예제 #1
0
 private static CoroutineRunner GetRunner()
 {
     if (sm_Handler == null)
     {
         sm_Handler = DontDestroyUtility.CreateComponent <CoroutineRunner>(NAME);
     }
     return(sm_Handler);
 }
예제 #2
0
 private void Awake()
 {
     if (binderBehaviour == null)
     {
         binderBehaviour = GetComponent <LuaBinderBehaviour>();
     }
     Root = this;
     DontDestroyUtility.AddTransform(transform);
 }
예제 #3
0
        private void Awake()
        {
            Application.targetFrameRate = 30;
            DontDestroyUtility.AddTransform(transform);

            LogUtil.AddAppender(new UnityConsoleAppender());
            LogUtil.AddAppender(new FileLogAppender(@"D:/logs"));
            LuaEnvManager envManager = new LuaEnvManager();

            envManager.Startup();
        }
예제 #4
0
        protected virtual void InitializeFacade()
        {
            DontDestroyUtility.CreateComponent <FacadeBehaviour>("Facade Behaviour");

            InitializeService();
        }
예제 #5
0
 public void Startup()
 {
     envBehaviour = DontDestroyUtility.CreateComponent <LuaEnvBehaviour>();
 }