/// <summary> /// Returns all the texts found inside a given paragraph. /// </summary> /// <remarks> /// If all A.Text in the given paragraph are empty, returns an empty string. /// </remarks> internal static string GetTexts(A.Paragraph p) { StringBuilder concat = new StringBuilder(); foreach (A.Text t in p.Descendants<A.Text>()) { concat.Append(t.Text); } return concat.ToString(); }
internal static SLThemeColorIndexValues TranslateSchemeColorValue(A.SchemeColorValues Color) { SLThemeColorIndexValues theme = SLThemeColorIndexValues.Dark1Color; switch (Color) { case A.SchemeColorValues.Accent1: theme = SLThemeColorIndexValues.Accent1Color; break; case A.SchemeColorValues.Accent2: theme = SLThemeColorIndexValues.Accent2Color; break; case A.SchemeColorValues.Accent3: theme = SLThemeColorIndexValues.Accent3Color; break; case A.SchemeColorValues.Accent4: theme = SLThemeColorIndexValues.Accent4Color; break; case A.SchemeColorValues.Accent5: theme = SLThemeColorIndexValues.Accent5Color; break; case A.SchemeColorValues.Accent6: theme = SLThemeColorIndexValues.Accent6Color; break; case A.SchemeColorValues.Background1: theme = SLThemeColorIndexValues.Light1Color; break; case A.SchemeColorValues.Background2: theme = SLThemeColorIndexValues.Light2Color; break; case A.SchemeColorValues.Dark1: theme = SLThemeColorIndexValues.Dark1Color; break; case A.SchemeColorValues.Dark2: theme = SLThemeColorIndexValues.Dark2Color; break; case A.SchemeColorValues.FollowedHyperlink: theme = SLThemeColorIndexValues.FollowedHyperlinkColor; break; case A.SchemeColorValues.Hyperlink: theme = SLThemeColorIndexValues.Hyperlink; break; case A.SchemeColorValues.Light1: theme = SLThemeColorIndexValues.Light1Color; break; case A.SchemeColorValues.Light2: theme = SLThemeColorIndexValues.Light2Color; break; case A.SchemeColorValues.PhColor: // I don't know what this... theme = SLThemeColorIndexValues.Dark1Color; break; case A.SchemeColorValues.Text1: theme = SLThemeColorIndexValues.Dark1Color; break; case A.SchemeColorValues.Text2: theme = SLThemeColorIndexValues.Dark2Color; break; } return theme; }
internal static System.Drawing.Bitmap GetVmlPatternFill(A.PresetPatternValues Preset) { // why did I generate the bitmap instead of cramping images as resources? // Because I don't wanna get sued by Microsoft. Even if the image files aren't copyrighted. // Even if I didn't use the original image files and painstakingly recreated them. // So I use a proxy, by generating them in-program instead. // Generating textures for use in a program during run-time? I feel like part // of the demoscene already. :) // Note that for 6 of the textures, I don't know what Microsoft Excel renders for them. // Even Microsoft Excel doesn't render them. // They are Cross, DiagonalCross, DownwardDiagonal, Horizontal, UpwardDiagonal and Vertical. // So why does PresetPatternValues enumeration have them? I don't know. Ask Microsoft. // So what happens is I generate my own version. // Oh relax, on the Excel user interface, these 6 options aren't available. // So you won't (probably) be subjected to my artistic talents. // Uh so how did I get these pixel values? Exercise, eating lots of vegetables, // and tons of painstakingly hard work. Hint: it involves writing code to process // image files and turn them into case statements. Then pasting said code case // statements here. // You think I'm gonna type them out with SetPixel()? Don't be ridiculous. System.Drawing.Bitmap bm = new System.Drawing.Bitmap(8, 8); switch (Preset) { case