// Token: 0x06001400 RID: 5120 RVA: 0x0001EF78 File Offset: 0x0001DF78 protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("OpponentPursuitSubgraph: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("inpursuit"); State state3 = new State("busted"); State state4 = new State("spectate"); State state5 = new State("respawn"); State state6 = new State("ghost"); State state7 = new State("post"); State item = new State("done"); LaunchPursuitByEventHeat item2 = new LaunchPursuitByEventHeat(base.Event); new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted> activity = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted>(base.InstancedEvent, base.Entrant, Ports.Gameplay); EntrantFinished activity2 = new EntrantFinished(base.InstancedEvent, base.Entrant, -1); if (base.Entrant.Opponent is LocalHumanOpponent) { state.EnterActivity.Activities.Add(item2); state.Transitions.Add(new Transition("inpursuit")); } else { state.Transitions.Add(new Transition("inpursuit")); } ReinitiatePursuit item3 = new ReinitiatePursuit(); RadialBustMeterLogic activity3 = new RadialBustMeterLogic(base.InstancedEvent, base.Entrant); if (base.Entrant.Opponent is LocalHumanOpponent) { state2.EnterActivity.Activities.Add(item3); state2.Transitions.Add(new Transition("busted", activity)); state2.Transitions.Add(new Transition("post", activity2)); state2.Transitions.Add(new Transition(activity3)); } else { state2.Transitions.Add(new Transition("busted", activity)); state2.Transitions.Add(new Transition("post", activity2)); } Timer activity4 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.SpectateTime))); SetSignal item4 = new SetSignal("TeamEscape.AllBusted"); UnSetSignal item5 = new UnSetSignal("TeamEscape.AllBusted"); RespawnFlasher flasher = new RespawnFlasher(base.Event.EventDef.SpectateTime() * 1000f); SetOpponentStatus item6 = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, true); SetOpponentStatus item7 = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, false); EntrantHighlight item8 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_Red); DisplayFlasher item9 = new DisplayFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher, true); HideFlasher item10 = new HideFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher); DisplayFlasher item11 = new DisplayFlasher(base.InstancedEvent, base.Entrant, new FormattedFlasher(2571601381u, base.Entrant.Opponent.ToString())); GameCore.Activities.Entrant.Components.EnableGadget item12 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Disable); HideAllGadgetsButThese item13 = new HideAllGadgetsButThese(base.InstancedEvent, base.Entrant, new string[] { "FlasherGadget", "Chat", "MultiplayerPursuitHUD", "Options" }); SetCamera item14 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionSpectate"); WaitForLoading item15 = new WaitForLoading(0.25f); GetSpectateTargetPosition getSpectateTargetPosition = new GetSpectateTargetPosition(base.InstancedEvent); getSpectateTargetPosition.SpectateTargetPersonaId = new OutArgument <long>(this.spectateTargetPersonaId); getSpectateTargetPosition.Position = new OutArgument <Vector3>(this.warpPosition); getSpectateTargetPosition.Direction = new OutArgument <Vector3>(this.warpDirection); getSpectateTargetPosition.Mps = new OutArgument <float>(this.warpMps); OverrideVehicleControl item16 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop); DisplayFlasher item17 = new DisplayFlasher(base.InstancedEvent, base.Entrant, flasher); HideFlasher item18 = new HideFlasher(base.InstancedEvent, base.Entrant, flasher); SendRespawnMessage item19 = new SendRespawnMessage(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId)); WaitForRespawnMessage activity5 = new WaitForRespawnMessage(base.InstancedEvent, base.Entrant, Ports.Gameplay, new OutArgument <long>(this.spectateTargetPersonaId)); WaitForAvailableStrike activity6 = new WaitForAvailableStrike(base.InstancedEvent, base.Entrant, Ports.Gameplay); FinishEntrant