protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { Stone.ReadBinary(subReader); Dirt.ReadBinary(subReader); Grass.ReadBinary(subReader); Glass.ReadBinary(subReader); Metal.ReadBinary(subReader); Wood.ReadBinary(subReader); Organic.ReadBinary(subReader); Cloth.ReadBinary(subReader); Water.ReadBinary(subReader); HollowMetal.ReadBinary(subReader); OrganicBug.ReadBinary(subReader); OrganicGlow.ReadBinary(subReader); } catch { return; } } }
void OnGUI() { GUILayout.Label("Character", EditorStyles.boldLabel); character = (Character)EditorGUILayout.ObjectField("Character", character, typeof(Character), false); tileGroupEnabled = EditorGUILayout.ToggleLeft("Tile Menu", tileGroupEnabled); float showTileGroup = 0; if (tileGroupEnabled) { showTileGroup = 1; } if (EditorGUILayout.BeginFadeGroup(showTileGroup)) { dirt = (Dirt)EditorGUILayout.ObjectField("Dirt", dirt, typeof(Dirt), false); water = (Water)EditorGUILayout.ObjectField("Water", water, typeof(Water), false); spikes = (Spikes)EditorGUILayout.ObjectField("Spikes", spikes, typeof(Spikes), false); } EditorGUILayout.EndFadeGroup(); doodadGroupEnabled = EditorGUILayout.ToggleLeft("Doodad Menu", doodadGroupEnabled); float showDoodadGroup = 0; if (doodadGroupEnabled) { showDoodadGroup = 1; } if (EditorGUILayout.BeginFadeGroup(showDoodadGroup)) { entrance = (Entrance)EditorGUILayout.ObjectField("Entrance", entrance, typeof(Entrance), false); exit = (Exit)EditorGUILayout.ObjectField("Exit", exit, typeof(Exit), false); boulder = (Boulder)EditorGUILayout.ObjectField("Boulder", boulder, typeof(Boulder), false); } EditorGUILayout.EndFadeGroup(); if (GUILayout.Button("Select stage file")) { stageFilePath = EditorUtility.OpenFilePanel("Load stage file", "", ""); } if (stageFilePath != null) { GUILayout.Label("Stage File Path: " + stageFilePath); } if (GUILayout.Button("Generate Stage")) { if (stageFilePath == null) { EditorUtility.DisplayDialog("Error", "You need to select a stage file.", "OK"); } else if (dirt == null || water == null || entrance == null || exit == null || boulder == null) { EditorUtility.DisplayDialog("Error", "You must assign prefabs to all tile and doodad fields.", "OK"); } else { string stageStr = System.IO.File.ReadAllText(stageFilePath); CreateStage(stageStr); } } }
protected override void GenerateLandType(string[,] biomeMap, ProtoArray <Chunk> map, Random random) { int xSize = biomeMap.GetLength(0); int ySize = biomeMap.GetLength(1); int chunkHeight = Chunk.Height; int chunkWidth = Chunk.Width; ProtoArray <Chunk> ret = map; for (int x = 0; x < xSize; x++) { for (int y = 0; y < ySize; y++) { for (int cx = 0; cx < chunkWidth; cx++) { Chunk chunk = ret[x, y]; for (int cy = 0; cy < chunkHeight; cy++) { Dirt dirt = new Dirt(new Point2D((chunkWidth * x) + cx, (chunkHeight * y) + cy)); if (random.Next(4) == 2) { dirt.Resources = new MarbleResource(random.Next(25)); dirt.IsWalkable = false; } chunk.Tiles[cx, cy] = dirt; } } } } }
/// <inheritdoc /> public override void BlockUpdate(World world, Vector3i position, uint data, BlockSide side) { if (side == BlockSide.Top && world.HasOpaqueTop(position)) { world.SetBlock(Dirt.AsInstance(), position); } }
private void OnDestroy() { if (cleaning) { cleaningTarget = null; } }
IEnumerator BuildChunk(int sizeX, int sizeY, int sizeZ) { chunkData = new Block[sizeX, sizeY, sizeZ]; for (int z = 0; z < sizeZ; ++z) { for (int y = 0; y < sizeY; ++y) { for (int x = 0; x < sizeX; ++x) { Vector3 pos = new Vector3(x, y, z); chunkData[x, y, z] = new Dirt(pos, chunk, this); } } } for (int z = 0; z < sizeZ; ++z) { for (int y = 0; y < sizeY; ++y) { for (int x = 0; x < sizeX; ++x) { chunkData[x, y, z].CreateBlock(); } } } CombineQuads(); yield return(null); }
