private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Kryptonite" && !_isWeak) { _dog.AddForce(-_addForceStat); _dog.AddPerception(-_addForceStat); _isWeak = true; } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Water" && !_hasWater) { _dog.AddForce(2); _dog.AddPerception(20); StopCoroutine("TriggerUlti"); _hasWater = true; } }
public void Initialize(Dog dog) { _dog = dog; _initialize = true; _dog.AddForce(_addForceStat); _dog.AddPerception(_addPerceptionStat); }
void StartUlti() { _dog.AddForce(2); }
void StartGenerator() { RuntimeAnimatorController[][] _allDogs = new RuntimeAnimatorController[3][]; _allDogs[0] = _shybaType; _allDogs[1] = _bulldogType; _allDogs[2] = _chihuahua; for (int i = 0; i < _numberDogs; i++) { GameObject newDog = Instantiate(Resources.Load("DogPrefab")) as GameObject; int pos = Random.Range(0, sideWalkList.Count); newDog.transform.position = sideWalkList[pos]; sideWalkList.RemoveAt(pos); newDog.transform.rotation = new Quaternion(); Dog scriptDog = newDog.GetComponent <Dog>(); int typeDog = Random.Range(0, _allDogs.Length); switch (typeDog) { case 0: // Shiba scriptDog.AddForce(6); scriptDog.AddPerception(40); scriptDog.woof.clip = _sourceSound[1]; scriptDog.background[0].clip = _sourceSound[3]; scriptDog.scoreValue = 3; break; case 1: // Bulldog scriptDog.AddForce(10); scriptDog.AddPerception(20); scriptDog.woof.clip = _sourceSound[0]; scriptDog.background[0].clip = _sourceSound[3]; scriptDog.scoreValue = 5; break; case 2: // Chihuahua scriptDog.AddForce(2); scriptDog.AddPerception(60); scriptDog.woof.clip = _sourceSound[1]; scriptDog.background[0].clip = _sourceSound[3]; scriptDog.scoreValue = 1; break; } int caract = Random.Range(0, 6); newDog.transform.GetChild(0).GetComponent <Animator>().runtimeAnimatorController = _allDogs[typeDog][caract]; ParticleSystem.MainModule settingsVision = scriptDog.vision.main; switch (caract) { case 0: SuperDog superDog = newDog.AddComponent <SuperDog>(); superDog.Initialize(scriptDog); settingsVision.startColor = new Color(0.6f, 0, 0, 0.8f); scriptDog.scoreValue *= 5; break; case 1: BatDog batDog = newDog.AddComponent <BatDog>(); batDog.Initialize(scriptDog); settingsVision.startColor = new Color(0.1f, 0.1f, 0.1f, 0.8f); scriptDog.scoreValue *= 3; GameObject smoke = Instantiate(batSmoke); smoke.transform.SetParent(newDog.transform); smoke.transform.localPosition = new Vector3(); batDog._batdogSmoke = smoke.GetComponent <ParticleSystem>(); break; case 2: AquaDog aquaDog = newDog.AddComponent <AquaDog>(); aquaDog.Initialize(scriptDog); settingsVision.startColor = new Color(0, 0, 0.6f, 0.8f); scriptDog.scoreValue *= 1; break; case 3: ThorDog thorDog = newDog.AddComponent <ThorDog>(); thorDog.Initialize(scriptDog); settingsVision.startColor = new Color(0.6f, 0, 0, 0.8f); scriptDog.scoreValue *= 5; break; case 4: CaptainDog captainDog = newDog.AddComponent <CaptainDog>(); captainDog.Initialize(scriptDog); settingsVision.startColor = new Color(0, 0, 0.6f, 0.8f); scriptDog.scoreValue *= 3; break; case 5: LokiDog lokiDog = newDog.AddComponent <LokiDog>(); lokiDog.Initialize(scriptDog); settingsVision.startColor = new Color(0, 0.6f, 0, 0.8f); scriptDog.scoreValue *= 3; break; } } foreach (Vector3 pos in sideWalkList) { freeSpaceList.Add(pos); } for (int i = 0; i < _numberObjects; i++) { int pos = Random.Range(0, freeSpaceList.Count); int typeObject = Random.Range(0, _objects.Length); GameObject newObject = Instantiate(_objects[typeObject]) as GameObject; newObject.transform.position = freeSpaceList[pos] + new Vector3(0, 0, -0.1f); newObject.transform.rotation = Quaternion.Euler(0, 0, Random.Range(0.0f, 360.0f)); freeSpaceList.RemoveAt(pos); } addStartStopPoint(); //Sprite sprite = newDog.AddComponent<SpriteRenderer>(); }