activity7 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted); EntrantBustedAudio item20 = new EntrantBustedAudio(base.InstancedEvent, base.Entrant); state3.EnterActivity.Activities.Add(item4); state3.EnterActivity.Activities.Add(item8); state3.EnterActivity.Activities.Add(item6); state3.EnterActivity.Activities.Add(item20); state3.Transitions.Add(new Transition("spectate", activity6)); state3.Transitions.Add(new Transition(activity7)); state3.Transitions.Add(new Transition("post", activity2)); state3.ExitActivity.Activities.Add(item5); ChangeBlackBoard item21 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3285804633u); CacheBlackBoard cacheBlackBoard = new CacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio); cacheBlackBoard.BlackboardKey = new OutArgument <uint>(this.cachedAudioBlackBoard); UncacheBlackBoard uncacheBlackBoard = new UncacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio); uncacheBlackBoard.BlackboardKey = new InArgument <uint>(this.cachedAudioBlackBoard); if (base.Entrant.Opponent is LocalHumanOpponent) { state4.EnterActivity.Activities.Add(item4); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item12); state4.EnterActivity.Activities.Add(item9); state4.EnterActivity.Activities.Add(item13); state4.EnterActivity.Activities.Add(item14); state4.EnterActivity.Activities.Add(item15); state4.EnterActivity.Activities.Add(item10); state4.EnterActivity.Activities.Add(item17); state4.EnterActivity.Activities.Add(cacheBlackBoard); state4.EnterActivity.Activities.Add(item21); state4.Transitions.Add(new Transition("ghost", activity4)); state4.Transitions.Add(new Transition("post", activity2)); state4.ExitActivity.Activities.Add(getSpectateTargetPosition); state4.ExitActivity.Activities.Add(item19); state4.ExitActivity.Activities.Add(item18); state4.ExitActivity.Activities.Add(item5); state4.ExitActivity.Activities.Add(uncacheBlackBoard); } else { state4.EnterActivity.Activities.Add(item4); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item11); state4.Transitions.Add(new Transition("ghost", activity5)); state4.Transitions.Add(new Transition("post", activity2)); state4.ExitActivity.Activities.Add(item5); } Timer activity8 = new Timer(new InArgument <float>(() => 0.5f)); if (base.Entrant.Opponent is LocalHumanOpponent) { state5.Transitions.Add(new Transition("ghost", activity8)); } else { state5.Transitions.Add(new Transition("ghost")); } UnHideAllGadgets item22 = new UnHideAllGadgets(base.InstancedEvent, base.Entrant); Timer activity9 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.GhostDebuffTime))); EnableGhosting item23 = new EnableGhosting(base.InstancedEvent, base.Entrant, true, base.Event.EventDef.GhostDebuffTime()); GameCore.Activities.Entrant.Components.EnableGadget item24 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Enable); EnableGhosting item25 = new EnableGhosting(base.InstancedEvent, base.Entrant, false); RepairTires item26 = new RepairTires(base.InstancedEvent, base.Entrant, base.InstancedEvent.EventDef.GhostDebuffTime()); EntrantHighlight item27 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_None); SetCamera item28 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionDrive"); GameCore.Activities.Entrant.Components.WarpTo warpTo = new GameCore.Activities.Entrant.Components.WarpTo(base.InstancedEvent, base.Entrant); warpTo.Position = new InArgument <Vector3>(this.warpPosition); warpTo.Direction = new InArgument <Vector3>(this.warpDirection); warpTo.Mps = new InArgument <float>(this.warpMps); OverrideVehicleControl item29 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); CopyRoutingState item30 = new CopyRoutingState(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId)); RechargeAllPowerups item31 = new RechargeAllPowerups(); OverridePursuitBar item32 = new OverridePursuitBar(base.InstancedEvent, base.Entrant, 0f); if (base.Entrant.Opponent is LocalHumanOpponent) { state6.EnterActivity.Activities.Add(item22); state6.EnterActivity.Activities.Add(item32); state6.EnterActivity.Activities.Add(item29); state6.EnterActivity.Activities.Add(warpTo); state6.EnterActivity.Activities.Add(item23); state6.EnterActivity.Activities.Add(item30); state6.EnterActivity.Activities.Add(item12); state6.EnterActivity.Activities.Add(item31); state6.EnterActivity.Activities.Add(item28); state6.EnterActivity.Activities.Add(item7); state6.EnterActivity.Activities.Add(item27); state6.EnterActivity.Activities.Add(item26); state6.Transitions.Add(new Transition("inpursuit", activity9)); state6.Transitions.Add(new Transition("post", activity2)); state6.ExitActivity.Activities.Add(item24); state6.ExitActivity.Activities.Add(item25); } else { state6.EnterActivity.Activities.Add(item30); state6.EnterActivity.Activities.Add(item29); state6.EnterActivity.Activities.Add(item7); state6.EnterActivity.Activities.Add(item27); state6.Transitions.Add(new Transition("inpursuit", activity9)); state6.Transitions.Add(new Transition("post", activity2)); } ReleaseBehavior item33 = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT"); state7.EnterActivity.Activities.Add(item22); state7.EnterActivity.Activities.Add(item6); state7.EnterActivity.Activities.Add(item33); state7.Transitions.Add(new Transition("done")); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state4); stateGraph.States.Add(state5); stateGraph.States.Add(state6); stateGraph.States.Add(state7); stateGraph.States.Add(item); return(stateGraph); }
// Token: 0x06001405 RID: 5125 RVA: 0x00020834 File Offset: 0x0001F834 protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("OpponentTreasureHunt: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("hunting"); State state3 = new State("collected"); State state4 = new State("huntover"); State item = new State("done"); PrepareScoringMethod item2 = new PrepareScoringMethod(base.Event, base.Entrant); SendNews item3 = new SendNews(base.Event, base.Entrant); EnableHud item4 = new EnableHud(base.Event, EnableHud.HudToggle.Enable); OnUpdateTick activity = new OnUpdateTick(base.Event, base.Entrant); DisableTriggerOnEnter activity2 = new DisableTriggerOnEnter(base.Event, base.Entrant, Ports.Gameplay); DisplayFlasher item5 = new DisplayFlasher(base.Event, base.Entrant, this.allCoinsCollectedFlasher); RemoveFlasher item6 = new RemoveFlasher(base.Event, base.Entrant, this.allCoinsCollectedFlasher); EnableHud item7 = new EnableHud(base.Event, EnableHud.HudToggle.Dispose); CleanupScoringMethod item8 = new CleanupScoringMethod(base.Event, base.Entrant); EntrantFinished activity3 = new EntrantFinished(base.Event, base.Entrant, 8202); PostEventScreen activity4 = new PostEventScreen(base.Event, base.Entrant, Ports.Gameplay); RefreshPersona item9 = new RefreshPersona(base.Event, base.Entrant); VisualEffect item10 = new VisualEffect(EffectType.TREASURE_HUNT_ICON_PICKUP); GameCore.Activities.Components.CloseOnReceive <OnHuntCompleted> activity5 = new GameCore.Activities.Components.CloseOnReceive <OnHuntCompleted>(Ports.Gameplay); GameCore.Activities.Components.CloseOnReceive <OnHuntContinued> activity6 = new GameCore.Activities.Components.CloseOnReceive <OnHuntContinued>(Ports.Gameplay); CoinCollected item11 = new CoinCollected(base.Event, base.Entrant); OverrideVehicleControl item12 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Coast); OverrideVehicleControl item13 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); ChangeBlackBoard item14 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u); DisconnectFromRoaming item15 = new DisconnectFromRoaming(); state.EnterActivity.Activities.Add(item4); state.EnterActivity.Activities.Add(item2); state.EnterActivity.Activities.Add(item3); state.Transitions.Add(new Transition("hunting")); state2.Transitions.Add(new Transition(activity)); state2.Transitions.Add(new Transition("collected", activity2)); state2.Transitions.Add(new Transition("done", activity3)); state3.EnterActivity.Activities.Add(item4); state3.EnterActivity.Activities.Add(item10); state3.Transitions.Add(new Transition("huntover", activity5)); state3.Transitions.Add(new Transition("hunting", activity6)); state3.ExitActivity.Activities.Add(item11); state4.EnterActivity.Activities.Add(item15); state4.EnterActivity.Activities.Add(item12); state4.EnterActivity.Activities.Add(item14); state4.EnterActivity.Activities.Add(item5); state4.EnterActivity.Activities.Add(new Timer(new InArgument <float>(() => 3f))); state4.EnterActivity.Activities.Add(item6); state4.Transitions.Add(new Transition("done", activity4)); state4.ExitActivity.Activities.Add(item9); state4.ExitActivity.Activities.Add(item7); state4.ExitActivity.Activities.Add(item8); state4.ExitActivity.Activities.Add(item13); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state4); stateGraph.States.Add(item); return(stateGraph); }
// Token: 0x06001403 RID: 5123 RVA: 0x0001FB4C File Offset: 0x0001EB4C protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("EntrantTeamEscape: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("countdown"); State state3 = new State("running"); State state4 = new State("crossedfinish"); State state5 = new State("raceover"); State state6 = new State("post"); State state7 = new State("aborted"); State state8 = new State("done"); AssignPursuitEscalation item = new AssignPursuitEscalation(base.InstancedEvent.EventDef.PursuitEscalation().GetKey()); state.EnterActivity.Activities.Add(item); state.Transitions.Add(new Transition("countdown")); LockEntrant item2 = new LockEntrant(base.InstancedEvent, base.Entrant, true); PrepareScoringMethod item3 = new PrepareScoringMethod(base.InstancedEvent, base.Entrant); EntrantLoaded item4 = new EntrantLoaded(base.InstancedEvent, base.Entrant, "Entrants.Loading"); EnableKeyboard item5 = new EnableKeyboard(true); EnableLoadingScreen item6 = new EnableLoadingScreen(false); FlushTraffic item7 = new FlushTraffic(); LoadBlackBoards item8 = new LoadBlackBoards(base.Event, BlackBoardFlag.kBlackBoardFlag_Running); Countdown activity = new Countdown(base.InstancedEvent, base.Entrant); TryPerfectLaunch item9 = new TryPerfectLaunch(base.InstancedEvent, base.Entrant); GameCore.Workflow.Activities.WaitAll item10 = new GameCore.Workflow.Activities.WaitAll("Entrants.Countdown"); SetSignal item11 = new SetSignal("Entrants.Countdown"); UnSetSignal item12 = new UnSetSignal("Entrants.Countdown"); Launch item13 = new Launch(base.InstancedEvent, base.Entrant); LockEntrant item14 = new LockEntrant(base.InstancedEvent, base.Entrant, false); if (base.Entrant.Opponent is LocalHumanOpponent) { state2.EnterActivity.Activities.Add(item2); state2.EnterActivity.Activities.Add(item3); state2.EnterActivity.Activities.Add(item4); state2.EnterActivity.Activities.Add(item5); state2.EnterActivity.Activities.Add(item7); state2.EnterActivity.Activities.Add(item6); state2.EnterActivity.Activities.Add(item8); state2.Transitions.Add(new Transition("running", activity)); state2.ExitActivity.Activities.Add(item9); state2.ExitActivity.Activities.Add(item11); state2.ExitActivity.Activities.Add(item10); state2.ExitActivity.Activities.Add(item12); state2.ExitActivity.Activities.Add(item13); state2.ExitActivity.Activities.Add(item14); } else { state2.EnterActivity.Activities.Add(item2); state2.EnterActivity.Activities.Add(item3); state2.EnterActivity.Activities.Add(item4); state2.EnterActivity.Activities.Add(item5); state2.EnterActivity.Activities.Add(item6); state2.Transitions.Add(new Transition("running", activity)); state2.ExitActivity.Activities.Add(item11); state2.ExitActivity.Activities.Add(item10); state2.ExitActivity.Activities.Add(item12); state2.ExitActivity.Activities.Add(item13); state2.ExitActivity.Activities.Add(item14); } RoutingTriggered activity2 = new RoutingTriggered(base.InstancedEvent, base.Entrant, Ports.Gameplay); Sequence sequence = new Sequence(); GameCore.Workflow.Activities.WaitAll item15 = new GameCore.Workflow.Activities.WaitAll("TeamEscape.AllBusted"); SetSignal item16 = new SetSignal("TeamEscape.AllBusted"); FinishEntrant item17 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted); sequence.Activities.Add(item15); sequence.Activities.Add(item17); OnUpdateTick activity3 = new OnUpdateTick(base.InstancedEvent, base.Entrant); EntrantInterupt activity4 = new EntrantInterupt(base.InstancedEvent, base.Entrant, Ports.Gameplay, FinishReason.TimedOut); EntrantExtrapolate activity5 = new EntrantExtrapolate(base.InstancedEvent, base.Entrant, Ports.Gameplay); EntrantDisconnected activity6 = new EntrantDisconnected(base.InstancedEvent, base.Entrant); EntrantFinishedFlasher activity7 = new EntrantFinishedFlasher(base.InstancedEvent, base.Entrant); WrongWayNotification activity8 = new WrongWayNotification(base.InstancedEvent, base.Entrant); NavigateToGPSUpdater activity9 = new NavigateToGPSUpdater(base.InstancedEvent, base.Entrant, Ports.Gameplay); Sequence sequence2 = new Sequence(); Timer item18 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.TimeLimit))); FinishEntrant item19 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.TimeLimitExpired); sequence2.Activities.Add(item18); sequence2.Activities.Add(item19); EntrantPursuitSubgraph activity10 = new EntrantPursuitSubgraph(base.InstancedEvent, base.Entrant); Conclude item20 = new Conclude(base.InstancedEvent, base.Entrant); SortEntrants item21 = new SortEntrants(base.InstancedEvent); ReportEntrantFinished item22 = new ReportEntrantFinished(base.InstancedEvent, base.Entrant); KillPursuit item23 = new KillPursuit(); Sequence sequence3 = new Sequence(); GameCore.Activities.Components.CloseOnReceive <OnTimingOut> item24 = new GameCore.Activities.Components.CloseOnReceive <OnTimingOut>(Ports.Gameplay); ChangeBlackBoard item25 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 1482065563u); DisplayFlasher item26 = new DisplayFlasher(base.InstancedEvent, base.Entrant, new FormattedFlasher(758313117u, (int)base.Event.EventDef.TimeLimitWarning())); sequence3.Activities.Add(item24); sequence3.Activities.Add(item25); sequence3.Activities.Add(item26); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitEngaged> activity11 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitCooldown> activity12 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitCooldown>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitEvaded> activity13 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitEvaded>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitBusted> activity14 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnPursuitBusted>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerEnter> activity15 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerEnter>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerExit> activity16 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerExit>(base.InstancedEvent, base.Entrant, Ports.Gameplay); SetOpponentStatus item27 = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, true); ActivateSuddenDeath item28 = new ActivateSuddenDeath(base.InstancedEvent); if (base.Entrant.Opponent is LocalHumanOpponent) { state3.Transitions.Add(new Transition(activity11)); state3.Transitions.Add(new Transition(activity12)); state3.Transitions.Add(new Transition(activity13)); state3.Transitions.Add(new Transition(activity14)); state3.Transitions.Add(new Transition(activity15)); state3.Transitions.Add(new Transition(activity16)); state3.Transitions.Add(new Transition(activity2)); state3.Transitions.Add(new Transition(activity3)); state3.Transitions.Add(new Transition(activity4)); state3.Transitions.Add(new Transition(activity5)); state3.Transitions.Add(new Transition(activity6)); state3.Transitions.Add(new Transition(sequence)); state3.Transitions.Add(new Transition(sequence2)); state3.Transitions.Add(new Transition(sequence3)); state3.Transitions.Add(new Transition(activity8)); state3.Transitions.Add(new Transition(activity9)); state3.Transitions.Add(new Transition("raceover", activity10)); state3.ExitActivity.Activities.Add(item27); state3.ExitActivity.Activities.Add(item16); state3.ExitActivity.Activities.Add(item20); state3.ExitActivity.Activities.Add(item21); state3.ExitActivity.Activities.Add(item22); state3.ExitActivity.Activities.Add(item23); } else { state3.EnterActivity.Activities.Add(item14); state3.Transitions.Add(new Transition(activity2)); state3.Transitions.Add(new Transition(activity3)); state3.Transitions.Add(new Transition(activity4)); state3.Transitions.Add(new Transition(activity5)); state3.Transitions.Add(new Transition(activity6)); state3.Transitions.Add(new Transition(activity7)); state3.Transitions.Add(new Transition(sequence)); state3.Transitions.Add(new Transition(sequence2)); state3.Transitions.Add(new Transition("raceover", activity10)); state3.ExitActivity.Activities.Add(item27); state3.ExitActivity.Activities.Add(item16); state3.ExitActivity.Activities.Add(item20); state3.ExitActivity.Activities.Add(item21); state3.ExitActivity.Activities.Add(item22); } EntrantFinished activity17 = new EntrantFinished(base.InstancedEvent, base.Entrant, -8209); EntrantFinished activity18 = new EntrantFinished(base.InstancedEvent, base.Entrant, 8202); EntrantFinished activity19 = new EntrantFinished(base.InstancedEvent, base.Entrant, 22); OverrideVehicleControl item29 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Coast); EnableReplication item30 = new EnableReplication(base.Entrant.Opponent.Vehicle, false); state5.EnterActivity.Activities.Add(item29); state5.EnterActivity.Activities.Add(item30); state5.Transitions.Add(new Transition("crossedfinish", activity19)); state5.Transitions.Add(new Transition("post", activity17)); state5.Transitions.Add(new Transition("aborted", activity18)); state4.EnterActivity.Activities.Add(item28); state4.Transitions.Add(new Transition("post")); if (base.Entrant.Opponent is RemoteHumanOpponent) { Abort item31 = new Abort(base.InstancedEvent, base.Entrant); state7.EnterActivity.Activities.Add(item31); } state7.Transitions.Add(new Transition("done")); PostEventScreen activity20 = new PostEventScreen(base.InstancedEvent, base.Entrant, Ports.Gameplay); ChangeBlackBoard item32 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 4088298651u); EntrantBustedAudio item33 = new EntrantBustedAudio(base.InstancedEvent, base.Entrant); AbortEvent item34 = new AbortEvent(base.InstancedEvent); FlushCops item35 = new FlushCops(); ChangeBlackBoard item36 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u); LobbyTick activity21 = new LobbyTick(0.25f); if (base.Entrant.Opponent is LocalHumanOpponent) { state6.EnterActivity.Activities.Add(item32); state6.EnterActivity.Activities.Add(item36); state6.EnterActivity.Activities.Add(item35); state6.EnterActivity.Activities.Add(item7); state6.Transitions.Add(new Transition(activity21)); state6.Transitions.Add(new Transition(activity6)); state6.Transitions.Add(new Transition("done", activity20)); state6.EnterActivity.Activities.Add(item33); state6.ExitActivity.Activities.Add(item34); } else { state6.Transitions.Add(new Transition("done")); } CleanupScoringMethod item37 = new CleanupScoringMethod(base.InstancedEvent, base.Entrant); OverrideVehicleControl item38 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); RefreshPersona item39 = new RefreshPersona(base.Event, base.Entrant); state8.EnterActivity.Activities.Add(item38); state8.EnterActivity.Activities.Add(item37); state8.EnterActivity.Activities.Add(item39); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state5); stateGraph.States.Add(state4); stateGraph.States.Add(state6); stateGraph.States.Add(state7); stateGraph.States.Add(state8); return(stateGraph); }