public void SelectLevel() { audioSource.Play(); string levelName = ""; string discordName = ""; switch (activeToggle) { case -1: selectLevelButton.interactable = false; return; case 0: levelName = "BallRoll3Menu"; discordName = BallRoll3.TitleRandomizer.GetRandomName() + ": The Second Return"; break; case 1: levelName = "FalseTruthMainMenu"; discordName = "False Truth"; break; case 2: levelName = "TicTacToe"; discordName = "Tic Tac Toe"; break; case 3: levelName = "SportsGame"; discordName = "Sports Game"; break; case 4: levelName = "ArtPark"; discordName = "Art Park"; break; case 5: levelName = "Proj3ctMenu"; discordName = "Proj3ct"; break; case 6: levelName = "MakiSupermarketMainMenu"; discordName = "Maki Supermarket"; break; case 7: levelName = "FriendsInDreamsDummy"; discordName = "Friends In Dreams"; break; default: return; } StartCoroutine(LoadScene(levelName)); DiscordIntegration.UpdateActivity(discordName); }
void Start() { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; audioSource = GetComponent <AudioSource>(); SetPrefValues(); DiscordIntegration.UpdateActivity("Main Menu"); }