private static void LoadFileGame(string fileName, Game game) { try { Image[] lightmaps; var map = MapProvider.GetMapFromFile(fileName, Directories.ModelDirs, out lightmaps); if (MapProvider.warnings != "") { MessageBox.Show(MapProvider.warnings, "WARNING", MessageBoxButtons.OK, MessageBoxIcon.Warning); } Document doc = new Document(fileName, map, game); DocumentManager.AddAndSwitch(doc); if (lightmaps != null) { lock (doc.TextureCollection.Lightmaps) { for (int i = 0; i < lightmaps.Length; i++) { doc.TextureCollection.Lightmaps[i]?.Dispose(); doc.TextureCollection.Lightmaps[i] = new Bitmap(lightmaps[i]); lightmaps[i].Dispose(); } doc.TextureCollection.LightmapTextureOutdated = true; } foreach (var viewport in ViewportManager.Viewports.Where(vp => vp is Viewport3D).Select(vp => vp as Viewport3D)) { viewport.Type = Viewport3D.ViewType.Lightmapped; var listener = viewport.Listeners.Find(l => l is ViewportLabelListener) as ViewportLabelListener; listener?.Rebuild(); } } } catch (ProviderException e) { Error.Warning("The map file could not be opened:\n" + e.Message); } }
private static void LoadFileGame(string fileName, Game game) { try { var map = MapProvider.GetMapFromFile(fileName); DocumentManager.AddAndSwitch(new Document(fileName, map, game)); } catch (ProviderException e) { Error.Warning("The map file could not be opened:\n" + e.Message); } }
public static void FileNew() { using (var gsd = new GameSelectionForm()) { gsd.ShowDialog(); if (gsd.SelectedGameID < 0) { return; } var game = SettingsManager.Games.Single(g => g.ID == gsd.SelectedGameID); DocumentManager.AddAndSwitch(new Document(null, new Map(), game)); } }
public static void PostStart(Editor.Editor editor) { if (File.Exists(MapFile) && Game != null) { var map = MapProvider.GetMapFromFile(MapFile); DocumentManager.AddAndSwitch(new Document(MapFile, map, Game)); } // Texture panel //using (var tlp = new TextureListPanel()) //{ // tlp.ImageSize = 128; // tlp.Dock = DockStyle.Fill; // tlp.AddTextures(TexturePackage.GetLoadedItems()); // using (var dialog = new Form()) // { // dialog.Controls.Add(tlp); // dialog.ShowDialog(); // } //} // Texture tool editor.SelectTool(ToolManager.Tools[0]); }
public static void FileNew() { DocumentManager.AddAndSwitch(new Document(null, new Map(), SettingsManager.Game)); }