void m_spokes_UnDocked(object sender, DockedStateArgs e) { if (e.m_isInitialStateEvent || m_docked != e.m_docked) { OnPltEvent(new PltEventArgs(PltEventType.UnDocked)); } m_docked = e.m_docked; }
void m_spokes_Docked(object sender, DockedStateArgs e) { DebugPrint(MethodInfo.GetCurrentMethod().Name, "Headset is docked"); if (!e.m_isInitialStateEvent) { DoLockIfCheckBoxSet(dockedcheckBox, "Headset was docked", GetSecondsDelay()); } }
static void spokes_Docked(object sender, DockedStateArgs e) { Console.WriteLine("Docked, sending message to Client App via socket..."); if (socket == null) { Console.WriteLine("INFO: No client connected."); return; } socket.sendMsg("Docked," + e.m_docked + "," + e.m_isInitialStateEvent); }
void m_spokes_Docked(object sender, DockedStateArgs e) { UpdateDockedStateToConnection(e.m_docked, e.m_isInitialStateEvent); }
void m_spokes_Docked(object sender, DockedStateArgs e) { DebugPrint(MethodInfo.GetCurrentMethod().Name, "@@@ Headset " + (e.m_isInitialStateEvent ? "INITIALLY " : "") + "Docked"); }
void m_spokes_UnDocked(object sender, DockedStateArgs e) { DebugPrint(MethodInfo.GetCurrentMethod().Name, "Headset is un-docked"); DoCancelLockIfCheckBoxSet(dockedcheckBox); }