public string GetOffspringDna(GameObject _parentA, GameObject _parentB)
    {
        string dnaA = _parentA.GetComponent <PlayerUnit>().stats.dna;
        string dnaB = _parentB.GetComponent <PlayerUnit>().stats.dna;

        return(DnaGenerator.CreateDna(dnaA, dnaB));
    }
    public void SpawnRandomUnit(Vector3 _target)
    {
        GameObject newUnit = Instantiate(unitBase, _target, Quaternion.identity);

        newUnit.GetComponent <PlayerUnit>().Initialize(DnaGenerator.CreateDna(), UnityEngine.Random.Range(18, 30));
        AddUnit(newUnit);
    }