예제 #1
0
    string constructAssetFilename()
    {
        GameObject displayBodyComponent = GameObject.Find("SceneControl");

        if (displayBodyComponent == null)
        {
            this.enabled = false;
            print("ERROR");
        }
        bodyDisplayer = displayBodyComponent.GetComponent <DisplayBody>();
        Destroy(displayBodyComponent);
        return(bodyDisplayer.DisplayId + "-Asset");
    }
예제 #2
0
    /**
     * Function to determine the file name from the chosen IDs
     */
    string constructAssetFilename()
    {
        GameObject displayBodyComponent = GameObject.Find("SceneControl");

        if (displayBodyComponent == null)
        {
            //TODO Figure out how to get gameobject variable from other scene
            Debug.LogError("failed to find object :(");
            this.enabled = false;
        }
        bodyDisplayer = displayBodyComponent.GetComponent <DisplayBody>();
        Destroy(displayBodyComponent);
        return(bodyDisplayer.DisplayId + "-Asset");
    }