public void SelectLevel()
    {
        audioSource.Play();
        string levelName   = "";
        string discordName = "";

        switch (activeToggle)
        {
        case -1:
            selectLevelButton.interactable = false;
            return;

        case 0:
            levelName   = "BallRoll3Menu";
            discordName = BallRoll3.TitleRandomizer.GetRandomName() + ": The Second Return";
            break;

        case 1:
            levelName   = "FalseTruthMainMenu";
            discordName = "False Truth";
            break;

        case 2:
            levelName   = "TicTacToe";
            discordName = "Tic Tac Toe";
            break;

        case 3:
            levelName   = "SportsGame";
            discordName = "Sports Game";
            break;

        case 4:
            levelName   = "ArtPark";
            discordName = "Art Park";
            break;

        case 5:
            levelName   = "Proj3ctMenu";
            discordName = "Proj3ct";
            break;

        case 6:
            levelName   = "MakiSupermarketMainMenu";
            discordName = "Maki Supermarket";
            break;

        case 7:
            levelName   = "FriendsInDreamsDummy";
            discordName = "Friends In Dreams";
            break;

        default:
            return;
        }
        StartCoroutine(LoadScene(levelName));
        DiscordIntegration.UpdateActivity(discordName);
    }
    void Start()
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        audioSource = GetComponent <AudioSource>();

        SetPrefValues();

        DiscordIntegration.UpdateActivity("Main Menu");
    }