/// <summary> /// Setup the tests. /// </summary> public override void FixtureSetup() { base.FixtureSetup(); DirectoryFinder.ResetStaticVars(); PreviousEnvironment = Environment.GetEnvironmentVariable("FW_CommonAppData"); var properties = (PropertyAttribute[])GetType().GetCustomAttributes(typeof(PropertyAttribute), true); Assert.That(properties.Length, Is.GreaterThan(0)); Environment.SetEnvironmentVariable("FW_CommonAppData", (string)properties[0].Properties["Value"]); }