예제 #1
0
        public static void AddSpell(CardDataBuilder r, string IDName)
        {
            r.CardID  = IDName;
            r.NameKey = IDName + "_Name";
            r.OverrideDescriptionKey = IDName + "_Desc";
            r.LinkedClass            = DiscipleClan.getClan();

            r.ClanID      = Clan.IDName;
            r.CardPoolIDs = new List <string> {
                "Chrono", MegaPool
            };

            r.AssetPath = rootPath + scardPath;

            if (!r.NameKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.NameKey + ",Text,,,,," + r.CardID + ",,,,,");
            }
            if (!r.OverrideDescriptionKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.OverrideDescriptionKey + ",Text,,,,,<desc>,,,,,");
            }

            //Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, string.Join("\t", new string[] { "Spell", r.NameKey.Localize(), r.Rarity.ToString(), r.Cost.ToString(), r.OverrideDescriptionKey.Localize() }));
        }
예제 #2
0
        public static void AddUnit(CardDataBuilder r, string IDName, CharacterData character)
        {
            r.CardID  = IDName;
            r.NameKey = IDName + "_Name";
            r.OverrideDescriptionKey = IDName + "_Desc";
            r.LinkedClass            = DiscipleClan.getClan();
            r.ClanID = Clan.IDName;

            r.CardPoolIDs = new List <string> {
                "Chrono", UnitsAllBanner
            };
            r.CardType    = CardType.Monster;
            r.TargetsRoom = true;

            r.AssetPath = rootPath + ucardPath;
            r.EffectBuilders.Add(
                new CardEffectDataBuilder
            {
                EffectStateName    = "CardEffectSpawnMonster",
                TargetMode         = TargetMode.DropTargetCharacter,
                ParamCharacterData = character,
            });

            if (!r.NameKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.NameKey + ",Text,,,,," + r.CardID + ",,,,,");
            }
            if (!r.OverrideDescriptionKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.OverrideDescriptionKey + ",Text,,,,,<desc>,,,,,");
            }

            //Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, string.Join("\t", new string[] { "Unit", r.NameKey.Localize(), r.Rarity.ToString(), r.Cost.ToString(), character.GetSize().ToString(), character.GetHealth().ToString(), character.GetAttackDamage().ToString(), character.GetLocalizedSubtype(), r.OverrideDescriptionKey.Localize() }));
        }
        public static void Make()
        {
            var random = new Random();

            // Basic Card Stats
            ChampionCardDataBuilder railyard = new ChampionCardDataBuilder
            {
                Cost                = 0,
                Champion            = BuildUnit(),
                ChampionIconPath    = "Clan Assets/Icon_ClassSelect_Hero2.png",
                ChampionSelectedCue = "",
                StarterCardData     = CustomCardManager.GetCardDataByID(Analog.IDName),
                UpgradeTree         = new CardUpgradeTreeDataBuilder
                {
                    UpgradeTrees = new List <List <CardUpgradeDataBuilder> >
                    {
                        new List <CardUpgradeDataBuilder>
                        {
                            DiscipleEphemeralBasic.Builder(),
                                    DiscipleEphemeralPremium.Builder(),
                                    DiscipleEphemeralPro.Builder(),
                        },
                        new List <CardUpgradeDataBuilder>
                        {
                            DiscipleFlamelinkedBasic.Builder(),
                                    DiscipleFlamelinkedPremium.Builder(),
                                    DiscipleFlamelinkedPro.Builder(),
                        },
                        new List <CardUpgradeDataBuilder>
                        {
                            DiscipleEchoBasic.Builder(),
                                    DiscipleEchoPremium.Builder(),
                                    DiscipleEchoPro.Builder(),
                        },
                    },
                },

                CardID  = IDName,
                NameKey = IDName + "_Name",
                //OverrideDescriptionKey = IDName + "_Desc",
                LinkedClass = DiscipleClan.getClan(),
                ClanID      = Clan.IDName,

                CardPoolIDs = new List <string> {
                    "Chrono", UnitsAllBanner
                },
                CardType    = CardType.Monster,
                TargetsRoom = true,

                AssetPath = Utils.rootPath + Utils.ucardPath,
            };

            Utils.AddCardPortrait(railyard, "Hero2");

            // Do this to complete
            railyard.BuildAndRegister(1);
        }
예제 #4
0
        public static void AddWard(CardDataBuilder r, string IDName, CharacterDataBuilder character)
        {
            r.CardID  = IDName;
            r.NameKey = IDName + "_Name";
            r.OverrideDescriptionKey = IDName + "_Desc";
            r.LinkedClass            = DiscipleClan.getClan();
            r.ClanID = Clan.IDName;

            r.CardPoolIDs = new List <string> {
                "Chrono", MegaPool
            };
            r.CardType    = CardType.Monster;
            r.TargetsRoom = true;

            character.AddStartingStatusEffect("fragile", 1);
            // character.AddStartingStatusEffect("immobile", 1);

            r.AssetPath = rootPath + scardPath;
            r.EffectBuilders.Add(
                new CardEffectDataBuilder
            {
                EffectStateName    = "CardEffectSpawnMonster",
                TargetMode         = TargetMode.BackInRoom,
                ParamCharacterData = character.BuildAndRegister(),
            });

            character.TriggerBuilders.Add(new CharacterTriggerDataBuilder
            {
                Trigger            = OnSpawnChange.OnSpawnChangeCharTrigger.GetEnum(),
                HideTriggerTooltip = true,
                EffectBuilders     = new List <CardEffectDataBuilder>
                {
                    new CardEffectDataBuilder
                    {
                        EffectStateName = "CardEffectFloorRearrange",
                        ParamInt        = 1,
                        TargetMode      = TargetMode.Self
                    },
                }
            });

            if (!r.NameKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.NameKey + ",Text,,,,," + r.CardID + ",,,,,");
            }
            if (!r.OverrideDescriptionKey.HasTranslation())
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, r.OverrideDescriptionKey + ",Text,,,,,<desc>,,,,,");
            }

            //Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, string.Join("\t", new string[] { "Spell", r.NameKey.Localize(), r.Rarity.ToString(), r.Cost.ToString(), r.OverrideDescriptionKey.Localize() }));
        }
예제 #5
0
        public static void Make()
        {
            // Basic Card Stats
            CardDataBuilder r = new CardDataBuilder
            {
                Cost   = 2,
                Rarity = CollectableRarity.Rare,
            };

            r.CardID  = IDName;
            r.NameKey = IDName + "_Name";
            r.OverrideDescriptionKey = IDName + "_Desc";
            r.LinkedClass            = DiscipleClan.getClan();
            r.ClanID = Clan.IDName;

            r.CardPoolIDs = new List <string> {
                "Chrono", UnitsAllBanner
            };
            r.CardType    = CardType.Monster;
            r.TargetsRoom = true;

            r.AssetPath = "" + "Card Assets/ProtoUnitCardArt/";
            r.EffectBuilders.Add(
                new CardEffectDataBuilder
            {
                EffectStateName    = "CardEffectSpawnMonster",
                TargetMode         = TargetMode.DropTargetCharacter,
                ParamCharacterData = BuildUnit(),
                ParamInt           = 3,
            });

            Utils.AddCardPortrait(r, "Newton");

            // Do this to complete
            r.BuildAndRegister();
        }