private void testMultiplication() { DirtySet d = new DirtySet(N); d.dirtySet = new int[] { 1, 0, 0, 0, 1 }; int[] robots = new int[] { 4, 1 }; int[][] Ahat = modifyAdjacency(A, robots); /* * for (int i=0; i<N; i++) { * string log = ""; * for (int j=0; j<N; j++) { * log += Ahat[i][j] + " "; * } * Debug.Log(log); * }*/ DirtySet Dhat = d.multiplication(Ahat); Dhat.print(); }
public void PEOneStep() { int Qsize = Q.Count; //Debug.Log ("Q size "+Qsize); // for each configuratioQ.Countn of the robot for (int d = 0; d < Qsize; d++) { DirtySet D = (DirtySet)Q[d]; // try to move one robot at a time for (int i = 0; i < 2; i++) { int[] Xhat = new int[2] { x[d][0], x[d][1] }; if (debugOn) { Debug.Log("X hat (" + Xhat[0] + ", " + Xhat[1] + ")"); } // find the next node for the robot i for (int m = 0; m < N; m++) { if (x[d][i] != m && isVisibleFrom(x[d][i], m)) { Xhat[i] = m; int[][] Ahat = modifyAdjacency(A, Xhat); //Debug.Log("new robots: "+Xhat[0]+" "+Xhat[1]); /***************/ /* * string log = ""; * for (int k=0; k<N; k++) { * for (int j=0; j<N; j++) { * log += Ahat[k][j] + " "; * } * log += "\n"; * } * Debug.Log(log);*/ /*******/ DirtySet Dhat = D.multiplication(Ahat); if (debugOn) { Debug.Log("M: " + m + " Dhat: "); } if (debugOn) { Dhat.print(); } int Vhat = Dhat.cardinality(); int Dindex = find(Dhat, Q); if (Dindex == -1) { // new dirty set x[Qsize] = Xhat; path[Qsize] = new Path(path[d]); path[Qsize].add(Xhat); //Debug.Log("Q: "+Qsize); //path[Qsize].print(); v[Qsize] = Vhat; Q.Add(Dhat); Dindex = Qsize; if (Vhat == Vbest && path[Dindex].path.Count < Pbest.path.Count) { Pbest = new Path(path[Dindex]); Vbest = Vhat; } else if (Vhat < Vbest) { Pbest = new Path(path[Dindex]); Vbest = Vhat; } } else if (Vhat < v[Dindex] || (Vhat == v[Dindex] && dist(Xhat, Dhat.dirtySet) < dist(x[d], Dhat.dirtySet))) { // update old dirty set with new info //Debug.Log(dist(Xhat, Dhat.dirtySet)); x[Dindex] = Xhat; //Debug.Log("Before: "); //path[Qsize].print(); path[Dindex].add(Xhat); //Debug.Log("Q: "+Dindex); //path[Qsize].print(); v[Dindex] = Vhat; if (Vhat == Vbest && path[Dindex].path.Count < Pbest.path.Count) { Pbest = new Path(path[Dindex]); Vbest = Vhat; } else if (Vhat < Vbest) { Pbest = new Path(path[Dindex]); Vbest = Vhat; } } /* * if ( Vhat == Vbest) { * if (path[Dindex].path.Count < Pbest.path.Count) { * Pbest = new Path(path[Dindex]); * Vbest = Vhat; * } * } else if ( Vhat < Vbest) { * Pbest = new Path(path[Dindex]); * Vbest = Vhat; * }*/ } } } } }