public void Upload() { for (int i = 0; i < _gameObjects.Count; ++i) { if (!_uploaded[i]) { DirectorSpawnMessage msg = new DirectorSpawnMessage(); msg.connectId = 0; msg.instanceId = _gameObjects[i].id; msg.prefabId = _gameObjects[i].prefabId; msg.position = _gameObjects[i].gameObject.transform.position; msg.rotation = _gameObjects[i].gameObject.transform.rotation.eulerAngles; msg.payload = "Upload anchor."; _clientManager.UploadAnchor(msg); _uploaded[i] = true; } } }
public void UploadAnchor(DirectorSpawnMessage msg) { client.SendMsg(msg); }