static void Main(string[] args) { Console.WriteLine("NCLDR Builder"); Console.WriteLine("NCLDR Builder builds the NCLDR data file from CLDR data"); Console.WriteLine(String.Empty); CommandArgumentsReader reader = new CommandArgumentsReader(args); string cldrPath = reader.GetArgumentValue("-CLDRPath"); string ncldrPath = reader.GetArgumentValue("-NCLDRPath"); displayMode = GetDisplayMode(reader.GetArgumentValue("-DisplayMode")); if (String.IsNullOrEmpty(cldrPath) || String.IsNullOrEmpty(ncldrPath)) { Console.WriteLine("Syntax:"); Console.WriteLine("NCldrBuilderCmd -CLDRPath:<CLDRPath> -NCLDRPath:<NCLDRPath> [-DisplayMode:Quiet|Verbose|Diagnostics]"); Console.WriteLine("where:"); Console.WriteLine(@"<CLDRPath> is the path to the CLDR root folder e.g. C:\CLDR\Release22.1"); Console.WriteLine(@"<NCLDRPath> is the path to the NCLDR output folder e.g. C:\Projects\NCldr\Source\NCldr\NCldrData"); Console.WriteLine(@"<DisplayMode> is either Quiet, Verbose or Diagnostics indicating the volume of progress information displayed"); } else if (!Directory.Exists(cldrPath)) { Console.WriteLine(String.Format("CLDRPath '{0}' does not exist", cldrPath)); } else if (!Directory.Exists(ncldrPath)) { Console.WriteLine(String.Format("NCLDRPath '{0}' does not exist", ncldrPath)); } else { Console.WriteLine(String.Empty); NCldrBuilder.Build(cldrPath, ncldrPath, new NCldrBuilderProgressEventHandler(Progress)); Console.WriteLine(String.Empty); Console.WriteLine("Done."); } }
public ComparisonGraphLegend() { // Required to initialize variables InitializeComponent(); mode = DisplayMode.Subpoints; }
public TriangleScene(IEye eye, DisplayMode desctopDisplayMode) : base(eye, desctopDisplayMode) { var vertexShader = Device.Create.VertexShader(ShaderParser.Parse(VertexShaderText)); var pixelShader = Device.Create.PixelShader(ShaderParser.Parse(PixelShaderText)); shaderCombination = Device.Create.ShaderCombination(vertexShader, null, null, null, pixelShader); var vertexData = new[] { new Vertex(-0.7f, -0.7f, Color4.Red), new Vertex(0.0f, 0.7f, Color4.Yellow), new Vertex(0.7f, -0.7f, Color4.Green) }; vertexBuffer = Device.Create.Buffer(new BufferDescription { SizeInBytes = vertexData.Length * Vertex.SizeInBytes, Usage = Usage.Immutable, BindFlags = BindFlags.VertexBuffer }, new SubresourceData(vertexData)); vertexLayout = Device.Create.VertexLayout(vertexShader, new[] { new VertexLayoutElement(ExplicitFormat.R32G32B32A32_FLOAT, 0, 0), new VertexLayoutElement(ExplicitFormat.R32G32B32A32_FLOAT, 0, 16) }); }
public LCDWrapper(GPIOPins rs, GPIOPins enable, GPIOPins d0, GPIOPins d1, GPIOPins d2, GPIOPins d3, GPIOPins d4, GPIOPins d5, GPIOPins d6, GPIOPins d7, int columns = 40, int rows = 2, DisplayMode displayMode = DisplayMode.LCD_ONLY) { DisplayMode = displayMode; Columns = columns; Rows = rows; if (DisplayMode != DisplayMode.CONSOLE_ONLY) { transferProvider = new RaspPiGPIOMemLcdTransferProvider( fourBitMode: false, rs: rs, rw: GPIOPins.GPIO_NONE, enable: enable, d0: d0, d1: d1, d2: d2, d3: d3, d4: d4, d5: d5, d6: d6, d7: d7 ); lcd = new Lcd(transferProvider); lcd.Begin(Convert.ToByte(columns), Convert.ToByte(rows)); lcd.Backlight = true; lcd.BlinkCursor = false; lcd.ShowCursor = false; lcd.Visible = true; } if (DisplayMode != DisplayMode.LCD_ONLY) { Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Black; Console.CursorVisible = false; } }
public AY_3_8900() { _displayMode = DisplayMode.ForegroundBackground_FGBG; // no idea if this should be the default _screenshotIndex = 0; _screenBuffer = new Color[196, 89]; ClearScreenBuffer(); }
public PlainSurfaceItem(int maxWidth, int maxHeight, int widthRequest = 0, int heightRequest = 0, string label = null) { //Console.WriteLine ("PlainSurfaceItem"); _label = label; this._evtBox = new EventBox (); this._draw = new global::Gtk.DrawingArea (); if(widthRequest > 0) { _draw.WidthRequest = widthRequest; } if(heightRequest > 0) { _draw.HeightRequest = heightRequest; } this._evtBox.Add (this._draw); maxWidth = Math.Max (maxWidth, widthRequest); maxHeight = Math.Max (maxHeight, heightRequest); this._height = Math.Max(_draw.Allocation.Height, heightRequest); this._width = Math.Max(_draw.Allocation.Width, widthRequest); this._mode = DisplayMode.Snapshot; this._surface = new ImageSurface(Format.Argb32, maxWidth, maxHeight); this._button = MouseButton.None; this._background = new Color (1.0, 1.0, 1.0); _draw.ExposeEvent += DrawExpose; _evtBox.ButtonPressEvent += DrawButtonPressEvent; _evtBox.ButtonReleaseEvent += DrawButtonReleaseEvent; _evtBox.MotionNotifyEvent += DrawMotionNotifyEvent; }
public DisplayMode EnumAdapterModes(int adapter, Format format, int mode) { DisplayMode modeRef = new DisplayMode(); int res = Interop.Calli(comPointer, adapter, (int)format, mode, (IntPtr)(void*)&modeRef,(*(IntPtr**)comPointer)[7]); if( res < 0 ) { throw new SharpDXException( res ); } return modeRef; }
public UInt16 Read(int address) { if (address == 0x21) _displayMode = DisplayMode.ColorStack; // FIX: this should only apply if vblank period 1 return 0; }
private void InitForm(DisplayMode mode) { if (_transparent) { _view.Border3DStyle = Border3DStyle.Flat; _view.BorderStyle = BorderStyle.None; _view.GridLineColor = Color.Black; FormBorderStyle = FormBorderStyle.None; ShowInTaskbar = false; Opacity = 0.8D; TransparencyKey = Color.Transparent; _view.PrimarySelectionColor = Color.Transparent; _view.SecondarySelectionColor = Color.Transparent; } if (mode == DisplayMode.Dark) { BackColor = Color.FromArgb(1, 2, 3); ForeColor = Color.FromArgb(1, 2, 3); _view.BackColor = Color.Black; } if(mode ==DisplayMode.Light) { BackColor = Color.LightGray; TransparencyKey = Color.FromArgb(255, 254, 253); _view.BackColor = Color.LightGray; } }
public MolMovementEntity(DisplayMode displayMode, AtomEntity[] atoms) { this.displayMode = displayMode; this.atoms = atoms; // calc bounding box Vector3 min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); Vector3 max = new Vector3(float.MinValue, float.MinValue, float.MinValue); foreach (AtomEntity item in atoms) { if (item.BoundingBox.Centre.X - item.ItemRadius < min.X) min.X = item.BoundingBox.Centre.X - item.ItemRadius; if (item.BoundingBox.Centre.X + item.ItemRadius > max.X) max.X = item.BoundingBox.Centre.X + item.ItemRadius; if (item.BoundingBox.Centre.Y - item.ItemRadius < min.Y) min.Y = item.BoundingBox.Centre.Y - item.ItemRadius; if (item.BoundingBox.Centre.Y + item.ItemRadius > max.Y) max.Y = item.BoundingBox.Centre.Y + item.ItemRadius; if (item.BoundingBox.Centre.Z - item.ItemRadius < min.Z) min.Z = item.BoundingBox.Centre.Z - item.ItemRadius; if (item.BoundingBox.Centre.Z + item.ItemRadius > max.Z) max.Z = item.BoundingBox.Centre.Z + item.ItemRadius; } bBox = new BoundingBox(min, max); }
