// Start is called before the first frame update void Start() { this._imageProcessor = GetComponent <ImageProcessor>(); this._imageCapture = GetComponent <ImageCapture>(); //this.testScript = GetComponent<TestScript>(); this.displayPanelInfo = GetComponent <DisplayPanelPosition>(); this.debug = GetComponent <Debugger>(); }
void Start() { this.debug = GetComponent <Debugger>(); if (sourceCamera == null) { this.sourceCamera = Camera.main; } this._imageProcessor = GetComponent <ImageProcessor>(); this.displayPanelInfo = GetComponent <DisplayPanelPosition>(); this.ResetProcessing(); //this.InitCamera(); }