A.PresetPatternValues.Cross: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DarkDownwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.DarkHorizontal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DarkUpwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.DarkVertical: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DashedDownwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DashedHorizontal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DashedUpwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DashedVertical: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DiagonalBrick: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.DiagonalCross: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Divot: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DotGrid: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DottedDiamond: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.DownwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Horizontal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.HorizontalBrick: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.LargeCheck: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.LargeConfetti: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.LargeGrid: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.LightDownwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.LightHorizontal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.LightUpwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.LightVertical: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.NarrowHorizontal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.NarrowVertical: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.OpenDiamond: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent10: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Percent20: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Percent25: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Percent30: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent40: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent5: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Percent50: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent60: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent70: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent75: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent80: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Percent90: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.Plaid: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Shingle: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.SmallCheck: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.SmallConfetti: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.SmallGrid: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.SolidDiamond: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Sphere: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Trellis: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.UpwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Vertical: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Wave: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; case A.PresetPatternValues.Weave: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.WideDownwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.WideUpwardDiagonal: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); break; case A.PresetPatternValues.ZigZag: bm = new System.Drawing.Bitmap(8, 8); bm.SetPixel(0, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(0, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(0, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(1, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(1, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(2, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(2, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(3, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(3, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 3, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(4, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(4, 7, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 2, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(5, 6, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(5, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 0, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 1, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 4, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 5, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(6, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(6, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 0, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 1, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 2, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 3, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 4, System.Drawing.Color.FromArgb(255, 255, 255, 255)); bm.SetPixel(7, 5, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 6, System.Drawing.Color.FromArgb(255, 0, 0, 0)); bm.SetPixel(7, 7, System.Drawing.Color.FromArgb(255, 0, 0, 0)); break; } return bm; }