/// <summary> /// Creates a new designer attribute for handling a float value. /// </summary> /// <param name="displayName">The name shown on the node and in the property editor for the property.</param> /// <param name="description">The description shown in the property editor for the property.</param> /// <param name="category">The category shown in the property editor for the property.</param> /// <param name="displayMode">Defines how the property is visualised in the editor.</param> /// <param name="displayOrder">Defines the order the properties will be sorted in when shown in the property grid. Lower come first.</param> /// <param name="flags">Defines the designer flags stored for the property.</param> /// <param name="min">The minimum value of the property.</param> /// <param name="max">The maximum value of the property.</param> /// <param name="steps">The minimum value added or substracted when changing the property's value.</param> /// <param name="units">The units the value is represented in.</param> public DesignerFlexibleInteger(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags, int min, int max, int steps, string units) : base(displayName, description, category, displayMode, displayOrder, flags) { _min= min; _max= max; _steps= steps; _units= units; }
/// <summary> /// Default constructor. /// </summary> public Driver( GraphicsAdapter adapterDetails ) { #if SILVERLIGHT _desktopMode = new DisplayMode { Width = (int)XnaRenderWindow.DrawingSurface.Width, Height = (int)XnaRenderWindow.DrawingSurface.Height, Format = SurfaceFormat.Color }; _name = "Silverlight XNA"; _description = "Silverlight XNA Device"; _adapterNum = 0; _adapterIdentifier = new Guid(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _adapter = adapterDetails; _videoModeList = new VideoModeCollection { new VideoMode( _desktopMode ) }; #else _desktopMode = adapterDetails.CurrentDisplayMode; _name = adapterDetails.DeviceName; _description = adapterDetails.Description; _adapterNum = adapterDetails.DeviceId; _adapterIdentifier = new Guid(adapterDetails.VendorId, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _adapter = adapterDetails; _videoModeList = new VideoModeCollection(); #endif }
/// <summary> /// Creates a new designer attribute for handling an integer value. /// </summary> /// <param name="displayName">The name shown on the node and in the property editor for the property.</param> /// <param name="description">The description shown in the property editor for the property.</param> /// <param name="category">The category shown in the property editor for the property.</param> /// <param name="displayMode">Defines how the property is visualised in the editor.</param> /// <param name="displayOrder">Defines the order the properties will be sorted in when shown in the property grid. Lower come first.</param> /// <param name="flags">Defines the designer flags stored for the property.</param> /// <param name="linkedToProperty">The restrictions of this property are defined by another property.</param> /// <param name="min">The minimum value of the property.</param> /// <param name="max">The maximum value of the property.</param> /// <param name="steps">The minimum value added or substracted when changing the property's value.</param> /// <param name="units">The units the value is represented in.</param> public DesignerInteger(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags, string linkedToProperty, int min, int max, int steps, string units) : base(displayName, description, category, displayMode, displayOrder, flags, typeof(DesignerNumberEditor), linkedToProperty) { _min = min; _max = max; _steps = steps; _units = units; }
public DesignerInteger(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags) : base(displayName, description, category, displayMode, displayOrder, flags, typeof(DesignerNumberEditor), null) { _min = int.MinValue; _max = int.MaxValue; _steps = 1; _units = null; }
public MetaScene(IEye eye, DisplayMode desctopDisplayMode) { this.eye = eye; this.desctopDisplayMode = desctopDisplayMode; var swapChain = eye.Device.PrimarySwapChain; window = swapChain.Window; eye.NewFrame += NewFrame; }
public MsAGLVisualization(DisplayMode mode, DTE2 _dte, bool transparent, ATEClient client) { _mode = mode; this._dte = _dte; _transparent = transparent; _client = client; }
public HeaderColumnSection( ISectionHost host, DisplayMode displayMode, Column column ) : base(host) { Debug.Assert( column != null ); CanDrag = true; _displayMode = displayMode; _column = column; column.DataChanged += column_DataChanged; }
/// <summary> /// Creates a new designer attribute for handling a string value. /// </summary> /// <param name="displayName">The name shown on the node and in the property editor for the property.</param> /// <param name="description">The description shown in the property editor for the property.</param> /// <param name="category">The category shown in the property editor for the property.</param> /// <param name="displayMode">Defines how the property is visualised in the editor.</param> /// <param name="displayOrder">Defines the order the properties will be sorted in when shown in the property grid. Lower come first.</param> /// <param name="flags">Defines the designer flags stored for the property.</param> public DesignerPropertyEnum(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags, AllowStyles styles, string dependedProperty, string dependingProperty, ValueTypes filterType = ValueTypes.All, double min = double.MinValue, double max = double.MaxValue) : base(displayName, description, category, displayMode, displayOrder, flags, typeof(DesignerPropertyEnumEditor), null, filterType) { _styles = styles; _dependedProperty = dependedProperty; _dependingProperty = dependingProperty; _minValue = min; _maxValue = max; }
/// <summary> /// Returns the proper class according to display mode. /// </summary> /// <param name="dm"></param> /// <returns></returns> public static ImageDisplayMode SelectImageDisplayMode(DisplayMode dm) { switch (dm) { case DisplayMode.NORMAL: return new normalDisplay(); case DisplayMode.ONLY_CELL_AUT_IMAGE: return new onlyImageDisplay(); } return new noDisplay(); }
public static void PrepareScreenBuffer( DisplayMode mode, byte[] MEM, byte start_page, Color[] palette) { for (int p = 0; p < mode.width * mode.height; ++p) mode.data[p] = palette[ExtractPixel(mode, MEM, start_page, p)]; mode.target.SetData(mode.data); }
public HollywoodLogger() { #if HOLLYWOOD_LOG_HTML _displayMode = DisplayMode.HTML; #elif UNITY_EDITOR _displayMode = DisplayMode.EDITOR; #endif }
/// <summary> /// Creates a new instance of the ExperimentFilter class. /// </summary> public ExperimentFilter() { _logger = new Logger(this); _displayMode = DisplayMode.Unlocked; _text = string.Empty; _kscBiomes = new List<string>(); AllExperiments = new List<Experiment>(); DisplayExperiments = new List<Experiment>(); CompleteCount = TotalCount = 0; AvailableExperiments = new UnlockedExperimentList( ); }
