public void PlayBlock(List <DominoBlockData> originList, int index) { DominoBlockData block = originList[index]; MoveBlock(originList, block, playedBlocks); if (block.downValue == openLeftPosition) { block.upValue = openLeftPosition; } if (block.downValue == openRightPosition) { block.upValue = openRightPosition; } if (block.upValue == openLeftPosition) { block.downValue = openLeftPosition; } if (block.upValue == openRightPosition) { block.downValue = openRightPosition; } if (OnDeckChanged != null) { OnDeckChanged(); } }
public void MoveBlock(List <DominoBlockData> originList, DominoBlockData block, List <DominoBlockData> targetList) { targetList.Add(block); originList.Remove(block); if (OnDeckChanged != null) { OnDeckChanged(); } }
public bool Evaluate(DominoBlockData block) { if (block.downValue == openLeftPosition || block.upValue == openLeftPosition || block.downValue == openRightPosition || block.downValue == openRightPosition) { return(true); } else { return(false); } }
public void PlayFirstBlock(List <DominoBlockData> originList, int index) { DominoBlockData block = originList[index]; MoveBlock(originList, block, playedBlocks); openLeftPosition = playedBlocks[0].downValue; openRightPosition = playedBlocks[0].upValue; if (OnDeckChanged != null) { OnDeckChanged(); } }
void Awake() { totalBlocks = 28; unusedBlocks = new List <DominoBlockData>(); playedBlocks = new List <DominoBlockData>(); playerHand = new List <DominoBlockData>(); opponentHand = new List <DominoBlockData>(); for (int i = 0; i < totalBlocks; i++) { DominoBlockData dominoBlockData = new DominoBlockData(); if (dominoSprites[i] != null) { string[] downup = dominoSprites[i].name.Split('-'); dominoBlockData.downValue = int.Parse(downup[0]); dominoBlockData.upValue = int.Parse(downup[1]); dominoBlockData.sprite = dominoSprites[i]; dominoBlockData.name = dominoSprites[i].name; dominoBlockData.totalValue = dominoBlockData.downValue + dominoBlockData.upValue; unusedBlocks.Add(dominoBlockData); } else { Debug.LogError("Sprites Missing"); } } //StartingHand(); }