/// <summary>
 /// Event fired when the player clicks the "Dispatch" button
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="arguments"></param>
 private void Btn_dispatch_Clicked(Base sender, ClickedEventArgs arguments)
 {
     if (Dispatch.InvokeCalloutForPlayer(Call))
     {
         this.Window.Close();
     }
 }