void Check() { if (m_distor == null) { m_distor = new DistorSection(); } if (m_glow == null) { m_glow = new GlowSection(); } if (m_bloom == null) { m_bloom = new BloomSection(); } }
public override void OnInspectorGUI() { //serializedObject.Update(); ComposePostProcess compose = (ComposePostProcess)target; EditorGUILayout.BeginVertical("box"); compose.useDepth = EditorGUILayout.Toggle("打开深度", compose.useDepth); EditorGUILayout.EndVertical(); GlowSection glow = compose.m_glow; if (glow != null) { glow.enable = EditorGUILayout.Toggle("glow 开关", glow.enable); if (EditorGUILayout.Foldout(glow.enable, "glow属性项")) { EditorGUILayout.BeginVertical("box"); glow.globalGlowTint = EditorGUILayout.ColorField("global color", glow.globalGlowTint); glow.glowPower = EditorGUILayout.Slider("glow power", glow.glowPower, 0, 100); glow.maskDownsample = EditorGUILayout.IntSlider("glow downsample", glow.maskDownsample, 0, 8); glow.blurSize = EditorGUILayout.Slider("blur size", glow.blurSize, 1, 10); glow.blurDownsample = EditorGUILayout.IntSlider("blur downsample", glow.blurDownsample, 1, 8); glow.blurPower = EditorGUILayout.FloatField("blur power", glow.blurPower); glow.blurIterations = EditorGUILayout.IntSlider("blur iteration", glow.blurIterations, 1, 4); glow.ZShift = EditorGUILayout.Slider("z shift", glow.ZShift, 0, 1); EditorGUILayout.EndVertical(); } } EditorGUILayout.Space(); EditorGUILayout.Space(); BloomSection bloom = compose.m_bloom; if (bloom != null) { bloom.enable = EditorGUILayout.Toggle("bloom 开关", bloom.enable); if (EditorGUILayout.Foldout(bloom.enable, "bloom 属性项")) { EditorGUILayout.BeginVertical("box"); bloom.colorThreshold = EditorGUILayout.ColorField("threshold color", bloom.colorThreshold); bloom.bloomColor = EditorGUILayout.ColorField("bloom color", bloom.bloomColor); bloom.bloomDownSample = EditorGUILayout.IntSlider("bloom downsample", bloom.bloomDownSample, 0, 4); bloom.bloomFactor = EditorGUILayout.Slider("bloom factor", bloom.bloomFactor, 0, 2.0f); bloom.blurSize = EditorGUILayout.Slider("blur size", bloom.blurSize, 1, 10); bloom.blurDownsample = EditorGUILayout.IntSlider("blur downsample", bloom.blurDownsample, 1, 8); bloom.blurIterations = EditorGUILayout.IntSlider("blur iteration", bloom.blurIterations, 0, 4); EditorGUILayout.EndVertical(); } } EditorGUILayout.Space(); EditorGUILayout.Space(); DistorSection distor = compose.m_distor; if (distor != null) { distor.enable = EditorGUILayout.Toggle("distor 开关", distor.enable); if (EditorGUILayout.Foldout(distor.enable, "distor 属性项")) { EditorGUILayout.BeginVertical("box"); //nothing EditorGUILayout.EndVertical(); } } EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUI.changed) { EditorUtility.SetDirty(target); } }