void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject == Player.player && !Player.playerClass.dead) { Instantiate(burst, transform.position, Quaternion.identity); dontRespawnClass.DontRespawn(); gameObject.SetActive(false); } }
IEnumerator LongKill() { if (!dead) { base.Die(true); dontRespawnClass.DontRespawn(); Destroy(GetComponent <KillerOnCollision>()); yield return(new WaitForSeconds(2)); gameObject.SetActive(false); } }
void DontRespawn() { dontRespawnClass.DontRespawn(); }