/// <summary> /// HACK! This function will be removed in 0.3.15 /// Checks if the specified OpenTK.Platform.DisplayMode is available, and selects it if it is. /// </summary> /// <param name="mode">The OpenTK.Platform.DisplayMode to select.</param> /// <param name="info">The OpenTK.Platform.IWindowInfo that describes the display to use. Note: a window handle is not necessary for this function!</param> /// <returns>True if the DisplayMode is available, false otherwise.</returns> bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info) { List<int> visualAttributes = new List<int>(); // TODO: Improve modesetting code. if (mode == null || mode.Color.BitsPerPixel == 0) { // Define the bare essentials - needed for compatibility with Mono's System.Windows.Forms Debug.Print("Preparing visual for System.Windows.Forms (compatibility mode)"); visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA); /*visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE); visualAttributes.Add((int)1); visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE); visualAttributes.Add((int)1); visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE); visualAttributes.Add((int)1);*/ visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE); visualAttributes.Add((int)1); visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER); visualAttributes.Add((int)0); } else { Debug.Print("Preparing visual for DisplayMode: {0}", mode.ToString()); visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA); visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE); visualAttributes.Add((int)mode.Color.Red); visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE); visualAttributes.Add((int)mode.Color.Green); visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE); visualAttributes.Add((int)mode.Color.Blue); visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE); visualAttributes.Add((int)mode.Color.Alpha); visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE); visualAttributes.Add((int)mode.DepthBits); visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER); visualAttributes.Add((int)0); } windowInfo.CopyInfoFrom(info); visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray()); if (visual == IntPtr.Zero) return false; else { windowInfo.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(visual, typeof(XVisualInfo)); Debug.Print("Chose visual {0}", windowInfo.VisualInfo.ToString()); } return true; }
protected Scene(IEye eye, DisplayMode desctopDisplayMode) { Eye = eye; Adapter = eye.Device.Adapter; Device = eye.Device; DesctopDisplayMode = desctopDisplayMode; ImmediateContext = Device.ImmediateContext; SwapChain = Device.PrimarySwapChain; Window = SwapChain.Window; Keyboard = Window.Input.Keyboard; Mouse = Window.Input.Mouse; }
public SequenceDiagram(DisplayMode mode, DTE2 dte, bool transparent) { _mode = mode; _dte = dte; _transparent = transparent; _lifelines = new Dictionary<string, Lifeline>(); InitializeComponent(); Icon = ResourceReader.GetIcon("MM-16.ico"); InitForm(mode); _view.DefaultTool = new GoToolManager(_view); }
public static DxCapabilities RequestCapabilities(Capabilities deviceCapabilities, DisplayMode displayMode) { int maxAnisotropy = deviceCapabilities.MaxAnisotropy; bool supportsFiltering = MPDirect3D.Direct3D.CheckDeviceFormat( deviceCapabilities.AdapterOrdinal, deviceCapabilities.DeviceType, displayMode.Format, Usage.RenderTarget | Usage.QueryFilter, ResourceType.Texture, Format.A8R8G8B8); bool supportsAlphaBlend = MPDirect3D.Direct3D.CheckDeviceFormat(deviceCapabilities.AdapterOrdinal, deviceCapabilities.DeviceType, displayMode.Format, Usage.RenderTarget | Usage.QueryPostPixelShaderBlending, ResourceType.Surface, Format.A8R8G8B8); bool supportsShaders = deviceCapabilities.PixelShaderVersion.Major >= 2 && deviceCapabilities.VertexShaderVersion.Major >= 2; return new DxCapabilities(maxAnisotropy, supportsFiltering, supportsAlphaBlend, supportsShaders); }
public ajaxtaobaoshops() { if (display == 1) dmode = DisplayMode.ManageMode; currentpage = SASRequest.GetInt("currentpage", 1); //获取当前页数 if (SASRequest.GetInt("postnumber", 0) > 0) { pagesize = SASRequest.GetInt("postnumber", 0); } string conditions = tpb.GetTaoBaoShopCondition(shoptitle, shopnick, province, city, startscore, endscore, startcredit, endcredit, startrate, endrate); int recordcount = tpb.GetTaoBaoShopCountByCondition(conditions); shoplist = tpb.GetTaoBaoShopsPage(conditions, pagesize, currentpage, ordercolumn, ordertype); pagelink = AjaxPagination(recordcount, pagesize, currentpage); }
/// <summary> /// Initializes the Interpreter object. /// </summary> /// <param name="inputString">The program's input</param> /// <param name="programString">The program</param> /// <param name="displayMode">The selected display mode</param> /// <returns>returns true if the initialization succesful</returns> public bool Init(string inputString, string programString, DisplayMode displayMode) { if (SharedDefinies.ARRAY_LENGTH <= inputString.Length) { ShowErrorMessage("Bemenet túl hosszú"); return false; } if (SharedDefinies.MAX_PROG_LENGTH <= programString.Length) { ShowErrorMessage("Program túl hosszú"); return false; } if (programString.Length == 0) { ShowErrorMessage("Kérlek adj meg egy programot!"); return false; } input = SharedDefinies.ascii.GetBytes(inputString); byte[] encodedBytes = SharedDefinies.ascii.GetBytes(programString); int size = 0; for (int i = 0; i < encodedBytes.Length; i++) { foreach (Byte j in SharedDefinies.allowedChars) if (encodedBytes[i] == j) { encodedBytes[size] = encodedBytes[i]; size++; break; } } program = new byte[size]; Array.Copy(encodedBytes, program, size); if (program.Length == 0) { ShowErrorMessage("Kérlek adj meg egy érvényes programot!"); return false; } tape = new Tape(); if (SharedDefinies.FLAG_WO_GUI == (flags & SharedDefinies.FLAG_WO_GUI)) imageDisplayMode = ImageDisplayMode.SelectImageDisplayMode(DisplayMode.NO_DISPLAY); else imageDisplayMode = ImageDisplayMode.SelectImageDisplayMode(displayMode); return true; }
/* * TODO Make sure to call this before usage! * TODO Maybe do some checks for that... * TODO Check that all inputs are valid. */ public void init(DisplayMode mode, GameBoard board) { entities.Clear(); entities.Add(EntityType.Theseus, new Point(board.theseus.startX, board.theseus.startY)); entities.Add(EntityType.Minotaur, new Point(board.minotaur.startX, board.minotaur.startY)); this.mode = mode; this.board = board; this.time = (double)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0).ToLocalTime()).TotalSeconds; InvalidateVisual(); Focus(); }
public ByteViewer() { base.SuspendLayout(); base.CellBorderStyle = TableLayoutPanelCellBorderStyle.Inset; base.ColumnCount = 1; base.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100f)); base.RowCount = 1; base.RowStyles.Add(new RowStyle(SizeType.Percent, 100f)); this.InitUI(); base.ResumeLayout(); this.displayMode = DisplayMode.Hexdump; this.realDisplayMode = DisplayMode.Hexdump; this.DoubleBuffered = true; base.SetStyle(ControlStyles.ResizeRedraw, true); }
public string DisplayText(DisplayMode mode) { return($"!{Target.ToDisplayText(mode)}"); }
public void ToStringTest() { DisplayMode mode = new DisplayMode(); Assert.AreEqual(mode.ToString(), "{Width:" + mode.Width + " Height:" + mode.Height + " Format:" + mode.Format + " RefreshRate" + mode.RefreshRate + "}"); }
