// called during Verse.Mod instantiation private void InitializeController() { try { ReadOwnVersion(); Logger.Message("version {0}", LibraryVersion); PrepareReflection(); ApplyHarmonyPatches(); Settings = new ModSettingsManager(); Settings.BeforeModSettingsSaved += OnBeforeModSettingsSaved; UpdateFeatures = new UpdateFeatureManager(); UpdateFeatures.OnEarlyInitialize(); TickDelayScheduler = new TickDelayScheduler(); DistributedTicker = new DistributedTickScheduler(); DoLater = new DoLaterScheduler(); LogUploader = new LogPublisher(); var librarySettings = Settings.GetModSettings(ModIdentifier); QuickstartController.OnEarlyInitialize(librarySettings); ModSpotter = new ModSpottingManager(); ModSpotter.OnEarlyInitialize(); new LibraryVersionChecker(LibraryVersion, Logger).OnEarlyInitialize(); LoadOrderChecker.ValidateLoadOrder(); EnumerateModAssemblies(); EarlyInitializeChildMods(); } catch (Exception e) { Logger.ReportException(e); } }
public void PrepareRun() { scheduler = DistributedTickScheduler.Instance; scheduler.Initialize(0); totalCallbackCalls = 0; callsPerCallback = new List <int>(); callbackCreationIndex = 0; registeredCallbacks = new List <Action>(); }
public void PrepareRun() { currentTick = 0; scheduler = new DistributedTickScheduler(); scheduler.Initialize(currentTick); totalCallbackCalls = 0; callsPerCallback = new List <int>(); callbackCreationIndex = 0; registeredReceivers = new List <Thing>(); calledReceiverIndexes = new List <int>(); SetUpMockGame(); }
// called during Verse.Mod instantiation private void InitializeController() { try { PrepareReflection(); ApplyHarmonyPatches(); Settings = new ModSettingsManager(OnSettingsChanged); UpdateFeatures = new UpdateFeatureManager(); TickDelayScheduler = new TickDelayScheduler(); DistributedTicker = new DistributedTickScheduler(); LogUploader = new LogPublisher(); ReadOwnVersionFile(); LoadOrderChecker.ValidateLoadOrder(); } catch (Exception e) { Logger.ReportException(e); } }
// called during Verse.Mod instantiation private void InitializeController() { try { ReadOwnVersion(); Logger.Message("version {0}", LibraryVersion); PrepareReflection(); ApplyHarmonyPatches(); Settings = new ModSettingsManager(OnSettingsChanged); UpdateFeatures = new UpdateFeatureManager(); TickDelayScheduler = new TickDelayScheduler(); DistributedTicker = new DistributedTickScheduler(); DoLater = new DoLaterScheduler(); LogUploader = new LogPublisher(); LoadOrderChecker.ValidateLoadOrder(); EnumerateModAssemblies(); EarlyInitializeChildMods(); } catch (Exception e) { Logger.ReportException(e); } }
internal void Initalize() { if (Settings != null) // double initialization safeguard by scene object, shouldn't happen { Logger.Error("Repeat initialization detected"); return; } try { PrepareReflection(); Settings = new ModSettingsManager(OnSettingsChanged); UpdateFeatures = new UpdateFeatureManager(); CallbackScheduler = new CallbackScheduler(); DistributedTicker = new DistributedTickScheduler(); LogUploader = new LogPublisher(); reloadWatcher = new DefReloadWatcher(OnDefReloadDetected); RegisterOwnSettings(); ReadOwnVersionFile(); LoadReloadInitialize(); } catch (Exception e) { Logger.ReportException(e); } }