public void Spawn(int amount) { for (int i = 0; i < amount; i++) { string name = DirtSpeck + (++spawned); Triangle t = statueInformation.Triangles[r.Next(statueInformation.Triangles.Count)]; Transform transform = new Transform(); transform.Position = Triangle.GetRandomPointInside(r, t.A, t.B, t.C); AddScale grow = new AddScale(); grow.Maximum = statueInformation.StatueSettings.MaximumDirtScale; grow.Minimum = transform.Scale; float n = (float)r.NextDouble() * 0.05f; grow.Amount = new Vector3(n); Dirt blob = new Dirt(); blob.TriangleHost = t; Repository.Delegater.Bind(name, transform); Repository.Delegater.Bind(name, grow); Repository.Delegater.Bind(name, blob); } }
public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { Block block = world.GetBlock(blockCoordinates); if (block is Grass || (block is Dirt && block.Metadata != 1) || block is GrassPath) { Farmland farmland = new Farmland { Coordinates = blockCoordinates, Metadata = 0 }; if (farmland.FindWater(world, blockCoordinates, new List <BlockCoordinates>(), 0)) { Log.Warn("Found water source"); farmland.Metadata = 7; } world.SetBlock(farmland); } else if (block is Dirt && block.Metadata == 1) { Dirt dirt = new Dirt { Coordinates = blockCoordinates }; world.SetBlock(dirt); } }
private void GenerateTileContent(int mapWide, int mapHeight) { float halfWide = (mapWide / 2f); float halfHeight = (mapHeight / 2f); float left = (tileCenterOffset - halfWide); float bottom = (tileCenterOffset - halfHeight); //Debug.LogFormat(" map x/2:{0} map y/2:{1}", halfWide, halfHeight); for (float i = 0; i < mapWide; i++) { for (float j = 0; j < mapHeight; j++) { //Vector3 pos = new Vector3(left +i, bottom+j, 0); float posX = (left + i) * tileScale; float posY = (bottom + j) * tileScale; Vector3 pos = new Vector3(posX, posY, 0); //Debug.LogFormat(" pos x:{0} y/2:{1}", left + i, bottom + j); Dirt newtile = Instantiate(tile, pos, Quaternion.identity); newtile.transform.localScale = new Vector3(tileScale, tileScale, 0f); int seq = (int)(i * mapWide + j); //Debug.LogFormat("seq {0}", seq); tiles[seq] = newtile; } } }
/// <inheritdoc /> public void LiquidChange(World world, Vector3i position, Liquid liquid, LiquidLevel level) { if (liquid.IsLiquid) { world.SetBlock(Dirt.AsInstance(), position); } }
public override ProtoArray <Tile> GenerateLandType(string[,] biomeMap, Random r) { int xSize = biomeMap.GetLength(0); int ySize = biomeMap.GetLength(1); int x = 0; int y = 0; ProtoArray <Tile> ret = new ProtoArray <Tile>(xSize, ySize); //Iterate over each row. for (int i = 0; i < xSize; i++) { //Iterate over each column for (int ii = 0; ii < ySize; ii++) { ret[x, y] = new Dirt(new Point(x, y)); y++; } y = 0; x++; } return(ret); }
public override ProtoArray <Tile> GenerateLandType(string[,] biomeMap, Random random) { int x = 0; int y = 0; int xSize = biomeMap.GetLength(0); int ySize = biomeMap.GetLength(1); ProtoArray <Tile> tiles = new ProtoArray <Tile>(xSize, ySize); while (x < xSize) { while (y < ySize) { Dirt dirt = new Dirt(new Point(x, y)); if (random.Next(4) == 2) { dirt.Resources = new MarbleResource(random.Next(25)); dirt.IsWalkable = false; } tiles[x, y] = dirt; y++; } x++; y = 0; } return(tiles); }
protected override void Draw(GameTime gameTime) { _spriteBatch.Begin(SpriteSortMode.BackToFront, // sort mode BlendState.AlphaBlend, SamplerState.PointClamp, // resizing algorithm? DepthStencilState.None, RasterizerState.CullNone, null); GraphicsDevice.Clear(bg_color); Dino.Draw(_spriteBatch); foreach (CDirt Dirt in Dirts) { Dirt.Draw(_spriteBatch); } _spriteBatch.DrawString(font, "Score: " + score, new Vector2(400, 100), Color.White); _spriteBatch.End(); base.Draw(gameTime); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("ConcreteSolid", true, out subEle); subEle.Value = ConcreteSolid.ToHex(); ele.TryPathTo("ConcreteBroken", true, out subEle); subEle.Value = ConcreteBroken.ToHex(); ele.TryPathTo("MetalSolid", true, out subEle); subEle.Value = MetalSolid.ToHex(); ele.TryPathTo("MetalHollow", true, out subEle); subEle.Value = MetalHollow.ToHex(); ele.TryPathTo("MetalSheet", true, out subEle); subEle.Value = MetalSheet.ToHex(); ele.TryPathTo("Wood", true, out subEle); subEle.Value = Wood.ToHex(); ele.TryPathTo("Sand", true, out subEle); subEle.Value = Sand.ToHex(); ele.TryPathTo("Dirt", true, out subEle); subEle.Value = Dirt.ToHex(); ele.TryPathTo("Grass", true, out subEle); subEle.Value = Grass.ToHex(); ele.TryPathTo("Water", true, out subEle); subEle.Value = Water.ToHex(); }
public static void AddDirt(Dirt d) { if (DirtList == null) { DirtList = new List <Dirt>(); } DirtList.Add(d); }
private void TileTest() { string data = Convert.ToBase64String(ProtoUtil.Serialize <Dirt>(new Dirt(3, 2))); Dirt dirt = ProtoUtil.Deserialize <Dirt>(data); Assert.AreEqual(dirt.Location, new Point2D(3, 2)); Assert.IsNotNull(dirt.ID); }
private void OnBecameInvisible() { if (cleaning) { cleaningTarget = null; Laser.ClearTarget(); } }
public void RemoveDirt(Dirt t) { if (dirts.Contains(t)) { dirts.Remove(t); updateTextCounters(); } }
//------------------------------------------------------------------------ // makeInitialDirt //------------------------------------------------------------------------ private void makeInitialDirt() { for (int i = 0; i < 50; i++) { Dirt dirt = new Dirt(ref cleanMeter); sponge.addDirt(dirt); AddChild(dirt); } }
public void TargetSetAndApplyMap(NetworkConnection conn, byte[] serverMapData) { string dirt = new Dirt().Encode(); NetworkReader reader = new NetworkReader(serverMapData); MapData newMapData = new MapData(); newMapData.Deserialize(reader); mapData = newMapData; BuildGameWorld(); }
protected virtual void OnCollisionEnter(Collision collision) { if (collision.gameObject.GetComponent <Arrow> ()) { Dirt dirt = this.gameObject.AddComponent <Dirt> (); dirt.Initialize(collision.gameObject.transform.position); arrowCollisionSound = (AudioClip)Resources.Load("Audio/shieldBlock"); AudioSource.PlayClipAtPoint(arrowCollisionSound, this.gameObject.transform.position); } }
//Loads all the sprites once Unity is ready private void LoadSprites() { Dirt.LoadSprites(); Ladder.LoadSprites(); Bridge.LoadSprites(); Trench.LoadSprites(); Roof.LoadSprites(); Platform.LoadSprites(); BackgroundBlock.LoadSprites(); Box.LoadSprites(); }
/// <inheritdoc /> protected override void DoPlace(World world, Vector3i position, PhysicsEntity?entity) { if (world.HasOpaqueTop(position)) { Dirt.Place(world, position, entity); } else { world.SetBlock(this.AsInstance(), position); } }
private Tile GenerateTile(int x, int y, Random seededRandom) { Dirt dirt = new Dirt(x, y, this.Dimension); if (seededRandom.Next(0, 5) == 3) { dirt.MainObject = new Rock(seededRandom.Next(1, 170)); } return(dirt); }
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes: //ORIGINAL LINE: @Test public void shouldCleanupObjectWithAppropriateCloseMethod() throws Throwable //JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#: public virtual void ShouldCleanupObjectWithAppropriateCloseMethod() { // GIVEN CleanupRule rule = new CleanupRule(); Dirt toClose = rule.Add(mock(typeof(Dirt))); // WHEN SimulateTestExecution(rule); // THEN verify(toClose).shutdown(); }
public void RemoveOldDirt() { for (int spot = 0; spot < 9; spot++) { if (dirts[spot] != null) { Dirt dirtToRemove = dirts[spot]; Destroy(dirtToRemove.gameObject); dirts[spot] = null; } } }
private static void FillDirt(Tile[,] tiles) { for (int y = 0; y < tiles.GetLength(0); y++) { for (int x = 0; x < tiles.GetLength(1); x++) { tiles[y, x] = new Dirt(x, y); } } return; }
public InventorySlot SearchItem(int type, int itemClass) { // Return an item, as well as all its properties InventorySlot item = new Empty(); if (itemClass == 0) { // Is it a resource? switch (type) { case 0: // Wood item = new Wood(); break; case 1: // Dirt item = new Dirt(); break; case 2: // Stone item = new Stone(); break; case 3: // Grass item = new Grass(); break; } } else { // Is it a tool? switch (type) { case 11: // Spear item = new Spear(); break; case 12: // Fence item = new Fence(); break; case 13: // CampFire item = new CampFire(); break; case 14: // Rope item = new Rope(); break; case 15: // Hammer item = new Hammer(); break; } } return(item); }
public void Clean(int x, int y) { int spot = x + 1 + 3 * (y + 1); tiles[spot].hasDirt = false; if (dirts[spot] != null) { dirtRemaining--; Dirt dirtToRemove = dirts[spot]; Destroy(dirtToRemove.gameObject); dirts[spot] = null; } }
//------------------------------------------------------------------------ // makeDirt //------------------------------------------------------------------------ private void makeDirt() { dirtTimer -= Time.deltaTime; if (dirtTimer <= 0) { Dirt dirt = new Dirt(ref cleanMeter); sponge.addDirt(dirt); AddChild(dirt); SetChildIndex(dirt, 2); dirtTimer = maxDirtTimer; } }
void createBlock(Vector3 blockPos) { int y = (int)blockPos.y; if (y < -128) return; // plain 2 int heightScale = 20; // 40+ float detailScale = 70.0f; int p_y = (int)(Mathf.PerlinNoise ((blockPos.x + this.seed)/detailScale, (blockPos.z + this.seed)/detailScale) * heightScale); Block block; if (y > p_y /*42*/) { return; // air } else if (y > 38) { block = new Snow (); } else if (y > 5 && y == p_y) { block = new Grass (); /* if (UnityEngine.Random.Range (0, 10) <= 2) { addBlock (blockPos + new Vector3 (0, 1, 0), new Fern ()); } else if (UnityEngine.Random.Range (0, 50) <= 2) { addBlock (blockPos + new Vector3 (0, 1, 0), new Rose ()); } */ } else if (y > 5) { block = new Dirt (); } else if (y == -128) { block = new BedRock (); } else { block = new Sand (); } addBlock(blockPos, block); }
// Use this for initialization void Start() { Application.targetFrameRate = 60; data = new Block[worldX, worldY, worldZ]; for (int x = 0; x < worldX; x++) { for (int z = 0; z < worldZ; z++) { int stone = PerlinNoise (x, 0, z, 10, 3, 1.2f); stone += PerlinNoise (x, 300, z, 20, 4, 0) + 10; int dirt = PerlinNoise (x, 100, z, 50, 6, 0) + 2; for (int y = 0; y < worldY; y++) { if (y <= stone) data[x,y,z] = new Rock(); else if (y < dirt+stone) data[x,y,z] = new Dirt(); else if (y == dirt+stone) data[x,y,z] = new Grass(); else data[x, y, z] = new Air(); } } } if (isClient) { Cursor.lockState = CursorLockMode.Locked; chunks = new Chunk[Mathf.FloorToInt(worldX/chunkSize), Mathf.FloorToInt(worldY/chunkSize), Mathf.FloorToInt(worldZ/chunkSize)]; GenerateChunks(); } }