예제 #1
0
    public static string historyPath         = "";   //记忆的路径

    /// <summary>
    /// 加载外部图片
    /// </summary>
    /// <param name="directoryName">填写GameConfigs里面的静态路径(例如pingmianPath)</param>
    public static void LoadSingleTexture(System.Action <Sprite, byte[]> callback)
    {
        OpenFileName openfilename = new OpenFileName();

        openfilename.structSize   = Marshal.SizeOf(openfilename);
        openfilename.filter       = "图片文件(*.jpg*.png)\0*.jpg;*.png";
        openfilename.file         = new string(new char[256]);
        openfilename.maxFile      = openfilename.file.Length;
        openfilename.fileTitle    = new string(new char[64]);
        openfilename.maxFileTitle = openfilename.fileTitle.Length;
        string path = Application.streamingAssetsPath;

        path = path.Replace('/', '\\');
        //默认路径
        openfilename.initialDir = path;
        if (isLoadAllTextureFirst)
        {
            openfilename.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//外部文件打开的路径
        }
        else
        {
            openfilename.initialDir = historyPath.Replace('/', '\\');
        }
        //添加路径记忆
        //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets";
        openfilename.title = "Open Project";

        openfilename.defExt = "JPG"; //显示文件的类型
                                     //注意 一下项目不一定要全选 但是0x00000008项不要缺少
        openfilename.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
        if (DllOpenFileDialog.GetSaveFileName(openfilename))
        {
            //确定了图片的选择
            Game.Instance.StartCoroutine(LoadSingleImage(openfilename.file, callback));

            string[] newPath = openfilename.file.Split('\\');
            for (int i = 0; i < newPath.Length - 1; i++)
            {
                historyPath += (newPath[i] + "\\");
            }

            isLoadAllTextureFirst = false;
        }
        else
        {
            //点击的取消按键
        }
    }
예제 #2
0
        static public string GetFilePathByDialog(string title, string defaultPath)
        {
            OpenDialogFile openFileName = new OpenDialogFile();

            openFileName.structSize = Marshal.SizeOf(openFileName);
            //openFileName.filter = "Excel文件(*.xlsx)\0*.xlsx";
            openFileName.file         = new string(new char[512]);
            openFileName.maxFile      = openFileName.file.Length;
            openFileName.fileTitle    = new string(new char[64]);
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.initialDir   = defaultPath;
            openFileName.title        = title;
            openFileName.flags        = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;

            DllOpenFileDialog.GetSaveFileName(openFileName);

            return(openFileName.file);
        }