/// <summary> /// Initializes a new instance of the <see cref="DistortionMaterial"/> class. /// </summary> /// <param name="normalTexturePath">normalTexturePath</param> public DistortionMaterial(string normalTexturePath) : base(DefaultLayers.Opaque) { this.normalTexturePath = normalTexturePath; this.Power = 0.05f; this.shaderParameters = new DistortionEffectParameters(); this.shaderParameters.Power = this.Power; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="DistortionMaterial"/> class. /// </summary> public DistortionMaterial(string normalTexturePath) : base(DefaultLayers.Opaque) { this.normalTexturePath = normalTexturePath; this.SamplerMode = AddressMode.LinearClamp; this.Power = 0.05f; this.shaderParameters = new DistortionEffectParameters(); this.shaderParameters.Power = this.Power; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }