private void Die() { dieSound.Play(); eyesFreeze.SetActive(false); EnableRagdoll(); dissolveMat.Disappear(); StartCoroutine(DestroyGameObject()); Instantiate(deathEffect, transform.position, Quaternion.identity); Instantiate(bloodMask, new Vector3(transform.position.x, transform.position.y, -0.9f), Quaternion.identity); }