protected override void Start() { base.Start(); currentState = DontWakeUpMinigameState.Initializing; RoundsTotal = Levels.Length; currentRound = StartingLevel; currentLevel = currentRound; LivesLeft = 4; //AppManager.I.InitDataAI(); AppManager.I.CurrentGameManagerGO = gameObject; //LoggerEA4S.Log("minigame", "dontwakeup", "start", ""); //LoggerEA4S.Save(); ResetAntura(); AudioManager.I.PlayMusic(SceneMusic); AudioManager.I.PlaySfx(Sfx.DogSnoring); SceneTransitioner.Close(); //StartCurrentRound(); currentState = DontWakeUpMinigameState.GameIntro; Invoke("GameIntro", 2); }
public void GameLost() { WidgetPopupWindow.I.Close(); currentState = DontWakeUpMinigameState.GameEnd; StopSceneSounds(); StartCoroutine(EndGame_ShowResults(0)); }
public void InitRound() { currentState = DontWakeUpMinigameState.RoundIntro; UpdateLivesContainer(); SetupLevel(); //WidgetPopupWindow.I.ShowStringAndWord(ClickedNext, currentRound.ToString(), currentWord); SpeakCurrentLetter(); }
public void DoPause(bool status) { Debug.Log("GameDontWakeUp DoPause() " + status); if (currentState == DontWakeUpMinigameState.Playing) { currentState = DontWakeUpMinigameState.Paused; } else if (currentState == DontWakeUpMinigameState.Paused) { currentState = DontWakeUpMinigameState.Playing; } }
public void GameWon() { currentState = DontWakeUpMinigameState.GameEnd; StopSceneSounds(); AudioManager.I.PlaySfx(Sfx.Win); if (LivesLeft >= 3) { LivesLeft = 3; } StartCoroutine(EndGame_ShowResults(LivesLeft)); }
public void RoundWon() { currentState = DontWakeUpMinigameState.Paused; myLetter.SetActive(false); //LoggerEA4S.Log("minigame", "dontwakeup", "wordFinished", ""); if (currentRound < RoundsTotal) { GoToNextRound(); } else { GameWon(); } }
public void RoundLost(How2Die how) { if (currentState != DontWakeUpMinigameState.RoundEnd) { currentState = DontWakeUpMinigameState.RoundEnd; resetDanger(); myLetter.SetActive(false); AudioManager.I.StopSfx(Sfx.DangerClock); AudioManager.I.PlaySfx(Sfx.Lose); if (LivesLeft > 0) { LivesLeft = LivesLeft - 1; UpdateLivesContainer(); } Instantiate(ExplosionParticles, myLetter.transform.position, Quaternion.identity); switch (how) { case How2Die.TouchedAlarm: currentLevelController.DoAlarmEverything(); AnturaHasWokenUp(); Invoke("RoundLostAlarmsFinished", 2); break; case How2Die.TouchedDog: AnturaHasWokenUp(); CameraGameplayController.I.MoveToPosition(CameraWakeUpAntura.transform.position, CameraWakeUpAntura.transform.rotation); Invoke("RoundLostTouchedDogFinished", 3); break; case How2Die.TooFast: Invoke("RoundLostTooFastFinished", 2); break; case How2Die.Fall: Invoke("RoundLostFallFinished", 1); break; } } }
// public void GameIntroFinished() // { // WidgetSubtitles.I.Close(); // //WidgetPopupWindow.Show(false); // StartCurrentRound(); // } // // private void ShowTutorialLine() // { // switch (TutorialIndex) { // case 3: // WidgetSubtitles.I.DisplaySentence("game_dontwake_intro1"); // break; // case 2: // WidgetSubtitles.I.DisplaySentence("game_dontwake_intro2"); // break; // case 1: // WidgetSubtitles.I.DisplaySentence("game_dontwake_intro3"); // break; // } // } public void ClickedNext() { //Debug.Log("ClickedNext()"); switch (currentState) { // case MinigameState.GameIntro: // if (TutorialIndex > 1) { // TutorialIndex = TutorialIndex - 1; // ShowTutorialLine(); // } else { // GameIntroFinished(); // } // break; case DontWakeUpMinigameState.RoundIntro: WidgetSubtitles.I.Close(); WidgetPopupWindow.I.Show(false); currentState = DontWakeUpMinigameState.Playing; break; } }