/// <summary> /// Replaces a tag inside a paragraph (a:p). /// </summary> /// <param name="p">The paragraph (a:p).</param> /// <param name="tag">The tag to replace by newText, if null or empty do nothing; tag is a regex string.</param> /// <param name="newText">The new text to replace the tag with, if null replaced by empty string.</param> /// <returns><c>true</c> if a tag has been found and replaced, <c>false</c> otherwise.</returns> internal static bool ReplaceTag(A.Paragraph p, string tag, string newText) { bool replaced = false; if (string.IsNullOrEmpty(tag)) { return replaced; } if (newText == null) { newText = string.Empty; } newText = RemoveInvalidXMLChars(newText); while (true) { // Search for the tag Match match = Regex.Match(GetTexts(p), tag); if (!match.Success) { break; } replaced = true; List<TextIndex> texts = GetTextIndexList(p); for (int i = 0; i < texts.Count; i++) { TextIndex text = texts[i]; if (match.Index >= text.StartIndex && match.Index <= text.EndIndex) { // Got the right A.Text int index = match.Index - text.StartIndex; int done = 0; for (; i < texts.Count; i++) { TextIndex currentText = texts[i]; List<char> currentTextChars = new List<char>(currentText.Text.Text.ToCharArray()); for (int k = index; k < currentTextChars.Count; k++, done++) { if (done < newText.Length) { if (done >= tag.Length - 1) { // Case if newText is longer than the tag // Insert characters int remains = newText.Length - done; currentTextChars.RemoveAt(k); currentTextChars.InsertRange(k, newText.Substring(done, remains)); done += remains; break; } else { currentTextChars[k] = newText[done]; } } else { if (done < tag.Length) { // Case if newText is shorter than the tag // Erase characters int remains = tag.Length - done; if (remains > currentTextChars.Count - k) { remains = currentTextChars.Count - k; } currentTextChars.RemoveRange(k, remains); done += remains; break; } else { // Regular case, nothing to do //currentTextChars[k] = currentTextChars[k]; } } } currentText.Text.Text = new string(currentTextChars.ToArray()); index = 0; } } } } return replaced; }
/// <summary> /// Helper method. /// </summary> private static int CellsCount(A.Table tbl) { return tbl.Descendants<A.TableCell>().Count(); }
/// <summary> /// Set line arrow tail settings. This only makes sense for lines and not border lines. /// </summary> /// <param name="TailType">The arrow tail type.</param> /// <param name="TailSize">The arrow tail size.</param> public void SetArrowTail(A.LineEndValues TailType, SLLineSizeValues TailSize) { this.TailEndType = TailType; this.TailEndSize = TailSize; }
/// <summary> /// Set the bottom bevel. /// </summary> /// <param name="BevelPreset">The bevel type.</param> /// <param name="Width">Bevel width ranging from 0 pt to 2147483647 pt. However, a suggested maximum is 1584 pt. Accurate to 1/12700 of a point.</param> /// <param name="Height">Bevel height ranging from 0 pt to 2147483647 pt. However, a suggested maximum is 1584 pt. Accurate to 1/12700 of a point.</param> public void SetBevelBottom(A.BevelPresetValues BevelPreset, decimal Width, decimal Height) { this.vBevelBottomPreset = BevelPreset; this.BevelBottomWidth = Width; this.BevelBottomHeight = Height; this.bHasBevelBottom = true; }
internal void SetColor(A.SchemeColorValues Color, decimal Tint, decimal Transparency) { this.IsRgbColorModelHex = false; this.SchemeColor = Color; int iThemeColor = (int)SLThemeColorIndexValues.Dark1Color; switch (Color) { // I don't really know what to assign for Text1, Text2, Background1, Background2 // PhClr (placeholder colour) case A.SchemeColorValues.Dark1: case A.SchemeColorValues.Text1: iThemeColor = (int)SLThemeColorIndexValues.Dark1Color; break; case A.SchemeColorValues.Light1: case A.SchemeColorValues.Background1: iThemeColor = (int)SLThemeColorIndexValues.Light1Color; break; case A.SchemeColorValues.Dark2: case A.SchemeColorValues.Text2: iThemeColor = (int)SLThemeColorIndexValues.Dark2Color; break; case A.SchemeColorValues.Light2: case A.SchemeColorValues.Background2: iThemeColor = (int)SLThemeColorIndexValues.Light2Color; break; case A.SchemeColorValues.PhColor: iThemeColor = (int)SLThemeColorIndexValues.Accent1Color; break; case A.SchemeColorValues.Accent1: iThemeColor = (int)SLThemeColorIndexValues.Accent1Color; break; case A.SchemeColorValues.Accent2: iThemeColor = (int)SLThemeColorIndexValues.Accent2Color; break; case A.SchemeColorValues.Accent3: iThemeColor = (int)SLThemeColorIndexValues.Accent3Color; break; case A.SchemeColorValues.Accent4: iThemeColor = (int)SLThemeColorIndexValues.Accent4Color; break; case A.SchemeColorValues.Accent5: iThemeColor = (int)SLThemeColorIndexValues.Accent5Color; break; case A.SchemeColorValues.Accent6: iThemeColor = (int)SLThemeColorIndexValues.Accent6Color; break; case A.SchemeColorValues.Hyperlink: iThemeColor = (int)SLThemeColorIndexValues.Hyperlink; break; case A.SchemeColorValues.FollowedHyperlink: iThemeColor = (int)SLThemeColorIndexValues.FollowedHyperlinkColor; break; } this.Tint = Tint; this.Transparency = Transparency; int index = iThemeColor; if (index >= 0 && index < this.listThemeColors.Count) { this.clrDisplayColor = System.Drawing.Color.FromArgb(255, this.listThemeColors[index]); if (this.Tint != 0) { this.clrDisplayColor = SLTool.ToColor(this.clrDisplayColor, (double)Tint); } } }
private bool IsPerspectiveView(A.PresetCameraValues Preset) { bool result = false; switch (Preset) { case A.PresetCameraValues.LegacyPerspectiveBottom: case A.PresetCameraValues.LegacyPerspectiveBottomLeft: case A.PresetCameraValues.LegacyPerspectiveBottomRight: case A.PresetCameraValues.LegacyPerspectiveFront: case A.PresetCameraValues.LegacyPerspectiveLeft: case A.PresetCameraValues.LegacyPerspectiveRight: case A.PresetCameraValues.LegacyPerspectiveTop: case A.PresetCameraValues.LegacyPerspectiveTopLeft: case A.PresetCameraValues.LegacyPerspectiveTopRight: case A.PresetCameraValues.PerspectiveAbove: case A.PresetCameraValues.PerspectiveAboveLeftFacing: case A.PresetCameraValues.PerspectiveAboveRightFacing: case A.PresetCameraValues.PerspectiveBelow: case A.PresetCameraValues.PerspectiveContrastingLeftFacing: case A.PresetCameraValues.PerspectiveContrastingRightFacing: case A.PresetCameraValues.PerspectiveFront: case A.PresetCameraValues.PerspectiveHeroicExtremeLeftFacing: case A.PresetCameraValues.PerspectiveHeroicExtremeRightFacing: case A.PresetCameraValues.PerspectiveHeroicLeftFacing: case A.PresetCameraValues.PerspectiveHeroicRightFacing: case A.PresetCameraValues.PerspectiveLeft: case A.PresetCameraValues.PerspectiveRelaxed: case A.PresetCameraValues.PerspectiveRelaxedModerately: case A.PresetCameraValues.PerspectiveRight: result = true; break; } return result; }
/// <summary> /// Helper method. /// </summary> private static int RowsCount(A.Table tbl) { return tbl.Descendants<A.TableRow>().Count(); }
/// <summary> /// Sets a background picture for a table cell (a:tc). /// </summary> /// <remarks> /// <![CDATA[ /// <a:tc> /// <a:txBody> /// <a:bodyPr/> /// <a:lstStyle/> /// <a:p> /// <a:endParaRPr lang="fr-FR" dirty="0"/> /// </a:p> /// </a:txBody> /// <a:tcPr> (TableCellProperties) /// <a:blipFill dpi="0" rotWithShape="1"> /// <a:blip r:embed="rId2"/> /// <a:srcRect/> /// <a:stretch> /// <a:fillRect b="12000" r="90000" t="14000"/> /// </a:stretch> /// </a:blipFill> /// </a:tcPr> /// </a:tc> /// ]]> /// </remarks> private static void SetTableCellPropertiesWithBackgroundPicture(PptxSlide slide, A.TableCellProperties tcPr, Cell.BackgroundPicture backgroundPicture) { if (backgroundPicture.Content == null) { return; } ImagePart imagePart = slide.AddPicture(backgroundPicture.Content, backgroundPicture.ContentType); A.BlipFill blipFill = new A.BlipFill(); A.Blip blip = new A.Blip() { Embed = slide.GetIdOfImagePart(imagePart) }; A.SourceRectangle srcRect = new A.SourceRectangle(); A.Stretch stretch = new A.Stretch(); A.FillRectangle fillRect = new A.FillRectangle() { Top = backgroundPicture.Top, Right = backgroundPicture.Right, Bottom = backgroundPicture.Bottom, Left = backgroundPicture.Left }; stretch.AppendChild(fillRect); blipFill.AppendChild(blip); blipFill.AppendChild(srcRect); blipFill.AppendChild(stretch); tcPr.AppendChild(blipFill); }
/// <summary> /// Replaces a tag inside a given table cell (a:tc). /// </summary> /// <param name="slide">The PptxSlide.</param> /// <param name="tc">The table cell (a:tc).</param> /// <param name="cell">Contains the tag, the new text and a picture.</param> /// <returns><c>true</c> if a tag has been found and replaced, <c>false</c> otherwise.</returns> private static bool ReplaceTag(PptxSlide slide, A.TableCell tc, Cell cell) { bool replacedAtLeastOnce = false; // a:p foreach (A.Paragraph p in tc.Descendants<A.Paragraph>()) { bool replaced = PptxParagraph.ReplaceTag(p, cell.Tag, cell.NewText); if (replaced) { replacedAtLeastOnce = true; // a:tcPr if (cell.Picture != null) { A.TableCellProperties tcPr = tc.GetFirstChild<A.TableCellProperties>(); SetTableCellPropertiesWithBackgroundPicture(slide, tcPr, cell.Picture); } } } return replacedAtLeastOnce; }
/// <summary> /// Helper method. /// </summary> private static A.TableRow GetRow(A.Table tbl, int row) { A.TableRow tr = tbl.Descendants<A.TableRow>().ElementAt(row); return tr; }
/// <summary> /// Helper method. /// </summary> private static A.TableCell GetCell(A.TableRow tr, int column) { A.TableCell tc = tr.Descendants<A.TableCell>().ElementAt(column); return tc; }
internal static string ConvertToVmlTitle(A.PresetPatternValues Preset) { string result = string.Empty; switch (Preset) { case A.PresetPatternValues.Cross: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Cross"; break; case A.PresetPatternValues.DarkDownwardDiagonal: result = "Dark downward diagonal"; break; case A.PresetPatternValues.DarkHorizontal: result = "Dark horizontal"; break; case A.PresetPatternValues.DarkUpwardDiagonal: result = "Dark upward diagonal"; break; case A.PresetPatternValues.DarkVertical: result = "Dark vertical"; break; case A.PresetPatternValues.DashedDownwardDiagonal: result = "Dashed downward diagonal"; break; case A.PresetPatternValues.DashedHorizontal: result = "Dashed horizontal"; break; case A.PresetPatternValues.DashedUpwardDiagonal: result = "Dashed upward diagonal"; break; case A.PresetPatternValues.DashedVertical: result = "Dashed vertical"; break; case A.PresetPatternValues.DiagonalBrick: result = "Diagonal brick"; break; case A.PresetPatternValues.DiagonalCross: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Diagonal cross"; break; case A.PresetPatternValues.Divot: result = "Divot"; break; case A.PresetPatternValues.DotGrid: result = "Dotted grid"; break; case A.PresetPatternValues.DottedDiamond: result = "Dotted diamond"; break; case A.PresetPatternValues.DownwardDiagonal: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Downward diagonal"; break; case A.PresetPatternValues.Horizontal: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Horizontal"; break; case A.PresetPatternValues.HorizontalBrick: result = "Horizontal brick"; break; case A.PresetPatternValues.LargeCheck: result = "Large checker board"; break; case A.PresetPatternValues.LargeConfetti: result = "Large confetti"; break; case A.PresetPatternValues.LargeGrid: result = "Large grid"; break; case A.PresetPatternValues.LightDownwardDiagonal: result = "Light downward diagonal"; break; case A.PresetPatternValues.LightHorizontal: result = "Light horizontal"; break; case A.PresetPatternValues.LightUpwardDiagonal: result = "Light upward diagonal"; break; case A.PresetPatternValues.LightVertical: result = "Light vertical"; break; case A.PresetPatternValues.NarrowHorizontal: result = "Narrow horizontal"; break; case A.PresetPatternValues.NarrowVertical: result = "Narrow vertical"; break; case A.PresetPatternValues.OpenDiamond: result = "Outlined diamond"; break; case A.PresetPatternValues.Percent10: result = "10%"; break; case A.PresetPatternValues.Percent20: result = "20%"; break; case A.PresetPatternValues.Percent25: result = "25%"; break; case A.PresetPatternValues.Percent30: result = "30%"; break; case A.PresetPatternValues.Percent40: result = "40%"; break; case A.PresetPatternValues.Percent5: result = "5%"; break; case A.PresetPatternValues.Percent50: result = "50%"; break; case A.PresetPatternValues.Percent60: result = "60%"; break; case A.PresetPatternValues.Percent70: result = "70%"; break; case A.PresetPatternValues.Percent75: result = "75%"; break; case A.PresetPatternValues.Percent80: result = "80%"; break; case A.PresetPatternValues.Percent90: result = "90%"; break; case A.PresetPatternValues.Plaid: result = "Plaid"; break; case A.PresetPatternValues.Shingle: result = "Shingle"; break; case A.PresetPatternValues.SmallCheck: result = "Small checker board"; break; case A.PresetPatternValues.SmallConfetti: result = "Small confetti"; break; case A.PresetPatternValues.SmallGrid: result = "Small grid"; break; case A.PresetPatternValues.SolidDiamond: result = "Solid diamond"; break; case A.PresetPatternValues.Sphere: result = "Sphere"; break; case A.PresetPatternValues.Trellis: result = "Trellis"; break; case A.PresetPatternValues.UpwardDiagonal: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Upward diagonal"; break; case A.PresetPatternValues.Vertical: // this isn't in the list, so I don't know the actual text. We'll guess... result = "Vertical"; break; case A.PresetPatternValues.Wave: result = "Wave"; break; case A.PresetPatternValues.Weave: result = "Weave"; break; case A.PresetPatternValues.WideDownwardDiagonal: result = "Wide downward diagonal"; break; case A.PresetPatternValues.WideUpwardDiagonal: result = "Wide upward diagonal"; break; case A.PresetPatternValues.ZigZag: result = "Zig zag"; break; } return result; }
internal void SetSolidLine(A.SchemeColorValues Color, decimal Tint, decimal Transparency) { this.UseSolidLine = true; this.SolidColor.SetColor(Color, Tint, Transparency); }
/// <summary> /// Set line arrow head settings. This only makes sense for lines and not border lines. /// </summary> /// <param name="HeadType">The arrow head type.</param> /// <param name="HeadSize">The arrow head size.</param> public void SetArrowHead(A.LineEndValues HeadType, SLLineSizeValues HeadSize) { this.HeadEndType = HeadType; this.HeadEndSize = HeadSize; }
/// <summary> /// Gets all the TextIndex for a given paragraph. /// </summary> private static List<TextIndex> GetTextIndexList(A.Paragraph p) { List<TextIndex> texts = new List<TextIndex>(); StringBuilder concat = new StringBuilder(); foreach (A.Text t in p.Descendants<A.Text>()) { int startIndex = concat.Length; texts.Add(new TextIndex(t, startIndex)); concat.Append(t.Text); } return texts; }
/// <summary> /// Set a reflection of the picture. /// </summary> /// <param name="BlurRadius">Blur radius of the reflection, ranging from 0 pt to 2147483647 pt. A suggested range is 0 pt to 100 pt. Accurate to 1/12700 of a point. Default value is 0 pt.</param> /// <param name="StartOpacity">Start opacity of the reflection, ranging from 0% to 100%. Accurate to 1/1000 of a percent. Default value is 100%.</param> /// <param name="StartPosition">Position of start opacity of the reflection, ranging from 0% to 100%. Accurate to 1/1000 of a percent. Default value is 0%.</param> /// <param name="EndAlpha">End alpha of the reflection, ranging from 0% to 100%. Accurate to 1/1000 of a percent. Default value is 0%.</param> /// <param name="EndPosition">Position of end alpha of the reflection, ranging from 0% to 100%. Accurate to 1/1000 of a percent. Default value is 100%.</param> /// <param name="Distance">Distance of the reflection from the origin, ranging from 0 pt to 2147483647 pt. A suggested range is 0 pt to 100 pt. Accurate to 1/12700 of a point. Default value is 0 pt.