// Start is called before the first frame update void Start() { cooldown_fill = GetComponent <Image>(); GameObject[] array = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject go in array) { if (go.GetComponent <DoDamageScript>()) { dmgScript = go.GetComponent <DoDamageScript>(); break; } } foreach (Transform child in transform.parent) { if (child.tag == "TimerText") { timerText = child.GetComponent <Text>(); break; } } }
void UpdateStatsChips() { DoDamageScript damageScript = PlayerStatsObject.GetComponent <DoDamageScript>(); int BaseMeleeATK = damageScript.MeleeDamage, BaseRangedATK = damageScript.RangedDamage; float BaseMeleeCD = damageScript.MeleeBasicAttackCooldown, BaseRangedCD = damageScript.RangedBasicAttackCooldown; int MAtkValue = 1; int MAtkSpdValue = 1; int RAtkValue = 1; int RAtkSpdValue = 1; foreach (Chip c in AttachedChips) { if (c.ChipType != Chip.CType.STAT) { continue; } switch (c.ChipID) { case 0: MAtkValue += c.ChipLevel; break; case 1: MAtkSpdValue += c.ChipLevel; break; case 2: RAtkValue += c.ChipLevel; break; case 3: RAtkSpdValue += c.ChipLevel; break; case 4: AbilityScripts.GetComponent <HealAbilityScript>().SetIsActive(true); break; case 5: AbilityScripts.GetComponent <ShieldAbilityScript>().SetIsActive(true); break; case 6: AbilityScripts.GetComponent <LightningAbility>().SetIsActive(true); break; default: break; } } BaseMeleeATK += (MAtkValue - 1); BaseMeleeCD -= 0.05f * (MAtkSpdValue - 1); BaseRangedATK += (RAtkValue - 1); BaseRangedCD -= 0.05f * (RAtkSpdValue - 1); damageScript.MeleeDamage = BaseMeleeATK; damageScript.MeleeBasicAttackCooldown = BaseMeleeCD; damageScript.RangedDamage = BaseRangedATK; damageScript.RangedBasicAttackCooldown = BaseRangedCD; MAtkSpdVisualiser.GetComponent <StatVisualiser>().UpdateStatUI(MAtkSpdValue); RAtkSpdVisualiser.GetComponent <StatVisualiser>().UpdateStatUI(RAtkSpdValue); MAtkVisualiser.GetComponent <StatVisualiser>().UpdateStatUI(MAtkValue); RAtkVisualiser.GetComponent <StatVisualiser>().UpdateStatUI(RAtkValue); }
// Start is called before the first frame update void Start() { dmgScript = Player.GetComponent <DoDamageScript>(); }