static string HashDiscImage(string file) { try { string ext = new FileInfo(file).Extension.ToLowerInvariant(); using (var disc = ext == ".iso" ? Disc.FromIsoPath(file) : Disc.FromCuePath(file, new CueBinPrefs())) { return(disc.GetHash()); } } catch { return("Error Hashing Disc"); } }
private void lblMagicDragArea_DragDrop(object sender, DragEventArgs e) { List <string> files = validateDrop(e.Data); if (files.Count == 0) { return; } try { foreach (var file in files) { var prefs = GetCuePrefs(); string ext = Path.GetExtension(file).ToUpper(); Disc disc = null; if (ext == ".ISO") { disc = Disc.FromIsoPath(file); } else if (ext == ".CUE") { disc = Disc.FromCuePath(file, prefs); } else if (ext == ".CCD") { disc = Disc.FromCCDPath(file); } string baseName = Path.GetFileNameWithoutExtension(file); baseName += "_hawked"; prefs.ReallyDumpBin = true; var cueBin = disc.DumpCueBin(baseName, GetCuePrefs()); Dump(cueBin, Path.GetDirectoryName(file), prefs); } } catch (Exception ex) { MessageBox.Show(ex.ToString(), "oops! error"); throw; } }
public bool LoadRom(string path, CoreComm nextComm, bool forceAccurateCore = false) // forceAccurateCore is currently just for Quicknes vs Neshawk but could be used for other situations { bool cancel = false; if (path == null) { return(false); } using (var file = new HawkFile()) { var romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML", "Z64", "V64", "N64", "WS", "WSC", "GBA" }; // lets not use this unless we need to // file.NonArchiveExtensions = romExtensions; file.Open(path); // if the provided file doesnt even exist, give up! if (!file.Exists) { return(false); } // try binding normal rom extensions first if (!file.IsBound) { file.BindSoleItemOf(romExtensions); } // if we have an archive and need to bind something, then pop the dialog if (file.IsArchive && !file.IsBound) { int?result = HandleArchive(file); if (result.HasValue) { file.BindArchiveMember(result.Value); } else { return(false); } } // set this here so we can see what file we tried to load even if an error occurs CanonicalFullPath = file.CanonicalFullPath; IEmulator nextEmulator = null; RomGame rom = null; GameInfo game = null; try { var ext = file.Extension.ToLower(); if (ext == ".m3u") { //HACK ZONE - currently only psx supports m3u M3U_File m3u; using (var sr = new StreamReader(path)) m3u = M3U_File.Read(sr); if (m3u.Entries.Count == 0) { throw new InvalidOperationException("Can't load an empty M3U"); } //load discs for all the m3u m3u.Rebase(Path.GetDirectoryName(path)); List <Disc> discs = new List <Disc>(); List <string> discNames = new List <string>(); foreach (var e in m3u.Entries) { Disc disc = null; string discPath = e.Path; string discExt = Path.GetExtension(discPath).ToLower(); if (discExt == ".iso") { disc = Disc.FromIsoPath(discPath); } if (discExt == ".cue") { disc = Disc.FromCuePath(discPath, new CueBinPrefs()); } if (discExt == ".ccd") { disc = Disc.FromCCDPath(discPath); } if (disc == null) { throw new InvalidOperationException("Can't load one of the files specified in the M3U"); } discNames.Add(Path.GetFileNameWithoutExtension(discPath)); discs.Add(disc); } nextEmulator = new Octoshock(nextComm, discs, discNames, null, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>()); nextEmulator.CoreComm.RomStatusDetails = "PSX etc."; game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name) }; game.System = "PSX"; } else if (ext == ".iso" || ext == ".cue" || ext == ".ccd") { if (file.IsArchive) { throw new InvalidOperationException("Can't load CD files from archives!"); } Disc disc = null; if (ext == ".iso") { disc = Disc.FromIsoPath(path); } if (ext == ".cue") { disc = Disc.FromCuePath(path, new CueBinPrefs()); } if (ext == ".ccd") { disc = Disc.FromCCDPath(path); } var hash = disc.GetHash(); game = Database.CheckDatabase(hash); if (game == null) { // try to use our wizard methods game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash }; switch (disc.DetectDiscType()) { case DiscType.SegaSaturn: game.System = "SAT"; break; case DiscType.SonyPSP: game.System = "PSP"; break; default: case DiscType.SonyPSX: game.System = "PSX"; break; case DiscType.MegaCD: game.System = "GEN"; break; case DiscType.TurboCD: case DiscType.UnknownCDFS: case DiscType.UnknownFormat: game.System = "PCECD"; break; } } switch (game.System) { case "GEN": var genesis = new GPGX( nextComm, null, disc, GetCoreSettings <GPGX>(), GetCoreSyncSettings <GPGX>()); nextEmulator = genesis; break; case "SAT": nextEmulator = new Yabause(nextComm, disc, GetCoreSyncSettings <Yabause>()); break; case "PSP": nextEmulator = new PSP(nextComm, file.Name); break; case "PSX": nextEmulator = new Octoshock(nextComm, new List <Disc>(new[] { disc }), new List <string>(new[] { Path.GetFileNameWithoutExtension(path) }), null, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>()); nextEmulator.CoreComm.RomStatusDetails = "PSX etc."; break; case "PCE": case "PCECD": nextEmulator = new PCEngine(nextComm, game, disc, GetCoreSettings <PCEngine>(), GetCoreSyncSettings <PCEngine>()); break; } } else if (file.Extension.ToLower() == ".xml") { try { var xmlGame = XmlGame.Create(file); // if load fails, are we supposed to retry as a bsnes XML???????? game = xmlGame.GI; switch (game.System) { case "DGB": var left = Database.GetGameInfo(xmlGame.Assets["LeftRom"], "left.gb"); var right = Database.GetGameInfo(xmlGame.Assets["RightRom"], "right.gb"); nextEmulator = new GambatteLink( nextComm, left, xmlGame.Assets["LeftRom"], right, xmlGame.Assets["RightRom"], GetCoreSettings <GambatteLink>(), GetCoreSyncSettings <GambatteLink>(), Deterministic); // other stuff todo break; case "AppleII": var assets = xmlGame.Assets.Select(a => Database.GetGameInfo(a.Value, a.Key)); var roms = xmlGame.Assets.Select(a => a.Value); nextEmulator = new AppleII( nextComm, assets, roms, GetCoreSettings <AppleII>()); break; default: return(false); } } catch (Exception ex) { try { // need to get rid of this hack at some point rom = new RomGame(file); ((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", String.Empty)); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename byte[] romData = null; byte[] xmlData = rom.FileData; game = rom.GameInfo; game.System = "SNES"; var snes = new LibsnesCore(game, romData, Deterministic, xmlData, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>()); nextEmulator = snes; } catch { DoLoadErrorCallback(ex.ToString(), "DGB", LoadErrorType.XML); return(false); } } } else // most extensions { rom = new RomGame(file); //hacky for now if (file.Extension.ToLower() == ".exe") { rom.GameInfo.System = "PSX"; } if (string.IsNullOrEmpty(rom.GameInfo.System)) { // Has the user picked a preference for this extension? if (PreferredPlatformIsDefined(rom.Extension.ToLower())) { rom.GameInfo.System = Global.Config.PreferredPlatformsForExtensions[rom.Extension.ToLower()]; } else if (ChoosePlatform != null) { var result = ChoosePlatform(rom); if (!string.IsNullOrEmpty(result)) { rom.GameInfo.System = ChoosePlatform(rom); } else { cancel = true; } } } game = rom.GameInfo; var isXml = false; // other xml has already been handled if (file.Extension.ToLower() == ".xml") { game.System = "SNES"; isXml = true; } CoreInventory.Core core = null; switch (game.System) { default: core = CoreInventory.Instance[game.System]; break; case null: // The user picked nothing in the Core picker break; case "83P": var ti83Bios = ((CoreFileProvider)nextComm.CoreFileProvider).GetFirmware("TI83", "Rom", true); var ti83BiosPath = ((CoreFileProvider)nextComm.CoreFileProvider).GetFirmwarePath("TI83", "Rom", true); using (var ti83AsHawkFile = new HawkFile()) { ti83AsHawkFile.Open(ti83BiosPath); var ti83BiosAsRom = new RomGame(ti83AsHawkFile); var ti83 = new TI83(nextComm, ti83BiosAsRom.GameInfo, ti83Bios, GetCoreSettings <TI83>()); ti83.LinkPort.SendFileToCalc(File.OpenRead(path), false); nextEmulator = ti83; } break; case "SNES": if (Global.Config.SNES_InSnes9x && VersionInfo.DeveloperBuild) { core = CoreInventory.Instance["SNES", "Snes9x"]; } else { // need to get rid of this hack at some point ((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", String.Empty)); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename var romData = isXml ? null : rom.FileData; var xmlData = isXml ? rom.FileData : null; var snes = new LibsnesCore(game, romData, Deterministic, xmlData, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>()); nextEmulator = snes; } break; case "NES": if (!Global.Config.NES_InQuickNES || forceAccurateCore) { core = CoreInventory.Instance["NES", "NesHawk"]; } else { core = CoreInventory.Instance["NES", "QuickNes"]; } break; case "GB": case "GBC": if (!Global.Config.GB_AsSGB) { core = CoreInventory.Instance["GB", "Gambatte"]; } else { try { game.System = "SNES"; game.AddOption("SGB"); var snes = new LibsnesCore(game, rom.FileData, Deterministic, null, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>()); nextEmulator = snes; } catch { // failed to load SGB bios or game does not support SGB mode. // To avoid catch-22, disable SGB mode Global.Config.GB_AsSGB = false; throw; } } break; case "A78": var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv"); nextEmulator = new Atari7800(nextComm, game, rom.RomData, gamedbpath); break; case "C64": var c64 = new C64(nextComm, game, rom.RomData, rom.Extension); nextEmulator = c64; break; case "AppleII": var appleII = new AppleII(nextComm, game, rom.RomData, rom.Extension); nextEmulator = appleII; break; case "GBA": //core = CoreInventory.Instance["GBA", "Meteor"]; core = CoreInventory.Instance["GBA", "VBA-Next"]; break; case "PSX": nextEmulator = new Octoshock(nextComm, null, null, rom.FileData, GetCoreSettings <Octoshock>(), GetCoreSyncSettings <Octoshock>()); nextEmulator.CoreComm.RomStatusDetails = "PSX etc."; break; case "DEBUG": if (VersionInfo.DeveloperBuild) { nextEmulator = LibRetroEmulator.CreateDebug(nextComm, rom.RomData); } break; } if (core != null) { // use coreinventory nextEmulator = core.Create(nextComm, game, rom.RomData, rom.FileData, Deterministic, GetCoreSettings(core.Type), GetCoreSyncSettings(core.Type)); } } if (nextEmulator == null) { if (!cancel) { DoLoadErrorCallback("No core could load the rom.", null); } return(false); } } catch (Exception ex) { string system = null; if (game != null) { system = game.System; } // all of the specific exceptions we're trying to catch here aren't expected to have inner exceptions, // so drill down in case we got a TargetInvocationException or something like that while (ex.InnerException != null) { ex = ex.InnerException; } // Specific hack here, as we get more cores of the same system, this isn't scalable if (ex is UnsupportedGameException) { if (system == "NES") { DoMessageCallback("Unable to use quicknes, using NESHawk instead"); } return(LoadRom(path, nextComm, forceAccurateCore: true)); } else if (ex is MissingFirmwareException) { DoLoadErrorCallback(ex.Message, system, LoadErrorType.MissingFirmware); } else if (ex is CGBNotSupportedException) { // Note: GB as SGB was set to false by this point, otherwise we would want to do it here DoMessageCallback("Failed to load a GB rom in SGB mode. Disabling SGB Mode."); return(LoadRom(path, nextComm)); } else { DoLoadErrorCallback("A core accepted the rom, but threw an exception while loading it:\n\n" + ex, system); } return(false); } Rom = rom; LoadedEmulator = nextEmulator; Game = game; return(true); } }
public bool LoadRom(string path, CoreComm nextComm, bool forceAccurateCore = false) // forceAccurateCore is currently just for Quicknes vs Neshawk but could be used for other situations { if (path == null) { return(false); } using (var file = new HawkFile()) { var romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML", "Z64", "V64", "N64", "WS", "WSC" }; // lets not use this unless we need to // file.NonArchiveExtensions = romExtensions; file.Open(path); // if the provided file doesnt even exist, give up! if (!file.Exists) { return(false); } // try binding normal rom extensions first if (!file.IsBound) { file.BindSoleItemOf(romExtensions); } // if we have an archive and need to bind something, then