static public int SetLookAt_s(IntPtr l) { try { DG.Tweening.Core.TweenerCore <UnityEngine.Vector3, DG.Tweening.Plugins.Core.PathCore.Path, DG.Tweening.Plugins.Options.PathOptions> a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Nullable <UnityEngine.Vector3> a3; checkNullable(l, 3, out a3); System.Nullable <UnityEngine.Vector3> a4; checkNullable(l, 4, out a4); DoTweenPathLuaUtil.SetLookAt(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }