private void Dirty(DirtyLevel dirty) { if (this.dirty < dirty) { this.dirty = dirty; } }
void LateUpdate() { switch (_dirty) { case DirtyLevel.None: return; case DirtyLevel.Visualizer: ExecuteVisualizer(); break; case DirtyLevel.Transform: ExecuteTransform(); ExecuteVisualizer(); break; case DirtyLevel.Modifier: ExecuteModifier(); ExecuteTransform(); ExecuteVisualizer(); break; case DirtyLevel.Model: ExecuteModel(); ExecuteModifier(); ExecuteTransform(); ExecuteVisualizer(); break; } _dirty = DirtyLevel.None; }
void OnEnable() { _modelers.Clear(); _modifiers.Clear(); _buffer.Clean(); _origin.Clean(); _dirty = DirtyLevel.Model; Viewer4.update += SetDirty; transform4.update += OnTransformChanged; _hyperState = 0; _hyperSafe = Application.isPlaying; }
/// <summary> /// Force a global invalidation /// </summary> public void SetDirty(DirtyLevel level) { projector.Setup(viewerToWorldMatrix); if (_job) { _job.SyncProjector(_projector); } if (update != null) { update(level); } }
private void UpdateList() { if (dirty >= DirtyLevel.ListItem) { object selected = lstMusic.SelectedItem; lstMusic.BeginUpdate(); if (dirty >= DirtyLevel.ListCount) { if (lstMusic.Items.Count < musicList.Count) { while (lstMusic.Items.Count < musicList.Count) { lstMusic.Items.Add(""); } } else if (lstMusic.Items.Count > musicList.Count) { while (lstMusic.Items.Count > musicList.Count) { lstMusic.Items.RemoveAt(Math.Min(lastRemoved, lstMusic.Items.Count - 1)); } } musicList.Save(setting.ListFile); } MusicData[] list = new MusicData[musicList.Count]; int i = 0; foreach (MusicData data in musicList.Values) { list[i++] = data; } Array.Sort(list, comparison); if (setting.Reversed) { Array.Reverse(list); } i = 0; foreach (MusicData data in list) { lstMusic.Items[i++] = data; } lstMusic.SelectedItem = selected; lstMusic.EndUpdate(); } else if (dirty == DirtyLevel.SelectedIndex) { } dirty = DirtyLevel.None; }
private void UpdateList(DirtyLevel dirty) { Dirty(dirty); UpdateList(); }
/// <summary> /// Set this renderer to be validated later. Set rebake if mesh reconstruction is needed /// </summary> public void SetDirty(DirtyLevel level) { _dirty = (DirtyLevel)(Math.Max((int)level, (int)_dirty)); }