void Start() { player = FindObjectOfType <PlayerController> (); levelManager = FindObjectOfType <LevelManager> (); dmgSplash = FindObjectOfType <DmgSplash> (); gameObject.GetComponent <Collider2D> ().enabled = false; isDamageDealt = false; }
void Start() { dmgSplash = FindObjectOfType <DmgSplash> (); }