/// <summary> /// Draws the controls inside the window. /// </summary> /// <param name="windowId"></param> private void DrawControls(int windowId) { DrawTitleBarButtons(_rect); GUILayout.BeginHorizontal( ); GUILayout.BeginVertical(GUILayout.Width(wScale(480)), GUILayout.ExpandHeight(true)); ProgressBar( wScale(new Rect(10, 27, 480, 13)), _filter.TotalCount == 0 ? 1 : _filter.CompleteCount, _filter.TotalCount == 0 ? 1 : _filter.TotalCount, 0, false, false); GUILayout.Space(wScale(20)); GUILayout.BeginHorizontal( ); GUILayout.Label ( new GUIContent( string.Format("{0}/{1} complete.", _filter.CompleteCount, _filter.TotalCount), string.Format("{0} remaining\n{1:0.#} mits", _filter.TotalCount - _filter.CompleteCount, _filter.TotalScience - _filter.CompletedScience) ), _experimentProgressLabelStyle, GUILayout.Width(wScale(150)) ); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent(_searchTexture), _experimentProgressLabelStyle); string NewFilterText = GUILayout.TextField(_filter.Text, _textFieldStyle, GUILayout.Height(wScale(25)), GUILayout.Width(wScale(150))); if (_filter.Text != NewFilterText) { _filter.Text = NewFilterText; _parent.OnSettingsDirty(this, null); } if (GUILayout.Button(new GUIContent(_clearSearchTexture, "Clear search"), GUILayout.Width(wScale(25)), GUILayout.Height(wScale(25)))) { _filter.Text = string.Empty; _parent.OnSettingsDirty(this, null); } GUILayout.EndHorizontal(); _scrollPos = GUILayout.BeginScrollView(_scrollPos, _skin.scrollView); var i = 0; if (_filter.DisplayScienceInstances == null) { _logger.Trace("DisplayExperiments is null"); } else { for ( ; i < _filter.DisplayScienceInstances.Count; i++) { var rect = new Rect(wScale(5), wScale(20) * i, _filter.DisplayScienceInstances.Count > 13 ? wScale(490) : wScale(500), wScale(20)); if (rect.yMax < _scrollPos.y || rect.yMin > _scrollPos.y + wScale(400)) { continue; } var experiment = _filter.DisplayScienceInstances[i]; DrawExperiment(experiment, rect, false, _labelStyle); } } GUILayout.Space(wScale(20) * i); GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); var TextWidth = wScale(290); var NumButtons = 3; GUIContent[] FilterButtons = { new GUIContent(_currentSituationTexture, "Show experiments available right now"), new GUIContent(_currentVesselTexture, "Show experiments available on this vessel"), new GUIContent(_unlockedTexture, "Show all unlocked experiments") }; if (_parent.Config.AllFilter) { Array.Resize(ref FilterButtons, 4); FilterButtons[3] = new GUIContent(_allTexture, "Show all experiments"); TextWidth = wScale(260); NumButtons = 4; } else { if (_filter.DisplayMode == DisplayMode.All) { _filter.DisplayMode = DisplayMode.Unlocked; _filter.UpdateFilter( ); } } DisplayMode NewDisplayMode = (DisplayMode)GUILayout.SelectionGrid( (int)_filter.DisplayMode, FilterButtons, NumButtons, GUILayout.Width(wScale(36 * NumButtons)), GUILayout.Height(wScale(32)) ); if (_filter.DisplayMode != NewDisplayMode) { _filter.DisplayMode = NewDisplayMode; _parent.OnSettingsDirty(this, null); } GUILayout.FlexibleSpace(); if (_filter.CurrentSituation != null) { var desc = _filter.CurrentSituation.Description; GUILayout.Box(char.ToUpper(desc[0]) + desc.Substring(1), _situationStyle, GUILayout.Width(TextWidth)); } GUILayout.FlexibleSpace( ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.DragWindow(); if (Event.current.type == EventType.Repaint && GUI.tooltip != _lastTooltip) { _lastTooltip = GUI.tooltip; } // If this window gets focus, it pushes the tooltip behind the window, which looks weird. // Just hide the tooltip while mouse buttons are held down to avoid this. if (Input.GetMouseButton(0) || Input.GetMouseButton(1) || Input.GetMouseButton(2)) { _lastTooltip = string.Empty; } }
public ColorBrewerListItem(ColorBrewer set, DisplayMode mode) { m_set = set; m_mode = mode; }
private static void InitIoC(DisplayMode mode) { ClientIoC.RegisterIoC(mode); IoCManager.BuildGraph(); RegisterReflection(); }
public void TestOBJToRAMMeshConverterPerObjectVisualCool() { var textureFactory = new RAMTextureFactory(); var c = new OBJToRAMMeshConverter(textureFactory); var importer = new ObjImporter(); importer.AddMaterialFileStream("Town001.mtl", new FileStream("../GameData/Town/OBJ03/Town001.mtl", FileMode.Open)); importer.ImportObjFile("../GameData/Town/OBJ03/Town001.obj"); var meshes = c.CreateMeshesFromObjects(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var spheres = new List <ClientPhysicsTestSphere>(); var engine = new PhysicsEngine(); PhysicsDebugRendererXNA debugRenderer = null; var root = CreatePhysicsQuadtree(20, 5); var physicsElementFactoryXNA = new MeshPhysicsFactoryXNA(engine, root); var physicsElementFactory = physicsElementFactoryXNA.Factory; var physicsElements = new List <MeshStaticPhysicsElement>(); for (int i = 0; i < 0 * 100 + 1 * meshes.Count; i++) { var mesh = meshes[i]; var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.CreateTranslation(Vector3.Right * 0 * 2 + Vector3.UnitZ * 0 * 2); var pEl = physicsElementFactory.CreateStaticElement(mesh, Matrix.Identity); physicsElements.Add(pEl); } var gameMeshes = new List <OBJParserTest.TestGameMesh>(); var game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; game.SpectaterCamera.FarClip = 5000; game.Graphics1.PreparingDeviceSettings += delegate(object sender, PreparingDeviceSettingsEventArgs e) { DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; e.GraphicsDeviceInformation.PresentationParameters.BackBufferFormat = displayMode.Format; e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = displayMode.Width; e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = displayMode.Height; game.SpectaterCamera.AspectRatio = displayMode.Width / (float)displayMode.Height; }; game.Graphics1.ToggleFullScreen(); var barrelMesh = OBJParserTest.GetBarrelMesh(c); var crateMesh = OBJParserTest.GetCrateMesh(c); var sphereMesh = new SphereMesh(0.3f, 20, Color.Green); var visualizer = new QuadTreeVisualizerXNA(); game.AddXNAObject(physicsElementFactoryXNA); game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); game.InitializeEvent += delegate { engine.Initialize(); debugRenderer = new PhysicsDebugRendererXNA(game, engine.Scene); debugRenderer.Initialize(game); sphereMesh.Initialize(game); for (int i = 0; i < meshes.Count; i++) { var mesh = meshes[i]; var data = mesh.GetCollisionData(); /*if (data.TriangleMesh != null) * physicsElementFactory.MeshPhysicsPool.PreloadTriangleMesh(engine.Scene, data.TriangleMesh);*/ } }; bool showPhysics = true; game.DrawEvent += delegate { if (game.Keyboard.IsKeyPressed(Keys.P)) { showPhysics = !showPhysics; } if (showPhysics) { debugRenderer.Render(game); } /*visualizer.RenderNodeGroundBoundig(game, root, * delegate(ClientPhysicsQuadTreeNode node, out Color col) * { * col = Color.Green; * * return node.PhysicsObjects.Count == 0; * }); * * visualizer.RenderNodeGroundBoundig(game, root, * delegate(ClientPhysicsQuadTreeNode node, out Color col) * { * col = Color.Orange; * * return