void OnGUI() { if (GUI.Button(new Rect(0, Screen.height - 250, 250, 250), ShowConfig ? Network_ON : Network_OFF, GUIStyle.none)) { ShowConfig = !ShowConfig; } if (ShowConfig) { int newLine = 110; int width = 1500; int height = newLine; int bheight = height + ((int)0.5f) * height; int top = 5; int left = 100; GUI.Label(new Rect(left, top, width, height), "Sending to: " + address + ":" + port, _normalText); top += newLine; GUI.Label(new Rect(left, top, width, height), "Gyro: " + Input.gyro.enabled, Input.gyro.enabled ? _normalText : _red); top += newLine; if (Input.gyro.enabled) { GUI.Label(new Rect(left, top, width, height), "Attitude: " + Input.gyro.attitude, _normalText); } top += newLine; if (Input.gyro.enabled) { GUI.Label(new Rect(left, top, width, height), "Rotation: " + gameObject.transform.rotation.ToString(), _normalText); } top += newLine; GUI.Label(new Rect(left, top, width, height), "x = " + gameObject.transform.rotation.eulerAngles.x, _red); top += newLine; GUI.Label(new Rect(left, top, width, height), "y = " + gameObject.transform.rotation.eulerAngles.y, _green); top += newLine; GUI.Label(new Rect(left, top, width, height), "z = " + gameObject.transform.rotation.eulerAngles.z, _blue); top += newLine; top += newLine; GUI.Label(new Rect(left, top, width, height), "Network Settings:", _titleStyle); top += newLine; top += newLine; GUI.Label(new Rect(left + 100, top, width, height), "UDP Address:", _normalText); newAddress = GUI.TextField(new Rect(Screen.width - 450, top, 400, bheight), newAddress, _buttonText); top += newLine; top += newLine; GUI.Label(new Rect(left + 100, top, width, height), "UDP Port:", _normalText); newPort = GUI.TextField(new Rect(Screen.width - 450, top, 400, bheight), newPort, _buttonText); top += newLine; top += newLine; if (GUI.Button(new Rect(Screen.width - 550, top, 500, bheight), "Reset", _buttonText)) { int p; if (int.TryParse(newPort, out p)) { port = p; address = newAddress; _udp = new UDPUnicast(address, port, sendRate); } } top += newLine; top += newLine; GUI.Label(new Rect(left, top, width, height), "Dominant Hand:", _titleStyle); if (GUI.Button(new Rect(Screen.width - 550, top, 500, bheight), dominantHand.ToString(), _buttonText)) { if (dominantHand == DominantHandType.Right) { dominantHand = DominantHandType.Left; } else { dominantHand = DominantHandType.Right; } } top += newLine; top += newLine; GUI.Label(new Rect(left, top, width, height), "Reset Gyro Calibration:", _titleStyle); if (GUI.Button(new Rect(Screen.width - 550, top, 500, bheight), "Reset", _buttonText)) { //gameObject.GetComponent<NSGyroController>().AttachGyro(); gameObject.GetComponent <NSGyroController>().UpdateCalibration(true); } } else if (Click) { Vector3 e = Input.mousePosition; GUI.DrawTexture(new Rect(e.x - TextureSize / 2, Screen.height - e.y - TextureSize / 2, TextureSize, TextureSize), texture); } }
void OnGUI() { if (GUI.Button(new Rect(0, 0, 250, 250), ShowConfig ? Network_ON : Network_OFF, GUIStyle.none)) { ShowConfig = !ShowConfig; } if (ShowConfig) { int newLine = 110; int width = 1500; int height = newLine; int bheight = height + ((int)0.5f) * height; int top = 5; int left = 100; GUI.Label(new Rect(left, top, width, height), "Sending to: " + address + ":" + port, _normalText); top += newLine; GUI.Label(new Rect(left, top, width, height), "Gyro: " + Input.gyro.enabled, Input.gyro.enabled ? _normalText : _red); top += newLine; if (Input.gyro.enabled) { GUI.Label(new Rect(left, top, width, height), "Attitude: " + Input.gyro.attitude, _normalText); } top += newLine; if (Input.gyro.enabled) { GUI.Label(new Rect(left, top, width, height), "Rotation: " + gameObject.transform.rotation.ToString(), _normalText); } top += newLine; GUI.Label(new Rect(left, top, width, height), "x = " + gameObject.transform.rotation.eulerAngles.x, _red); top += newLine; GUI.Label(new Rect(left, top, width, height), "y = " + gameObject.transform.rotation.eulerAngles.y, _green); top += newLine; GUI.Label(new Rect(left, top, width, height), "z = " + gameObject.transform.rotation.eulerAngles.z, _blue); top += newLine; top += newLine; GUI.Label(new Rect(left, top, width, height), "Network Settings:", _titleStyle); top += newLine; top += newLine; GUI.Label(new Rect(left + 100, top, width, height), "UDP Address:", _normalText); newAddress = GUI.TextField(new Rect(Screen.width - 450, top, 400, bheight), newAddress, _blue2); top += newLine; top += newLine; GUI.Label(new Rect(left + 100, top, width, height), "UDP Port:", _normalText); newPort = GUI.TextField(new Rect(Screen.width - 450, top, 400, bheight), newPort, _blue2); top += newLine; top += newLine; if (GUI.Button(new Rect(Screen.width - 550, top, 500, bheight), "Reset", _buttonText)) { int p; if (int.TryParse(newPort, out p)) { port = p; address = newAddress; _udp = new UDPUnicast(address, port, sendRate); } } top += newLine; top += newLine; GUI.Label(new Rect(left, top, width, height), "Dominant Hand:", _titleStyle); if (GUI.Button(new Rect(Screen.width - 550, top, 500, bheight), dominantHand.ToString(), _buttonText)) { if (dominantHand == DominantHandType.Right) { dominantHand = DominantHandType.Left; } else { dominantHand = DominantHandType.Right; } } } else { if (click) { GUI.DrawTexture(rect, activeTexture); } else { GUI.DrawTexture(rect, notActiveTexture); } if (_reset) { GUI.DrawTexture(resetRect, resetActiveTex); } else { GUI.DrawTexture(resetRect, resetNotActiveTex); } } }