// float currentWaveTime = 0; // float gameTime = 0; // // void Update () // { // currentWaveTime += Time.deltaTime; // gameTime += Time.deltaTime; // } // // void OnWaveStart () // { // currentWaveTime = 0f; // } // // void OnGUI () // { // GUILayout.TextField ("GameTime: " + gameTime.ToString ("F3")); // GUILayout.TextField ("WaveTime: " + currentWaveTime.ToString ("F2")); // GUILayout.TextField ("TimeLimit: " + GetCurrentWave().bonusTimeLimit.ToString ("F2")); // } // // void CalculateBonusPoints () // { // Debug.Log ("current Wave Time = " + currentWaveTime + ", bonus time limit = " + GetCurrentWave ().bonusTimeLimit); // // float timeDiff = currentWaveTime - GetCurrentWave ().bonusTimeLimit; // // if (timeDiff > 0f) // { // float scoreBonus = timeDiff * GetCurrentWave ().timeBonus; // DomainEventManager.TriggerGlobalEvent (EventNames.ScoredValue, scoreBonus); // } // } void OnPlayerTriggerWaveExit() { // player must not collid with anything No Bullet no Enemy... // remove all objects // set player back to 0,0,0 (PreInit) DomainEventManager.TriggerGlobalEvent(EventNames.PlayerInvincibleEnable); // CalculateBonusPoints (); // tell everyone wave completed audioSource.PlayOneShot(waveCompleteClip); DomainEventManager.TriggerGlobalEvent(EventNames.WaveComplete); // TODO show wave stats // // disable current wave DomainEventManager.TriggerGlobalEvent(EventNames.WaveDestroyCurrent); // TODO show wave stats // // count up CurrentWave++; // <-- trigger't NoMoreWaves left oder NextWaveExists // // tell everone next wave is coming // DomainEventManager.TriggerGlobalEvent (EventNames.WaveNext); // DomainEventManager.TriggerGlobalEvent (EventNames.WaveInit); // DomainEventManager.TriggerGlobalEvent (EventNames.WaveStart); }
void TriggerOnScored() { DomainEventManager.TriggerGlobalEvent(EventNames.ScoredValue, this.scoreData.ScoreValue); if (onScored != null) { onScored(this.scoreData); } }
void OnNextWaveExists() { // tell everone next wave is coming DomainEventManager.TriggerGlobalEvent(EventNames.WaveNext); // für scripts die selbst mitzählen DomainEventManager.TriggerGlobalEvent(EventNames.WavePreInit); // loading: pooling DomainEventManager.TriggerGlobalEvent(EventNames.WaveInit); // loading: pooling DomainEventManager.TriggerInitWave(GetCurrentWave()); // loading: pooling Invoke("StartDelay", nextWaveStartDelay); // delay muss eingebaut werden da aufbau der Welt sehr viel länger dauern kann als ein Frame. }
UnityAction <float> onScoring; // = new UnityAction<float> (OnScoring); void OnScoring(float scoreValue) { this.score.AddPoints(scoreValue); DomainEventManager.TriggerGlobalEvent(EventNames.ScoreUpdate, this.score.ScoreValue); if (0 <= (this.score.ScoreValue - pointsForExtraLive * extraLiveStep)) { extraLiveStep++; DomainEventManager.TriggerGlobalEvent(EventNames.ExtraLifeGained); myAudioSource.PlayOneShot(extraLifeClip); } }
void OnPlayerDied() { Lifes--; if (respawnPossible) { DomainEventManager.TriggerGlobalEvent(EventNames.PlayerWillRespawn); } else { DomainEventManager.TriggerGlobalEvent(EventNames.PlayerGameOver); } }
void NotifySmartBombUI() { if (smartBombActivated) { if (smartBombsAmount > 0) { DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombButtonEnabled); } else { DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombButtonDisabled); } } else { DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombButtonDisabled); } }
