//************************************************************************************************************ //Attach the distance information to the symbols in meter(user to symbols distance) public void AttachDistanceInfo() { for (int i = 0; i < indexies.Count; i++) { float distanceToSymbol = 0; string symbolID = indexies[i]; GameObject obj = symbols[symbolID]; float latSymbol = locations[obj].getLatitude(); float lonSymbol = locations[obj].getLongitude(); //Get the distance (User to Symbol) //Debug.Log("cam lat: " + cameraController.cameraLocation.getLatitude() + "lat symbol: " + latSymbol); distanceToSymbol = distanceController.GetDistanceFromLatLonInMeter(cameraController.cameraLocation.getLatitude(), cameraController.cameraLocation.getLongitude(), latSymbol, lonSymbol); //In terms of Symbol Object Rotation active proper Distance holder //if (obj.transform.localEulerAngles.y > 180.0f) //{ symbols[symbolID].transform.GetChild(0).GetComponent <Renderer>().enabled = true; symbols[symbolID].transform.GetChild(1).GetComponent <Renderer>().enabled = false; if (symbols[symbolID].transform.GetChild(0) != null) { if (distanceToSymbol < 1000.0f) { float inMeter = distanceToSymbol; symbols[symbolID].transform.GetChild(0).GetComponent <TMPro.TextMeshProUGUI>().text = inMeter.ToString("F1") + "metre"; } else { float inKm = distanceToSymbol / 1000; symbols[symbolID].transform.GetChild(0).GetComponent <TMPro.TextMeshProUGUI>().text = inKm.ToString("F2") + "km"; //symbols[symbolID].transform.GetChild(0).GetComponent<TextMeshPro>().text = inKm.ToString("F2") + "km"; } } //} /*if (obj.transform.localEulerAngles.y < 180.0f) * //{ * symbols[symbolID].transform.GetChild(1).GetComponent<Renderer>().enabled = true; * symbols[symbolID].transform.GetChild(0).GetComponent<Renderer>().enabled = false; * * if(symbols[symbolID].transform.GetChild(1) != null) * { * if (distanceToSymbol < 1000.0f) * { * float inMeter = distanceToSymbol; * symbols[symbolID].transform.GetChild(1).GetComponent<TMPro.TextMeshPro>().text = inMeter.ToString("F1") + "\n" + "metre"; * } * else * { * float inKm = distanceToSymbol / 1000; * symbols[symbolID].transform.GetChild(1).GetComponent<TMPro.TextMeshPro>().text = inKm.ToString("F2") + "\n" + "km"; * } * } * }*/ //***Refresh the symbol texture rotations for correct orientation*** SymbolTextureSetter(obj.transform.tag, obj); } }