Vector3 MoveIdle()
    {
        Vector3 idleDir = DirectionalPerlin.Directional3D(transform.position, behaviourParams.idleNoiseFrequency, behaviourParams.useTimeOffset ? Time.timeSinceLevelLoad : 0f);

        Debug.DrawRay(transform.position, idleDir, Color.magenta, 0.1f);
        return(DirectionalPerlin.Directional3D(transform.position, behaviourParams.idleNoiseFrequency, behaviourParams.useTimeOffset ? Time.timeSinceLevelLoad : 0));
    }
예제 #2
0
 float3 MoveIdle()
 {
     return(DirectionalPerlin.Directional3D(pos, idleNoiseFrequency, offset));
 }