예제 #1
0
 public DodgeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, DodgeState_SO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
예제 #2
0
 public E2_DodgeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, DodgeState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }