/// <summary>
            /// Setup the tests.
            /// </summary>
            public override void FixtureSetup()
            {
                base.FixtureSetup();

                DirectoryFinder.ResetStaticVars();
                PreviousEnvironment = Environment.GetEnvironmentVariable("FW_CommonAppData");
                var properties = (PropertyAttribute[])GetType().GetCustomAttributes(typeof(PropertyAttribute), true);

                Assert.That(properties.Length, Is.GreaterThan(0));
                Environment.SetEnvironmentVariable("FW_CommonAppData", (string)properties[0].Properties["Value"]);
            }