public override void ChangeManeuver(Action <string> doWithManeuverString, Action callback, Func <string, bool> filter = null) { DirectionsMenu.Show(doWithManeuverString, callback, filter); doWithManeuverString(Selection.ThisShip.AssignedManeuver.ToString()); }
public static void ShowDirectionMenu() { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver); }
public override void SelectManeuver(Action <string> callback, Func <string, bool> filter = null) { DirectionsMenu.Show(callback, filter); }
private void AskChangeManeuver(object sender, System.EventArgs e) { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver); }
public override void SelectManeuver(Action <string> doWithManeuverString, Action callback, Func <string, bool> filter = null) { DirectionsMenu.Show(doWithManeuverString, callback, filter); base.SelectManeuver(doWithManeuverString, callback, filter); }
private void SelectSlamManeuver(object sender, System.EventArgs e) { DirectionsMenu.Show(IsSameSpeed); }
public override void ChangeManeuver(Action <string> callback, Func <string, bool> filter = null) { base.ChangeManeuver(callback, filter); DirectionsMenu.Show(callback, filter); }