private Coord chunkRelativeCoordFrom(Quad quad, Direction dir, int normalOffset) { return(DirectionUtil.CoordForPTwoNormalOffsetNormalDirectionWithFaceAggregatorRules(quad.origin, normalOffset, dir)); }
private Coord chunkRelativeCoordFrom(Quad quad, Direction dir, int normalOffset) { return(DirectionUtil.CoordForPTwoNormalOffsetNormalDirectionWithFaceAggregatorRules(quad.origin, normalOffset, dir)); }