private static CoroutineRunner GetRunner() { if (sm_Handler == null) { sm_Handler = DontDestroyUtility.CreateComponent <CoroutineRunner>(NAME); } return(sm_Handler); }
private void Awake() { if (binderBehaviour == null) { binderBehaviour = GetComponent <LuaBinderBehaviour>(); } Root = this; DontDestroyUtility.AddTransform(transform); }
private void Awake() { Application.targetFrameRate = 30; DontDestroyUtility.AddTransform(transform); LogUtil.AddAppender(new UnityConsoleAppender()); LogUtil.AddAppender(new FileLogAppender(@"D:/logs")); LuaEnvManager envManager = new LuaEnvManager(); envManager.Startup(); }
protected virtual void InitializeFacade() { DontDestroyUtility.CreateComponent <FacadeBehaviour>("Facade Behaviour"); InitializeService(); }
public void Startup() { envBehaviour = DontDestroyUtility.CreateComponent <LuaEnvBehaviour>(); }