public T DeserializeRPC(Distance::BitStreamReader bitStreamReader) { T data = Activator.CreateInstance <T>(); data.Serialize(bitStreamReader); return(data); }
public override void ReceiveRPC(Distance::BitStreamReader bitStreamReader, UnityEngine.NetworkMessageInfo info) { T data = DeserializeRPC(bitStreamReader); foreach (var handler in subscriptions) { handler(data, info); } }
public void ReceiveInstanced(object instance, Distance::BitStreamReader bitStreamReader) { T data = DeserializeRPC(bitStreamReader); ReceiveRPC(data); foreach (var handler in instancedSubscriptions) { handler(instance, data); } }
public override void ReceiveRPC(Distance::BitStreamReader bitStreamReader, UnityEngine.NetworkMessageInfo info) { T data = DeserializeRPC(bitStreamReader); foreach (var conn in subscriptions) { conn.Handler(data); } ReceiveInstanced(instance, data); }
public override string GetDebugRPCString(Distance::BitStreamReader bitStreamReader) { T data = DeserializeRPC(bitStreamReader); var txt = ""; txt += $"\t{data.GetType().Name}\n"; foreach (var prop in data.GetType().GetProperties()) { txt += $"\t\t{prop.Name} {prop.GetValue(data, null)}\n"; } foreach (var field in data.GetType().GetFields()) { txt += $"\t\t{field.Name} {field.GetValue(data)}\n"; } return(txt); }
public virtual T DeserializeRPC(Distance::BitStreamReader bitStreamReader) { Log.WriteLine("Received RPC to unimplemented InstancedNetworkEventBase"); return(default(T)); }
public virtual void ReceiveRPC(Distance::BitStreamReader bitStreamReader, UnityEngine.NetworkMessageInfo info) { Log.WriteLine("Received RPC to unimplemented NetworkEvent"); }
public virtual string GetDebugRPCString(Distance::BitStreamReader bitStreamReader) { return("\tUnimplemented NetworkEvent"); }
public override T DeserializeRPC(Distance::BitStreamReader bitStreamReader) { return(new T()); }