예제 #1
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        public void SutIsDisposable()
        {
            // Arrange
            // Act
            var sut = new DisposableTrackingCustomization();

            // Assert
            Assert.IsAssignableFrom <IDisposable>(sut);
        }
예제 #2
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        public void CustomizeNullFixtureThrows()
        {
            // Arrange
            var sut = new DisposableTrackingCustomization();

            // Act & assert
            Assert.Throws <ArgumentNullException>(() =>
                                                  sut.Customize(null));
        }
        public void SutIsDisposable()
        {
            // Fixture setup
            // Exercise system
            var sut = new DisposableTrackingCustomization();

            // Verify outcome
            Assert.IsAssignableFrom <IDisposable>(sut);
            // Teardown
        }
        public void CustomizeNullFixtureThrows()
        {
            // Fixture setup
            var sut = new DisposableTrackingCustomization();

            // Exercise system and verify outcome
            Assert.Throws <ArgumentNullException>(() =>
                                                  sut.Customize(null));
            // Teardown
        }
예제 #5
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        public void BehaviorIsInstance()
        {
            // Arrange
            var sut = new DisposableTrackingCustomization();
            // Act
            DisposableTrackingBehavior result = sut.Behavior;

            // Assert
            Assert.NotNull(result);
        }
        public void BehaviorIsInstance()
        {
            // Fixture setup
            var sut = new DisposableTrackingCustomization();
            // Exercise system
            DisposableTrackingBehavior result = sut.Behavior;

            // Verify outcome
            Assert.NotNull(result);
            // Teardown
        }
예제 #7
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        public void CustomizeAddsCorrectBehavior()
        {
            // Arrange
            var fixture = new Fixture();
            var sut     = new DisposableTrackingCustomization();

            // Act
            sut.Customize(fixture);
            // Assert
            Assert.Contains(sut.Behavior, fixture.Behaviors);
        }
예제 #8
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        public void BehaviorIsStable()
        {
            // Arrange
            var sut = new DisposableTrackingCustomization();
            var expectedBehavior = sut.Behavior;
            // Act
            var result = sut.Behavior;

            // Assert
            Assert.Equal(expectedBehavior, result);
        }
        public void CustomizeAddsCorrectBehavior()
        {
            // Fixture setup
            var fixture = new Fixture();
            var sut     = new DisposableTrackingCustomization();

            // Exercise system
            sut.Customize(fixture);
            // Verify outcome
            Assert.Contains(sut.Behavior, fixture.Behaviors);
            // Teardown
        }
        public void BehaviorIsStable()
        {
            // Fixture setup
            var sut = new DisposableTrackingCustomization();
            var expectedBehavior = sut.Behavior;
            // Exercise system
            var result = sut.Behavior;

            // Verify outcome
            Assert.Equal(expectedBehavior, result);
            // Teardown
        }
예제 #11
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        public void DisposeCustomizationDisposesSpecimen()
        {
            // Arrange
            var customization = new DisposableTrackingCustomization();
            var fixture       = new Fixture().Customize(customization);

            var disp = fixture.Create <DisposableSpy>();

            // Act
            customization.Dispose();
            // Assert
            Assert.True(disp.Disposed);
        }
예제 #12
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        public void DisposeCustomizationDisposesSpecimen()
        {
            // Fixture setup
            var customization = new DisposableTrackingCustomization();
            var fixture       = new Fixture().Customize(customization);

            var disp = fixture.Create <DisposableSpy>();

            // Exercise system
            customization.Dispose();
            // Verify outcome
            Assert.True(disp.Disposed);
            // Teardown
        }