예제 #1
0
    // Use this for initialization
    void Start()
    {
        manager = GameObject.FindGameObjectWithTag("LevelManager").GetComponent<GhostSwitchManager>();
		dollManager = GameObject.FindGameObjectWithTag("LevelManager").GetComponent<DollManager>();
		doll = GameObject.FindGameObjectWithTag ("Player");

    }
예제 #2
0
    private void Start()
    {
        // Setting up the reference.
		findPlayer();
        dollManager = FindObjectOfType<DollManager>();
		textBox = FindObjectOfType<TextBoxManager>();
        currentDollSpeed = dollManager.maxSpeed;

		// set the desired aspect ratio (the values in this example are
		// hard-coded for 16:9, but you could make them into public
		// variables instead so you can set them at design time)
		float targetaspect = 16.0f / 9.0f;

		// determine the game window's current aspect ratio
		float windowaspect = (float)Screen.width / (float)Screen.height;

		// current viewport height should be scaled by this amount
		float scaleheight = windowaspect / targetaspect;

		// obtain camera component so we can modify its viewport
		Camera camera = GetComponent<Camera>();

		// if scaled height is less than current height, add letterbox
		if (scaleheight < 1.0f)
		{  
			Rect rect = camera.rect;

			rect.width = 1.0f;
			rect.height = scaleheight;
			rect.x = 0;
			rect.y = (1.0f - scaleheight) / 2.0f;

			camera.rect = rect;
		}
		else // add pillarbox
		{
			float scalewidth = 1.0f / scaleheight;

			Rect rect = camera.rect;

			rect.width = scalewidth;
			rect.height = 1.0f;
			rect.x = (1.0f - scalewidth) / 2.0f;
			rect.y = 0;

			camera.rect = rect;
		}
    }