void Start() { diver = diver.GetComponent <Diver>(); rt = GetComponent <RectTransform>(); }
// Start is called before the first frame update void Start() { diver = diver.GetComponent <Diver>(); cash = 100; value = 1; }
// Start is called before the first frame update void Start() { diver = diver.GetComponent <Diver>(); PlayerPrefs.SetFloat("temp1", diver.transform.position.y); }
void Start() { diver = diver.GetComponent <Diver>(); an = an.GetComponent <Animator>(); }