void Update() { if (!doorOpen) { // Check to see if the enemies are done spawning if (!doneSpawning) { doneSpawning = true; foreach (EnemySpawner es in roomSpawners) { if (es.enemiesRemaining) { doneSpawning = false; break; } } } // Once enemies are done spawning, check to see if there are any live enemies in the room else if (enemiesAlive) { EnemyBase enemies = transform.GetComponentInChildren <EnemyBase>(); if (enemies == null) { enemiesAlive = false; } } // When all spawners are spent and all enemies are dead, open the door if (doneSpawning && !enemiesAlive) { GameObject.Find("PlayerManager").GetComponent <PlayerManager>().haveKey = true; if (roomDoor != null) { roomDoor.ActivateTrigger(true); } doorOpen = true; } } }