예제 #1
0
        /// <summary>
        /// Draws the walkable route to the spear, if the spear is unavailable
        /// </summary>
        public async void DrawWalkableRouteToSpear(Location playerLocation, Location spearLocation)
        {
            if (DirManager == null)
            {
                DirManager = Map.DirectionsManager;
            }
            DirManager.Waypoints.Clear();

            DirManager.Waypoints.Add(new Waypoint(playerLocation));
            DirManager.Waypoints.Add(new Waypoint(spearLocation));


            DirManager.RequestOptions.RouteMode = RouteModeOption.Walking;
            DirManager.RequestOptions.Optimize  = OptimizeOption.Walking;

            //Do something with the distance

            RouteResponse response = await DirManager.CalculateDirectionsAsync();

            // not sure if merge conflict or not
            DirManager.RenderOptions.WaypointPushpinOptions.Visible = false;


            SpearHandler.Score.Distance = response.Routes[0].TravelDistance * 1000;
            SpearHandler.PropertyChanged(); //Manual f*** you to binding.

            if (response.HasError)
            {
                await SatanController.ShowMessageAsync("Route error", "The route could not be calculated.");
            }
            DirManager.ShowRoutePath(DirManager.ActiveRoute);
        }
예제 #2
0
        public MapPage()
        {
            this.InitializeComponent();
            _gelocator = new Geolocator();
            _gelocator.StatusChanged += _gelocator_StatusChanged;
            _gelocator.PositionChanged += _gelocator_PositionChanged;
            _gelocator.DesiredAccuracy = PositionAccuracy.Default;
            _gelocator.MovementThreshold = 100;

            directionsManager = DirectionsMap.DirectionsManager;
            SetDirectionManagerOptions();

            mapLayer = new MapLayer();
            DirectionsMap.Children.Add(mapLayer);
            DirectionsMap.DirectionsManager.ActiveRouteChanged += DirectionsManager_ActiveRouteChanged;
        }
예제 #3
0
 /// <summary>
 /// Sets up the Directionsmanagers properties
 /// </summary>
 private void setupDirectionsmanager()
 {
     directionsManager = Map.DirectionsManager;
     directionsManager.RequestOptions.RouteMode = RouteModeOption.Walking;
     directionsManager.RenderOptions.AutoUpdateMapView = false;
 }