node.PhysicsObjects.Count > 0; * });*/ for (int i = 0; i < physicsElements.Count; i++) { var el = physicsElements[i]; //game.LineManager3D.AddBox(BoundingBox.CreateFromSphere( el.BoundingSphere), Color.Orange); } for (int i = 0; i < spheres.Count; i++) { sphereMesh.WorldMatrix = Matrix.CreateTranslation(spheres[i].Center); sphereMesh.Render(game); } }; game.UpdateEvent += delegate { engine.Update(game.Elapsed); sphereMesh.Update(game); if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.F)) { var pEl = physicsElementFactory.CreateDynamicElement(crateMesh, Matrix.CreateTranslation( game.SpectaterCamera.CameraPosition + game.SpectaterCamera.CameraDirection)); pEl.Actor.LinearVelocity = game.SpectaterCamera.CameraDirection * 30; var rEl = renderer.AddMesh(crateMesh); gameMeshes.Add(new OBJParserTest.TestGameMesh(rEl, pEl)); } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.E)) { var pEl = physicsElementFactory.CreateDynamicElement(barrelMesh, Matrix.CreateTranslation( game.SpectaterCamera.CameraPosition + game.SpectaterCamera.CameraDirection)); pEl.Actor.LinearVelocity = game.SpectaterCamera.CameraDirection * 30; var rEl = renderer.AddMesh(barrelMesh); gameMeshes.Add(new OBJParserTest.TestGameMesh(rEl, pEl)); } for (int i = 0; i < gameMeshes.Count; i++) { var m = gameMeshes[i]; m.RenderElement.WorldMatrix = m.PhysicsElement.World; } }; game.Run(); }
public static bool ResolveTipState(DisplayMode masterTipState, DisplayMode groupTipState, DisplayMode tipState, bool hasFocus) { switch (masterTipState) { case DisplayMode.None: default: // Use our group state switch (groupTipState) { case DisplayMode.None: default: // Use our local State switch (tipState) { case DisplayMode.None: case DisplayMode.Off: default: return(false); case DisplayMode.On: return(true); case DisplayMode.OnFocus: return(hasFocus); } case DisplayMode.On: return(true); case DisplayMode.Off: return(false); case DisplayMode.OnFocus: return(hasFocus); } case DisplayMode.On: return(true); case DisplayMode.Off: return(false); case DisplayMode.OnFocus: return(hasFocus); } }
public void ByteViewer_SetDisplayMode_InvokeNoBytes_ThrowsNullReferenceException(DisplayMode value) { using var control = new ByteViewer(); Assert.Throws <NullReferenceException>(() => control.SetDisplayMode(value)); Assert.Equal(value, control.GetDisplayMode()); Assert.False(control.IsHandleCreated); // Set same. Assert.Throws <NullReferenceException>(() => control.SetDisplayMode(value)); Assert.Equal(value, control.GetDisplayMode()); Assert.False(control.IsHandleCreated); }
/// <summary> /// Sets up GraphicsSettings with best available windowed mode, subject to /// the doesRequireHardware and doesRequireReference constraints. /// </summary> /// <param name="requiresHardware">Does the device require hardware support.</param> /// <param name="requiresReference">Does the device require the ref device.</param> /// <returns>true if a mode is found, false otherwise.</returns> public Boolean FindBestWindowedMode(Boolean requiresHardware, Boolean requiresReference) { // Get display mode of primary adapter (which is assumed to be where the window // will appear) DisplayMode primaryDesktopDisplayMode = Manager.Adapters[0].CurrentDisplayMode; DisplayAdapter bestAdapter = null; DisplayDevice bestDevice = null; DisplayDeviceMode bestDeviceMode = null; foreach (DisplayAdapter displayAdapter in this.hardwareInfo.DisplayAdapters) { foreach (DisplayDevice displayDevice in displayAdapter.DisplayDevices) { if (requiresHardware && displayDevice.DeviceType != DeviceType.Hardware) { continue; } if (requiresReference && displayDevice.DeviceType != DeviceType.Reference) { continue; } foreach (DisplayDeviceMode deviceMode in displayDevice.DeviceModes) { bool adapterMatchesBackBuffer = (deviceMode.BackBufferFormat == deviceMode.AdapterFormat); if (!deviceMode.IsWindowed) { continue; } if (deviceMode.AdapterFormat != primaryDesktopDisplayMode.Format) { continue; } // If we haven't found a compatible DeviceCombo yet, or if this set // is better (because it's a HAL, and/or because formats match better), // save it if (bestDeviceMode == null || bestDeviceMode.DeviceType != DeviceType.Hardware && displayDevice.DeviceType == DeviceType.Hardware || deviceMode.DeviceType == DeviceType.Hardware && adapterMatchesBackBuffer) { bestAdapter = displayAdapter; bestDevice = displayDevice; bestDeviceMode = deviceMode; if (displayDevice.DeviceType == DeviceType.Hardware && adapterMatchesBackBuffer) { // This windowed device combo looks great -- take it goto EndWindowedDeviceComboSearch; } // Otherwise keep looking for a better windowed device combo } } } } EndWindowedDeviceComboSearch: if (bestDeviceMode == null) { return(false); } this.graphicsSettings.WindowedDisplayAdapter = bestAdapter; this.graphicsSettings.WindowedDisplayDevice = bestDevice; this.graphicsSettings.WindowedDeviceMode = bestDeviceMode; this.graphicsSettings.IsWindowed = true; this.graphicsSettings.WindowedDisplayMode = primaryDesktopDisplayMode; this.graphicsSettings.WindowedWidth = this.viewport.ClientRectangle.Right - this.viewport.ClientRectangle.Left; this.graphicsSettings.WindowedHeight = this.viewport.ClientRectangle.Bottom - this.viewport.ClientRectangle.Top; // todo: fix depth buffer setting //if (Direct3DEnumerator.AppUsesDepthBuffer) graphicsSettings.WindowedDepthStencilBufferFormat = (DepthFormat)bestDeviceMode.DepthStencilFormats[0]; this.graphicsSettings.WindowedMultiSampleType = (MultiSampleType)bestDeviceMode.MultiSampleTypes[0]; this.graphicsSettings.WindowedMultiSampleQuality = 0; this.graphicsSettings.WindowedVertexProcessingType = (VertexProcessingType)bestDeviceMode.VertexProcessingTypes[0]; this.graphicsSettings.WindowedPresentInterval = (PresentInterval)bestDeviceMode.PresentIntervals[0]; return(true); }
private void BoardOnVisibleCountChanged(object sender, EventArgs eventArgs) { var displayMode = new DisplayMode(Board.VisibleCount); SetGrid(displayMode.Row, displayMode.Col); }
public void ByteViewer_SetDisplayMode_InvokeInvalidMode_ThrowsInvalidEnumArgumentException(DisplayMode value) { using var control = new ByteViewer(); Assert.Throws <InvalidEnumArgumentException>("mode", () => control.SetDisplayMode(value)); }
/// <summary> /// Creates a new designer attribute for handling an enum type /// </summary> /// <param name="displayName">The name shown on the node and in the property editor for the property.</param> /// <param name="description">The description shown in the property editor for the property.</param> /// <param name="category">The category shown in the property editor for the property.</param> /// <param name="displayMode">Defines how the property is visualised in the editor.</param> /// <param name="displayOrder">Defines the order the properties will be sorted in when shown in the property grid. Lower come first.</param> /// <param name="flags">Defines the designer flags stored for the property.</param> public DesignerTypeEnum(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags) : base(displayName, description, category, displayMode, displayOrder, flags, typeof(DesignerTypeEnumEditor), null) { }