void Trigger() { if (audioSource != null && smartBombTriggeredClip != null) { audioSource.PlayOneShot(smartBombTriggeredClip); } else { Debug.LogError(this.ToString() + " has no AudioSource / AudioClip!"); } DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombTriggered); DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombButtonDisabled); Invoke("NotifySmartBombUI", minTriggerIntervall); // SmartBombManager.Instance.BombTriggered (); // singleton nötig ? SmartBombsAmount--; NotifySmartBombAmountListener(); }
void CalculateBonusPoints() { float currentBonusTimeLimit = CrystalQuestWaveManager.Instance.GetCurrentWave().bonusTimeLimit; float currentTimeBonus = CrystalQuestWaveManager.Instance.GetCurrentWave().timeBonus; Debug.Log("current Wave Time = " + waveTime + ", bonus time limit = " + currentBonusTimeLimit); float timeDiff = currentBonusTimeLimit - waveTime; if (timeDiff > 0f) { float scoreBonus = timeDiff * currentTimeBonus; if (scoreBonus > 0f) { DomainEventManager.TriggerGlobalEvent(EventNames.ScoredValue, scoreBonus); DomainEventManager.TriggerGlobalEvent(EventNames.ScoredExtraBonus); } else { Debug.Log("kein negativer Bonus!"); } } }
public void NotifyPlayerWillRespawn() { DomainEventManager.TriggerGlobalEvent(EventNames.PlayerWillRespawn); }
public void NotifyPlayerIsGameOver() { DomainEventManager.TriggerGlobalEvent(EventNames.PlayerGameOver); }
public void TriggerCollected() { DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombCollected); }
void Start() { DomainEventManager.TriggerGlobalEvent(EventNames.WaveInit); DomainEventManager.TriggerInitWave(GetCurrentWave()); DomainEventManager.TriggerGlobalEvent(EventNames.WaveStart); }
void OnPlayerDied() { DomainEventManager.TriggerGlobalEvent(EventNames.WaveFailed); }
// void OnPlayerRespawned () // { // DomainEventManager.TriggerGlobalEvent (EventNames.WaveStart); // } void OnAllCrystallsCollected() { DomainEventManager.TriggerGlobalEvent(EventNames.WaveTaskCompleted); }
// void OnDisable () // { // DomainEventManager.StopGlobalListening (EventNames.PlayerDied, OnPlayerDied); // } void OnPlayerWillRespawn() { DomainEventManager.TriggerGlobalEvent(EventNames.WaveRetry); DomainEventManager.TriggerGlobalEvent(EventNames.WaveStart); }
void NotifyAllCrystalsCollectedListener() { PlayerClip(allCrystalCollectedClip); DomainEventManager.TriggerGlobalEvent(EventNames.AllCrystalsCollected); }
void NotifySmartBombAmountListener() { DomainEventManager.TriggerGlobalEvent(EventNames.SmartBombAmount, smartBombsAmount); }
public void NotifyPlayerRespawned() { DomainEventManager.TriggerGlobalEvent(EventNames.PlayerRespawned); }
void OnNoMoreWaves() { DomainEventManager.TriggerGlobalEvent(EventNames.AllWavesCompleted); }
public void NotifyPlayerExitReachedListener() { DomainEventManager.TriggerGlobalEvent(EventNames.PortalReached); }
void StartDelay() { DomainEventManager.TriggerGlobalEvent(EventNames.WaveStart); }
void TriggerAllCrystalsCollected() { DomainEventManager.TriggerGlobalEvent(EventNames.AllCrystalsCollected); }
// void OnEnable () // { // SmartBombManager.onSmartBombing += SmartBombTriggered; // DomainEventManager.StartGlobalListening (EventNames.CrystalsCollected, OnLevelCompleted); // } // void OnDisable () // { // SmartBombManager.onSmartBombing -= SmartBombTriggered; // DomainEventManager.StopGlobalListening (EventNames.CrystalsCollected, OnLevelCompleted); // } // [SerializeField] // public static MyEvent collected; public void TriggerCollected() { DomainEventManager.TriggerGlobalEvent(EventNames.CrystalCollected); }