pop the dialog if (file.IsArchive && !file.IsBound) { var result = HandleArchive(file); if (result.HasValue) { file.BindArchiveMember(result.Value); } else { return(false); } } // set this here so we can see what file we tried to load even if an error occurs CanonicalFullPath = file.CanonicalFullPath; IEmulator nextEmulator = null; RomGame rom = null; GameInfo game = null; try { var ext = file.Extension.ToLower(); if (ext == ".iso" || ext == ".cue") { var disc = ext == ".iso" ? Disc.FromIsoPath(path) : Disc.FromCuePath(path, new CueBinPrefs()); var hash = disc.GetHash(); game = Database.CheckDatabase(hash); if (game == null) { // try to use our wizard methods game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash }; switch (disc.DetectDiscType()) { case DiscType.SegaSaturn: game.System = "SAT"; break; case DiscType.SonyPSP: game.System = "PSP"; break; case DiscType.SonyPSX: game.System = "PSX"; break; case DiscType.MegaCD: game.System = "GEN"; break; case DiscType.TurboCD: case DiscType.UnknownCDFS: case DiscType.UnknownFormat: default: // PCECD was bizhawk's first CD core, // and during that time, all CDs were blindly sent to it // so this prevents regressions game.System = "PCECD"; break; } } switch (game.System) { case "GEN": var genesis = new GPGX( nextComm, null, disc, "GEN", GetCoreSettings <GPGX>(), GetCoreSyncSettings <GPGX>()); nextEmulator = genesis; break; case "SAT": nextEmulator = new Yabause(nextComm, disc, GetCoreSyncSettings <Yabause>()); break; case "PSP": nextEmulator = new PSP(nextComm, file.Name); break; case "PSX": nextEmulator = new Octoshock(nextComm); (nextEmulator as Octoshock).LoadCuePath(file.CanonicalFullPath); nextEmulator.CoreComm.RomStatusDetails = "PSX etc."; break; case "PCE": case "PCECD": nextEmulator = new PCEngine(nextComm, game, disc, GetCoreSettings <PCEngine>(), GetCoreSyncSettings <PCEngine>()); break; } } else if (file.Extension.ToLower() == ".xml") { try { var xmlGame = XmlGame.Create(file); // if load fails, are we supposed to retry as a bsnes XML???????? game = xmlGame.GI; switch (game.System) { case "DGB": var left = Database.GetGameInfo(xmlGame.Assets["LeftRom"], "left.gb"); var right = Database.GetGameInfo(xmlGame.Assets["RightRom"], "right.gb"); nextEmulator = new GambatteLink( nextComm, left, xmlGame.Assets["LeftRom"], right, xmlGame.Assets["RightRom"], GetCoreSettings <GambatteLink>(), GetCoreSyncSettings <GambatteLink>(), Deterministic); // other stuff todo break; default: return(false); } } catch (Exception ex) { DoLoadErrorCallback(ex.ToString(), "DGB", LoadErrorType.XML); return(false); } } else // most extensions { rom = new RomGame(file); if (string.IsNullOrEmpty(rom.GameInfo.System)) { // Has the user picked a preference for this extension? if (PreferredPlatformIsDefined(rom.Extension.ToLower())) { rom.GameInfo.System = Global.Config.PreferredPlatformsForExtensions[rom.Extension.ToLower()]; } else if (ChoosePlatform != null) { rom.GameInfo.System = ChoosePlatform(rom); } } game = rom.GameInfo; var isXml = false; // other xml has already been handled if (file.Extension.ToLower() == ".xml") { game.System = "SNES"; isXml = true; } switch (game.System) { case "SNES": if (Global.Config.SNES_InSnes9x && VersionInfo.DeveloperBuild) { var snes = new Emulation.Cores.Nintendo.SNES9X.Snes9x(nextComm, rom.FileData); nextEmulator = snes; } else { // need to get rid of this hack at some point ((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", String.Empty)); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename var romData = isXml ? null : rom.FileData; var xmlData = isXml ? rom.FileData : null; var snes = new LibsnesCore(game, romData, Deterministic, xmlData, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>()); nextEmulator = snes; } RACore.OnLoad(RAConsoleID.SNES, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "SMS": case "SG": case "GG": nextEmulator = new SMS(nextComm, game, rom.RomData, GetCoreSettings <SMS>(), GetCoreSyncSettings <SMS>()); RACore.OnLoad(RAConsoleID.MasterSystem, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "A26": nextEmulator = new Atari2600( nextComm, game, rom.FileData, GetCoreSettings <Atari2600>(), GetCoreSyncSettings <Atari2600>()); break; case "PCE": case "PCECD": case "SGX": nextEmulator = new PCEngine(nextComm, game, rom.RomData, GetCoreSettings <PCEngine>(), GetCoreSyncSettings <PCEngine>()); RACore.OnLoad(RAConsoleID.PCEngine, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "GEN": nextEmulator = new GPGX(nextComm, rom.RomData, null, "GEN", GetCoreSettings <GPGX>(), GetCoreSyncSettings <GPGX>()); RACore.OnLoad(RAConsoleID.MegaDrive, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "TI83": nextEmulator = new TI83(nextComm, game, rom.RomData, GetCoreSettings <TI83>()); break; case "NES": if (!Global.Config.NES_InQuickNES || forceAccurateCore) { nextEmulator = new NES( nextComm, game, rom.FileData, GetCoreSettings <NES>(), GetCoreSyncSettings <NES>()); } else { nextEmulator = new QuickNES(nextComm, rom.FileData, GetCoreSettings <QuickNES>()); } RACore.OnLoad(RAConsoleID.NES, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "GB": case "GBC": if (!Global.Config.GB_AsSGB) { nextEmulator = new Gameboy( nextComm, game, rom.FileData, GetCoreSettings <Gameboy>(), GetCoreSyncSettings <Gameboy>(), Deterministic); } else { try { game.System = "SNES"; game.AddOption("SGB"); var snes = new LibsnesCore(game, rom.FileData, Deterministic, null, nextComm, GetCoreSettings <LibsnesCore>(), GetCoreSyncSettings <LibsnesCore>()); nextEmulator = snes; } catch { // failed to load SGB bios or game does not support SGB mode. // To avoid catch-22, disable SGB mode Global.Config.GB_AsSGB = false; throw; } } if (game.System == "GB") { RACore.OnLoad(RAConsoleID.Gameboy, rom.GameInfo.Name, rom.GameInfo.Hash); } else if (game.System == "GBC") { RACore.OnLoad(RAConsoleID.GameboyColor, rom.GameInfo.Name, rom.GameInfo.Hash); } break; case "Coleco": nextEmulator = new ColecoVision(nextComm, game, rom.RomData, GetCoreSyncSettings <ColecoVision>()); break; case "INTV": nextEmulator = new Intellivision(nextComm, game, rom.RomData); break; case "A78": var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv"); nextEmulator = new Atari7800(nextComm, game, rom.RomData, gamedbpath); break; case "C64": var c64 = new C64(nextComm, game, rom.RomData, rom.Extension); nextEmulator = c64; break; case "GBA": if (false) { //var gba = new GBA(nextComm); //gba.Load(rom.RomData); //nextEmulator = gba; } else { var gba = new VBANext(rom.RomData, nextComm); nextEmulator = gba; RACore.OnLoad(RAConsoleID.GameboyAdvance, rom.GameInfo.Name, rom.GameInfo.Hash); } break; case "N64": nextEmulator = new N64(nextComm, game, rom.RomData, GetCoreSettings <N64>(), GetCoreSyncSettings <N64>()); RACore.OnLoad(RAConsoleID.Nintendo64, rom.GameInfo.Name, rom.GameInfo.Hash); break; case "WSWAN": nextEmulator = new WonderSwan(nextComm, rom.RomData, Deterministic, GetCoreSettings <WonderSwan>(), GetCoreSyncSettings <WonderSwan>()); break; case "DEBUG": if (VersionInfo.DeveloperBuild) { nextEmulator = LibRetroEmulator.CreateDebug(nextComm, rom.RomData); } break; } } if (nextEmulator == null) { DoLoadErrorCallback("No core could load the rom.", null); return(false); } } catch (Exception ex) { string system = null; if (game != null) { system = game.System; } // Specific hack here, as we get more cores of the same system, this isn't scalable if (ex is UnsupportedMapperException) { return(LoadRom(path, nextComm, forceAccurateCore: true)); } else if (ex is MissingFirmwareException) { DoLoadErrorCallback(ex.Message, system, LoadErrorType.MissingFirmware); } else if (ex is CGBNotSupportedException) { // Note: GB as SGB was set to false by this point, otherwise we would want to do it here DoMessageCallback("Failed to load a GB rom in SGB mode. Disabling SGB Mode."); return(LoadRom(path, nextComm)); } else { DoLoadErrorCallback("A core accepted the rom, but threw an exception while loading it:\n\n" + ex, system); } return(false); } Rom = rom; LoadedEmulator = nextEmulator; Game = game; return(true); } }