public UCViewWaste(DisplayMode mode) { this.mode = mode; InitializeComponent(); }
/// <summary> /// Creates a new designer attribute. /// </summary> /// <param name="displayName">The name shown on the node and in the property editor for the property.</param> /// <param name="description">The description shown in the property editor for the property.</param> /// <param name="category">The category shown in the property editor for the property.</param> /// <param name="displayMode">Defines how the property is visualised in the editor.</param> /// <param name="displayOrder">Defines the order the properties will be sorted in when shown in the property grid. Lower come first.</param> /// <param name="flags">Defines the designer flags stored for the property.</param> /// <param name="editorType">The type of the editor used in the property grid.</param> /// <param name="linkedToProperty">The restrictions of this property are defined by another property.</param> protected DesignerProperty(string displayName, string description, string category, DisplayMode displayMode, int displayOrder, DesignerFlags flags, Type editorType, string linkedToProperty, ValueTypes filterType = ValueTypes.All) { _displayName = displayName; _description = description; _category = category; _displayMode = displayMode; _displayOrder = displayOrder; _flags = flags; _editorType = editorType; _linkedToProperty = linkedToProperty; _valueType = filterType; _filterType = Plugin.GetTypeFromValue(filterType); }
public virtual List <GraphicsDeviceInformation> FindBestDevices(GameGraphicsParameters preferredParameters) { var graphicsDeviceInfos = new List <GraphicsDeviceInformation>(); // Iterate on each adapter foreach (var graphicsAdapter in GraphicsAdapterFactory.Adapters) { if (!string.IsNullOrEmpty(preferredParameters.RequiredAdapterUid) && graphicsAdapter.AdapterUid != preferredParameters.RequiredAdapterUid) { continue; } // Skip adapeters that don't have graphics output // but only if no RequiredAdapterUid is provided (OculusVR at init time might be in a device with no outputs) if (graphicsAdapter.Outputs.Length == 0 && string.IsNullOrEmpty(preferredParameters.RequiredAdapterUid)) { continue; } var preferredGraphicsProfiles = preferredParameters.PreferredGraphicsProfile; // Iterate on each preferred graphics profile foreach (var featureLevel in preferredGraphicsProfiles) { // Check if this profile is supported. if (graphicsAdapter.IsProfileSupported(featureLevel)) { var deviceInfo = new GraphicsDeviceInformation { Adapter = graphicsAdapter, GraphicsProfile = featureLevel, PresentationParameters = { MultisampleCount = preferredParameters.PreferredMultisampleCount, IsFullScreen = preferredParameters.IsFullScreen, PreferredFullScreenOutputIndex = preferredParameters.PreferredFullScreenOutputIndex, PresentationInterval = preferredParameters.SynchronizeWithVerticalRetrace ? PresentInterval.One : PresentInterval.Immediate, DeviceWindowHandle = MainWindow.NativeWindow, ColorSpace = preferredParameters.ColorSpace, }, }; var preferredMode = new DisplayMode(preferredParameters.PreferredBackBufferFormat, preferredParameters.PreferredBackBufferWidth, preferredParameters.PreferredBackBufferHeight, preferredParameters.PreferredRefreshRate); // if we want to switch to fullscreen, try to find only needed output, otherwise check them all if (preferredParameters.IsFullScreen) { if (preferredParameters.PreferredFullScreenOutputIndex < graphicsAdapter.Outputs.Length) { var output = graphicsAdapter.Outputs[preferredParameters.PreferredFullScreenOutputIndex]; var displayMode = output.FindClosestMatchingDisplayMode(preferredGraphicsProfiles, preferredMode); AddDevice(displayMode, deviceInfo, preferredParameters, graphicsDeviceInfos); } } else { AddDevice(preferredMode, deviceInfo, preferredParameters, graphicsDeviceInfos); } // If the profile is supported, we are just using the first best one break; } } } return(graphicsDeviceInfos); }
private PaletteBase ConvertColorPalettes(DisplayMode mode, ISiteModel siteModel, OverrideParameters overrides) { const double PERCENTAGE_RANGE_MIN = 0.0; const double PERCENTAGE_RANGE_MAX = 100.0; const ushort PASS_COUNT_TARGET_RANGE_MIN = 1; const ushort PASS_COUNT_TARGET_RANGE_MAX = ushort.MaxValue; const ushort TEMPERATURE_LEVELS_MIN = 0; const ushort TEMPERATURE_LEVELS_MAX = 100; PaletteBase convertedPalette; switch (mode) { case DisplayMode.CCA: convertedPalette = new CCAPalette(); break; case DisplayMode.CCASummary: convertedPalette = new CCASummaryPalette(); break; case DisplayMode.CCV: convertedPalette = new CMVPalette(); var cmvPalette = ((CMVPalette)convertedPalette); cmvPalette.CMVPercentageRange.Min = overrides?.CMVRange.Min ?? PERCENTAGE_RANGE_MIN; cmvPalette.CMVPercentageRange.Max = overrides?.CMVRange.Max ?? PERCENTAGE_RANGE_MAX; cmvPalette.UseMachineTargetCMV = !overrides?.OverrideMachineCCV ?? true; cmvPalette.AbsoluteTargetCMV = overrides?.OverridingMachineCCV ?? 0; cmvPalette.TargetCCVColour = Color.Green; cmvPalette.DefaultDecoupledCMVColour = Color.Black; break; case DisplayMode.CCVPercent: case DisplayMode.CCVPercentSummary: case DisplayMode.CCVPercentChange: convertedPalette = new CCVPercentPalette(); var cmvSummaryPalette = ((CCVPercentPalette)convertedPalette); cmvSummaryPalette.CMVPercentageRange.Min = overrides?.CMVRange.Min ?? PERCENTAGE_RANGE_MIN; cmvSummaryPalette.CMVPercentageRange.Max = overrides?.CMVRange.Max ?? PERCENTAGE_RANGE_MAX; cmvSummaryPalette.UseMachineTargetCMV = !overrides?.OverrideMachineCCV ?? true; cmvSummaryPalette.AbsoluteTargetCMV = overrides?.OverridingMachineCCV ?? 0; break; case DisplayMode.CMVChange: convertedPalette = new CMVChangePalette(); var cmvPercentChangePalette = ((CMVChangePalette)convertedPalette); cmvPercentChangePalette.CMVPercentageRange.Min = overrides?.CMVRange.Min ?? PERCENTAGE_RANGE_MIN; cmvPercentChangePalette.CMVPercentageRange.Max = overrides?.CMVRange.Max ?? PERCENTAGE_RANGE_MAX; cmvPercentChangePalette.UseAbsoluteValues = false; cmvPercentChangePalette.UseMachineTargetCMV = !overrides?.OverrideMachineCCV ?? true; cmvPercentChangePalette.AbsoluteTargetCMV = overrides?.OverridingMachineCCV ?? 0; cmvPercentChangePalette.TargetCCVColour = Color.Green; cmvPercentChangePalette.DefaultDecoupledCMVColour = Color.Black; break; case DisplayMode.CutFill: convertedPalette = new CutFillPalette(); break; case DisplayMode.Height: var extent = siteModel.GetAdjustedDataModelSpatialExtents(new Guid[0]); convertedPalette = new HeightPalette(extent.MinZ, extent.MaxZ); break; case DisplayMode.MDP: convertedPalette = new MDPPalette(); var mdpPalette = ((MDPPalette)convertedPalette); mdpPalette.MDPPercentageRange.Min = overrides?.MDPRange.Min ?? PERCENTAGE_RANGE_MIN; mdpPalette.MDPPercentageRange.Max = overrides?.MDPRange.Max ?? PERCENTAGE_RANGE_MAX; mdpPalette.UseMachineTargetMDP = !overrides?.OverrideMachineMDP ?? true; mdpPalette.AbsoluteTargetMDP = overrides?.OverridingMachineMDP ?? 