</param> /// <param name="Direction">Direction of the alpha gradient relative to the origin, ranging from 0 degrees to 359.9 degrees. 0 degrees means to the right, 90 degrees is below, 180 degrees is to the right, and 270 degrees is above. Accurate to 1/60000 of a degree. Default value is 0 degrees.</param> /// <param name="FadeDirection">Direction to fade the reflection, ranging from 0 degrees to 359.9 degrees. 0 degrees means to the right, 90 degrees is below, 180 degrees is to the right, and 270 degrees is above. Accurate to 1/60000 of a degree. Default value is 90 degrees.</param> /// <param name="HorizontalRatio">Horizontal scaling ratio in percentage. A negative ratio flips the reflection horizontally. Accurate to 1/1000 of a percent. Default value is 100%.</param> /// <param name="VerticalRatio">Vertical scaling ratio in percentage. A negative ratio flips the reflection vertically. Accurate to 1/1000 of a percent. Default value is 100%.</param> /// <param name="HorizontalSkew">Horizontal skew angle, ranging from -90 degrees to 90 degrees. Accurate to 1/60000 of a degree. Default value is 0 degrees.</param> /// <param name="VerticalSkew">Vertical skew angle, ranging from -90 degrees to 90 degrees. Accurate to 1/60000 of a degree. Default value is 0 degrees.</param> /// <param name="Alignment">Sets the origin for the size scaling, angle skews and distance offsets. Default value is Bottom.</param> /// <param name="RotateWithShape">True if the reflection should rotate. False otherwise. Default value is true.</param> public void SetReflection(decimal BlurRadius, decimal StartOpacity, decimal StartPosition, decimal EndAlpha, decimal EndPosition, decimal Distance, decimal Direction, decimal FadeDirection, decimal HorizontalRatio, decimal VerticalRatio, decimal HorizontalSkew, decimal VerticalSkew, A.RectangleAlignmentValues Alignment, bool RotateWithShape) { this.BlurRadius = BlurRadius; this.StartOpacity = StartOpacity; this.StartPosition = StartPosition; this.EndAlpha = EndAlpha; this.EndPosition = EndPosition; this.Distance = Distance; this.Direction = Direction; this.FadeDirection = FadeDirection; this.HorizontalRatio = HorizontalRatio; this.VerticalRatio = VerticalRatio; this.HorizontalSkew = HorizontalSkew; this.VerticalSkew = VerticalSkew; this.Alignment = Alignment; this.RotateWithShape = RotateWithShape; }
public TextIndex(A.Text t, int startIndex) { this.Text = t; this.StartIndex = startIndex; }
/// <summary> /// Set the top bevel. /// </summary> /// <param name="BevelPreset">The bevel type.</param> /// <param name="Width">Bevel width ranging from 0 pt to 2147483647 pt. However, a suggested maximum is 1584 pt. Accurate to 1/12700 of a point.</param> /// <param name="Height">Bevel height ranging from 0 pt to 2147483647 pt. However, a suggested maximum is 1584 pt. Accurate to 1/12700 of a point.</param> public void SetBevelTop(A.BevelPresetValues BevelPreset, decimal Width, decimal Height) { this.vBevelTopPreset = BevelPreset; this.BevelTopWidth = Width; this.BevelTopHeight = Height; this.bHasBevelTop = true; }
private static string ExtractTextFromParagraph(MDShapeText mdShape, Drawing.Paragraph paragraph) { StringBuilder paragraphText = new StringBuilder(); foreach (var run in paragraph.Descendants<Drawing.Run>()) { var schemeColor = run.Descendants<Drawing.SchemeColor>().FirstOrDefault(); var color = run.Descendants<Drawing.RgbColorModelHex>().FirstOrDefault(); mdShape.IsMultiCode = color != null && color.Val != null && color.Val == "8CF4F2"; mdShape.IsCode = schemeColor != null && schemeColor.Val == Drawing.SchemeColorValues.Accent5; var paragraphProperties = paragraph.Descendants<Drawing.ParagraphProperties>().FirstOrDefault(); mdShape.IndentCount = paragraphProperties != null && paragraphProperties.Level != null ? paragraphProperties.Level.Value : 0; var text = run.Descendants<Drawing.Text>().FirstOrDefault(); if (text != null) { if (mdShape.IsCode) { paragraphText.AppendFormat("`{0}`", text.Text); } else { paragraphText.Append(text.Text); } } } return paragraphText.ToString(); }