예제 #1
0
        public void SaveConfig(Stream outputStream)
        {
            if (null == outputStream)
            {
                throw new ArgumentNullException("outputStream");
            }

            XmlWriterSettings settings = new XmlWriterSettings
            {
                Indent = true
            };

            using (XmlWriter writer = XmlWriter.Create(outputStream, settings))
            {
                writer.WriteStartElement("Mzinga.Viewer");

                writer.WriteAttributeString("version", AppViewModel.FullVersion);
                writer.WriteAttributeString("date", DateTime.UtcNow.ToString());

                writer.WriteElementString("EngineType", EngineType.ToString());
                writer.WriteElementString("EngineCommandLine", EngineCommandLine);
                writer.WriteElementString("HexOrientation", HexOrientation.ToString());
                writer.WriteElementString("NotationType", NotationType.ToString());
                writer.WriteElementString("DisablePiecesInHandWithNoMoves", DisablePiecesInHandWithNoMoves.ToString());
                writer.WriteElementString("DisablePiecesInPlayWithNoMoves", DisablePiecesInPlayWithNoMoves.ToString());
                writer.WriteElementString("HighlightTargetMove", HighlightTargetMove.ToString());
                writer.WriteElementString("HighlightValidMoves", HighlightValidMoves.ToString());
                writer.WriteElementString("HighlightLastMovePlayed", HighlightLastMovePlayed.ToString());
                writer.WriteElementString("BlockInvalidMoves", BlockInvalidMoves.ToString());
                writer.WriteElementString("RequireMoveConfirmation", RequireMoveConfirmation.ToString());

                writer.WriteEndElement();
            }
        }
예제 #2
0
        public void SaveConfig(Stream outputStream)
        {
            if (null == outputStream)
            {
                throw new ArgumentNullException(nameof(outputStream));
            }

            XmlWriterSettings settings = new XmlWriterSettings
            {
                Indent = true
            };

            using (XmlWriter writer = XmlWriter.Create(outputStream, settings))
            {
                writer.WriteStartElement("Mzinga.Viewer");

                writer.WriteAttributeString("version", AppVM.FullVersion);
                writer.WriteAttributeString("date", DateTime.UtcNow.ToString());

                writer.WriteElementString("EngineType", EngineType.ToString());
                writer.WriteElementString("EngineCommandLine", EngineCommandLine);
                writer.WriteElementString("HexOrientation", HexOrientation.ToString());
                writer.WriteElementString("NotationType", NotationType.ToString());
                writer.WriteElementString("PieceStyle", PieceStyle.ToString());
                writer.WriteElementString("PieceColors", PieceColors.ToString());
                writer.WriteElementString("DisablePiecesInHandWithNoMoves", DisablePiecesInHandWithNoMoves.ToString());
                writer.WriteElementString("DisablePiecesInPlayWithNoMoves", DisablePiecesInPlayWithNoMoves.ToString());
                writer.WriteElementString("HighlightTargetMove", HighlightTargetMove.ToString());
                writer.WriteElementString("HighlightValidMoves", HighlightValidMoves.ToString());
                writer.WriteElementString("HighlightLastMovePlayed", HighlightLastMovePlayed.ToString());
                writer.WriteElementString("BlockInvalidMoves", BlockInvalidMoves.ToString());
                writer.WriteElementString("RequireMoveConfirmation", RequireMoveConfirmation.ToString());
                writer.WriteElementString("AddPieceNumbers", AddPieceNumbers.ToString());
                writer.WriteElementString("StackPiecesInHand", StackPiecesInHand.ToString());
                writer.WriteElementString("PlaySoundEffects", PlaySoundEffects.ToString());
                writer.WriteElementString("ShowBoardHistory", ShowBoardHistory.ToString());
                writer.WriteElementString("ShowMoveCommentary", ShowMoveCommentary.ToString());
                writer.WriteElementString("FirstRun", FirstRun.ToString());
                writer.WriteElementString("CheckUpdateOnStart", CheckUpdateOnStart.ToString());

                InternalGameEngineConfig?.SaveGameAIConfig(writer, "InternalGameAI", ConfigSaveType.BasicOptions);

                writer.WriteEndElement();
            }
        }