0; mdpPalette.TargetMDPColour = Color.Green; break; case DisplayMode.MDPPercentSummary: convertedPalette = new MDPSummaryPalette(); var mdpSummaryPalette = ((MDPSummaryPalette)convertedPalette); mdpSummaryPalette.MDPPercentageRange.Min = overrides?.MDPRange.Min ?? PERCENTAGE_RANGE_MIN; mdpSummaryPalette.MDPPercentageRange.Max = overrides?.MDPRange.Max ?? PERCENTAGE_RANGE_MAX; mdpSummaryPalette.UseMachineTargetMDP = !overrides?.OverrideMachineMDP ?? true; mdpSummaryPalette.AbsoluteTargetMDP = overrides?.OverridingMachineMDP ?? 0; break; case DisplayMode.PassCount: convertedPalette = new PassCountPalette(); break; case DisplayMode.PassCountSummary: convertedPalette = new PassCountSummaryPalette(); var passCountPalette = ((PassCountSummaryPalette)convertedPalette); passCountPalette.UseMachineTargetPass = !overrides?.OverrideTargetPassCount ?? true; passCountPalette.TargetPassCountRange.Min = overrides?.OverridingTargetPassCountRange.Min ?? PASS_COUNT_TARGET_RANGE_MIN; passCountPalette.TargetPassCountRange.Max = overrides?.OverridingTargetPassCountRange.Max ?? PASS_COUNT_TARGET_RANGE_MAX; break; case DisplayMode.MachineSpeed: convertedPalette = new SpeedPalette(); break; case DisplayMode.TargetSpeedSummary: convertedPalette = new SpeedSummaryPalette(); var speedSummaryPalette = ((SpeedSummaryPalette)convertedPalette); speedSummaryPalette.MachineSpeedTarget.Min = overrides?.TargetMachineSpeed.Min ?? CellPassConsts.NullMachineSpeed; speedSummaryPalette.MachineSpeedTarget.Max = overrides?.TargetMachineSpeed.Max ?? CellPassConsts.NullMachineSpeed; break; case DisplayMode.TemperatureDetail: convertedPalette = new TemperaturePalette(); break; case DisplayMode.TemperatureSummary: convertedPalette = new TemperatureSummaryPalette(); var temperatureSummaryPalette = ((TemperatureSummaryPalette)convertedPalette); temperatureSummaryPalette.UseMachineTempWarningLevels = !overrides?.OverrideTemperatureWarningLevels ?? true; temperatureSummaryPalette.TemperatureLevels.Min = overrides?.OverridingTemperatureWarningLevels.Min ?? TEMPERATURE_LEVELS_MIN; temperatureSummaryPalette.TemperatureLevels.Max = overrides?.OverridingTemperatureWarningLevels.Max ?? TEMPERATURE_LEVELS_MAX; break; default: throw new TRexException($"No implemented color palette for this mode ({mode})"); } return(convertedPalette); }
private void LoadNavMeshFromFile(string path) { tiledNavMesh = new NavMeshJsonSerializer().Deserialize(path); displayMode = DisplayMode.NavMesh; }
public TreeState(DisplayMode mode, bool showHidden) { Mode = mode; ShowHidden = showHidden; }
public GoDiagramSequenceDiagramGenerator(DisplayMode mode, DTE2 dte, bool transparent) { _mode = mode; _dte = dte; _transparent = transparent; }
public void SetState(DisplayMode mode) { _mode = mode; }
public void ByteViewer_SetDisplayMode_InvokeWithBytesWithHandle_GetReturnsExpected(DisplayMode value, int expectedInvalidatedCallCount1, int expectedInvalidatedCallCount2) { using var control = new ByteViewer(); control.SetBytes(new byte[] { 1, 2, 3 }); Assert.NotEqual(IntPtr.Zero, control.Handle); int invalidatedCallCount = 0; control.Invalidated += (sender, e) => invalidatedCallCount++; int styleChangedCallCount = 0; control.StyleChanged += (sender, e) => styleChangedCallCount++; int createdCallCount = 0; control.HandleCreated += (sender, e) => createdCallCount++; control.SetDisplayMode(value); Assert.Equal(value, control.GetDisplayMode()); Assert.True(control.IsHandleCreated); Assert.Equal(expectedInvalidatedCallCount1, invalidatedCallCount); Assert.Equal(0, styleChangedCallCount); Assert.Equal(0, createdCallCount); // Set same. control.SetDisplayMode(value); Assert.Equal(value, control.GetDisplayMode()); Assert.True(control.IsHandleCreated); Assert.Equal(expectedInvalidatedCallCount2, invalidatedCallCount); Assert.Equal(0, styleChangedCallCount); Assert.Equal(0, createdCallCount); }
public static DxCapabilities RequestCapabilities(Capabilities deviceCapabilities, DisplayMode displayMode) { int maxAnisotropy = deviceCapabilities.MaxAnisotropy; bool supportsFiltering = MPDirect3D.Direct3D.CheckDeviceFormat( deviceCapabilities.AdapterOrdinal, deviceCapabilities.DeviceType, displayMode.Format, Usage.RenderTarget | Usage.QueryFilter, ResourceType.Texture, Format.A8R8G8B8); bool supportsAlphaBlend = MPDirect3D.Direct3D.CheckDeviceFormat(deviceCapabilities.AdapterOrdinal, deviceCapabilities.DeviceType, displayMode.Format, Usage.RenderTarget | Usage.QueryPostPixelShaderBlending, ResourceType.Surface, Format.A8R8G8B8); bool supportsShaders = deviceCapabilities.PixelShaderVersion.Major >= 2 && deviceCapabilities.VertexShaderVersion.Major >= 2; return(new DxCapabilities(maxAnisotropy, supportsFiltering, supportsAlphaBlend, supportsShaders)); }
public ConsoleComparisonReport(DisplayMode displayMode) { _displayMode = displayMode; _showHeader = true; }
private void ResolutionList_SelectionChanged(object sender, ListBoxSelectionChangedEventArgs e) { settingsChanged = true; mode = (DisplayMode)e.NewItem.Item; }
void BuildPrimaryPlane(DisplayMode displayMode) { var view = InspectView; if (InspectView.Layer != null) { view = InspectView.Layer; } Geometry = CreateGeometry((nfloat)view.Width, (nfloat)view.Height); var renderImage = displayMode == DisplayMode.Content || displayMode == DisplayMode.FramesAndContent; var materialContents = InspectViewMaterial.Create(view, renderImage); var firstMaterial = SCNMaterial.Create(); firstMaterial.Transparency = renderImage ? 1 : 0; firstMaterial.Diffuse.Contents = materialContents; firstMaterial.DoubleSided = true; var highightMaterial = SCNMaterial.Create(); highightMaterial.Diffuse.ContentColor = NSColor.Blue; highightMaterial.Transparency = 0; highightMaterial.DoubleSided = true; var renderBounds = displayMode == DisplayMode.Frames || displayMode == DisplayMode.FramesAndContent; var boundsMaterial = SCNMaterial.Create(); boundsMaterial.Diffuse.Contents = renderBounds ? NSColor.LightGray : NSColor.Clear; boundsMaterial.Transparency = 1; boundsMaterial.DoubleSided = true; Geometry.Materials = new [] { highightMaterial, firstMaterial, boundsMaterial }; // This is a hack to avoid Z-fighting of planes/frames that intersect within // the same node-depth level (or if we ever allow ZSpacing to drop to zero). // z-fighting appears on some controls such as some subviews of UISwitch. // A better solution would be to only apply this where an intersection exists. var zFightOffset = childIndex / ZFightDenominator; var zOffset = ZSpacing + zFightOffset; //var siblingOffset = childIndex - (ParentNode as InspectViewNode)?.childIndex ?? 0; //var zOffset = siblingOffset * ZSpacing; if ((InspectView.Parent == null && !InspectView.IsFakeRoot) || (InspectView.Parent?.IsFakeRoot ?? false)) { var unitScale = (nfloat)(1.0 / Math.Max(view.Width, view.Height)); var translate = SCNMatrix4.CreateTranslation( (nfloat)(-view.Width / 2.0), (nfloat)(-view.Height / 2.0), zOffset); var scale = SCNMatrix4.Scale(unitScale, -unitScale, unitScale); Transform = SCNMatrix4.Mult(translate, scale); } else if (!view.IsFakeRoot) { if (view.Transform != null) { var parentTransform = SCNMatrix4.Identity; var render = view.Transform; var transform = new SCNMatrix4 { M11 = (nfloat)render.M11, M12 = (nfloat)render.M12, M13 = (nfloat)render.M13, M14 = (nfloat)render.M14, M21 = (nfloat)render.M21, M22 = (nfloat)render.M22, M23 = (nfloat)render.M23, M24 = (nfloat)render.M24, M31 = (nfloat)render.M31, M32 = (nfloat)render.M32, M33 = (nfloat)render.M33, M34 = (nfloat)render.M34, M41 = (nfloat)render.OffsetX, M42 = (nfloat)render.OffsetY, M43 = (nfloat)render.OffsetZ, M44 = (nfloat)render.M44 }; transform = SCNMatrix4.Mult(parentTransform, transform); Transform = SCNMatrix4.Mult( transform, SCNMatrix4.CreateTranslation(0, 0, zOffset)); } else { Transform = SCNMatrix4.CreateTranslation( (nfloat)view.X, (nfloat)view.Y, zOffset); } } }
