public static Vector3 FinalVector(Diz.Skinning.Skeleton skeletor, int BoneId) { try { return(skeletor.Bones.ElementAt(BoneId).Value.position); } catch { return(Vector3.zero); } }
public static string BoneName(Diz.Skinning.Skeleton sko, int id) { return(sko.Bones.ElementAt(id).Key.ToString()); }
private Vector3 SkeletonBonePos(Diz.Skinning.Skeleton sko, int id) { return(sko.Bones.ElementAt(id).Value.position); }
public static string SkeletonBoneName(Diz.Skinning.Skeleton sko, int id) { //most likely used for dumping return(sko.Bones.ElementAt(id).Key.ToString()); }