private void InputTagData(string TagName, string FileName) { string TextData = TagName + FileName; m_dropdown = GameObject.Find("TextNum").GetComponentInChildren <Dropdown>(); FileData(TextData, m_dropdown.value + 1); DisplayText m_tc = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); m_tc.ClearText(); Backlog m_bl = GameObject.Find("BackLog").GetComponent <Backlog>(); m_bl.ImportLog(); }
public void DeleteLine() { Load(); int num = 0; //各情報を格納 string str = ""; m_dropdown = GameObject.Find("TextNum").GetComponentInChildren <Dropdown>(); //変更された情報の書き出し GameObject NowFile = GameObject.Find("NowTextFile"); fileName = NowFile.GetComponent <Image>().GetComponentInChildren <Text>().text + ".txt"; path = Application.persistentDataPath + "/Data/" + fileName; StreamWriter sw = new StreamWriter(path, false, Encoding.UTF8); for (int i = 0; i < Engin_Const.line_size; i++) { if (m_dropdown.value != i) { sw.WriteLine(csvData[num]); num++; } else if (m_dropdown.value == i) { if (csvData[m_dropdown.value] != "") { sw.WriteLine(str); num++; } else if (csvData[m_dropdown.value] == "") { var list = new List <string>(); list.AddRange(csvData); list.RemoveAt(m_dropdown.value); csvData = list.ToArray(); } } } sw.Close(); DisplayText m_tc = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); m_tc.ClearText(); Backlog m_bl = GameObject.Find("BackLogCanvas").GetComponent <Backlog>(); m_bl.ImportLog(); }
public void NextFileInput() { Dropdown SceneTag = GameObject.Find("LoadFileDropdown").GetComponent <Dropdown>(); string TextData = "#Getscenario=" + SceneTag.options[SceneTag.value].text; m_dropdown = GameObject.Find("TextNum").GetComponentInChildren <Dropdown>(); FileData(TextData, m_dropdown.value + 1); DisplayText m_tc = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); m_tc.ClearText(); Backlog m_bl = GameObject.Find("BackLog").GetComponent <Backlog>(); m_bl.ImportLog(); }
public void NextSceneInput() { InputField NextTag = GameObject.Find("LoadSceneInput").GetComponent <InputField>(); string TextData = "#Next=" + NextTag.text; m_dropdown = GameObject.Find("TextNum").GetComponentInChildren <Dropdown>(); FileData(TextData, m_dropdown.value + 1); DisplayText m_tc = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); m_tc.ClearText(); Backlog m_bl = GameObject.Find("BackLog").GetComponent <Backlog>(); m_bl.ImportLog(); NextTag.text = ""; }
//文字列保存 public void InputData() { m_InputText = GameObject.Find("InputTextField").GetComponent <InputField>(); string TextData = "{" + m_InputText.text + "}"; m_dropdown = GameObject.Find("TextNum").GetComponentInChildren <Dropdown>(); FileData(TextData, m_dropdown.value + 1); DisplayText m_tc = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); m_tc.ClearText(); Backlog m_bl = GameObject.Find("BackLogCanvas").GetComponent <Backlog>(); m_bl.ImportLog(); InitData(); }