public Register ( string message, GameObject obj, bool isParallel = true ) : void | ||
message | string | |
obj | GameObject | |
isParallel | bool | |
리턴 | void |
public Register ( string message, GameObject obj, bool isParallel = true ) : void | ||
message | string | |
obj | GameObject | |
isParallel | bool | |
리턴 | void |