public void tryToRecoverCondition() { if (this.currentConditions.Count == 0) { return; } List <Condition> cdnsToRemove = new List <Condition>(); string key; int currentModifier; foreach (Condition cdn in this.currentConditions) { key = DnDCalculator.determineSavingThrowKey(cdn); currentModifier = DnDCalculator.determineModifier(this.stats[key]); bool savingThrowSuccess = DnDCalculator.savingThrow(currentModifier); if (savingThrowSuccess) { cdnsToRemove.Add(cdn); } } //This is done to avoid in place modifiction of our collection: foreach (Condition cdn in cdnsToRemove) { Debug.Log(this.name + " REMOVED CONDITION : " + cdn); this.currentConditions.Remove(cdn); } Debug.Log("STOP ROUND"); }
private int rollForDamage(Pokemon player) { System.Random rand = new System.Random(); string key = DnDCalculator.determineStat(this.attackType); int stat = player.stats[key]; int modifier = DnDCalculator.determineModifier(stat); return(rand.Next(this.threshold.lower + modifier, this.threshold.upper)); }
public void addCondition(Condition cdn, PokeType attackType) { string key = DnDCalculator.determineSavingThrowKey(cdn); int modifier = DnDCalculator.determineModifier(this.stats[key]); bool isSuperEffective = determineIsSuperEffective(attackType); if (isSuperEffective) { modifier -= 2; } //Determine if saving throw succeeds: bool savingThrowSuccess = DnDCalculator.savingThrow(modifier); if (!savingThrowSuccess && !this.currentConditions.Contains(cdn)) { this.currentConditions.AddLast(cdn); } }