public static void SetFromDisplayMode(DisplayMode mode) { Width = mode.Width; Height = mode.Height; Format = mode.Format; }
public void ByteViewer_OnPaint_InvokeWithBytesWithHandle_CallsPaint(byte[] bytes, DisplayMode displayMode) { using var image = new Bitmap(10, 10); using Graphics graphics = Graphics.FromImage(image); var eventArgs = new PaintEventArgs(graphics, Rectangle.Empty); using var control = new SubByteViewer(); control.SetBytes(bytes); control.SetDisplayMode(displayMode); Assert.NotEqual(IntPtr.Zero, control.Handle); int invalidatedCallCount = 0; control.Invalidated += (sender, e) => invalidatedCallCount++; int styleChangedCallCount = 0; control.StyleChanged += (sender, e) => styleChangedCallCount++; int createdCallCount = 0; control.HandleCreated += (sender, e) => createdCallCount++; int callCount = 0; PaintEventHandler handler = (sender, e) => { Assert.Same(control, sender); Assert.Same(eventArgs, e); callCount++; }; // Call with handler. control.Paint += handler; control.OnPaint(eventArgs); Assert.Equal(1, callCount); Assert.True(control.IsHandleCreated); Assert.Equal(0, invalidatedCallCount); Assert.Equal(0, styleChangedCallCount); Assert.Equal(0, createdCallCount); // Remove handler. control.Paint -= handler; control.OnPaint(eventArgs); Assert.Equal(1, callCount); Assert.True(control.IsHandleCreated); Assert.Equal(0, invalidatedCallCount); Assert.Equal(0, styleChangedCallCount); Assert.Equal(0, createdCallCount); }
public void TestNumber(DisplayMode number) { Assert.True((Convert.ToInt32(number) >= 0)); }
public Boolean FindBestFullScreenMode(Boolean requiresHardware, Boolean requiresReference) { // For fullscreen, default to first HAL DeviceCombo that supports the current desktop // display mode, or any display mode if HAL is not compatible with the desktop mode, or // non-HAL if no HAL is available DisplayMode adapterDesktopDisplayMode = new DisplayMode(); DisplayMode bestAdapterDesktopDisplayMode = new DisplayMode(); DisplayMode bestDisplayMode = new DisplayMode(); bestAdapterDesktopDisplayMode.Width = 0; bestAdapterDesktopDisplayMode.Height = 0; bestAdapterDesktopDisplayMode.Format = 0; bestAdapterDesktopDisplayMode.RefreshRate = 0; DisplayAdapter bestAdapter = null; DisplayDevice bestDevice = null; DisplayDeviceMode bestDeviceMode = null; foreach (DisplayAdapter displayAdapter in hardwareInfo.DisplayAdapters) { adapterDesktopDisplayMode = Manager.Adapters[displayAdapter.Ordinal].CurrentDisplayMode; foreach (DisplayDevice displayDevice in displayAdapter.DisplayDevices) { if (requiresHardware && displayDevice.DeviceType != DeviceType.Hardware) { continue; } if (requiresReference && displayDevice.DeviceType != DeviceType.Reference) { continue; } foreach (DisplayDeviceMode deviceMode in displayDevice.DeviceModes) { bool adapterMatchesBackBuffer = (deviceMode.BackBufferFormat == deviceMode.AdapterFormat); bool adapterMatchesDesktop = (deviceMode.AdapterFormat == adapterDesktopDisplayMode.Format); if (deviceMode.IsWindowed) { continue; } // If we haven't found a compatible set yet, or if this set // is better (because it's a HAL, and/or because formats match better), // save it if (bestDeviceMode == null || bestDeviceMode.DeviceType != DeviceType.Hardware && displayDevice.DeviceType == DeviceType.Hardware || bestDeviceMode.DeviceType == DeviceType.Hardware && bestDeviceMode.AdapterFormat != adapterDesktopDisplayMode.Format && adapterMatchesDesktop || bestDeviceMode.DeviceType == DeviceType.Hardware && adapterMatchesDesktop && adapterMatchesBackBuffer) { bestAdapterDesktopDisplayMode = adapterDesktopDisplayMode; bestAdapter = displayAdapter; bestDevice = displayDevice; bestDeviceMode = deviceMode; if (displayDevice.DeviceType == DeviceType.Hardware && adapterMatchesDesktop && adapterMatchesBackBuffer) { // This fullscreen device combo looks great -- take it goto EndFullScreenDeviceComboSearch; } // Otherwise keep looking for a better fullscreen device combo } } } } EndFullScreenDeviceComboSearch: if (bestDeviceMode == null) { return(false); } // Need to find a display mode on the best adapter that uses pBestDeviceCombo->AdapterFormat // and is as close to bestAdapterDesktopDisplayMode's res as possible bestDisplayMode.Width = 0; bestDisplayMode.Height = 0; bestDisplayMode.Format = 0; bestDisplayMode.RefreshRate = 0; foreach (DisplayMode displayMode in bestAdapter.DisplayModes) { if (displayMode.Format != bestDeviceMode.AdapterFormat) { continue; } if (displayMode.Width == bestAdapterDesktopDisplayMode.Width && displayMode.Height == bestAdapterDesktopDisplayMode.Height && displayMode.RefreshRate == bestAdapterDesktopDisplayMode.RefreshRate) { // found a perfect match, so stop bestDisplayMode = displayMode; break; } else if (displayMode.Width == bestAdapterDesktopDisplayMode.Width && displayMode.Height == bestAdapterDesktopDisplayMode.Height && displayMode.RefreshRate > bestDisplayMode.RefreshRate) { // refresh rate doesn't match, but width/height match, so keep this // and keep looking bestDisplayMode = displayMode; } else if (bestDisplayMode.Width == bestAdapterDesktopDisplayMode.Width) { // width matches, so keep this and keep looking bestDisplayMode = displayMode; } else if (bestDisplayMode.Width == 0) { // we don't have anything better yet, so keep this and keep looking bestDisplayMode = displayMode; } } graphicsSettings.FullScreenDisplayAdapter = bestAdapter; graphicsSettings.FullScreenDisplayDevice = bestDevice; graphicsSettings.FullScreenDeviceMode = bestDeviceMode; graphicsSettings.IsWindowed = false; graphicsSettings.FullScreenDisplayMode = bestDisplayMode; //if (hardwareInfo.AppUsesDepthBuffer) graphicsSettings.FullScreenDepthStencilBufferFormat = (DepthFormat)bestDeviceMode.DepthStencilFormats[0]; graphicsSettings.FullScreenMultiSampleType = (MultiSampleType)bestDeviceMode.MultiSampleTypes[0]; graphicsSettings.FullScreenMultiSampleQuality = 0; graphicsSettings.FullScreenVertexProcessingType = (VertexProcessingType)bestDeviceMode.VertexProcessingTypes[0]; graphicsSettings.FullScreenPresentInterval = (PresentInterval)bestDeviceMode.PresentIntervals[0]; return(true); }
internal override void Reset() { _mode = Default; }