예제 #1
0
        public void Perform(
            CodeBlock block,
            Stack<DmlObject> stack,
            Dictionary<string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            string[] paramNames = new string[paramCount];
            DmlObject[] values = new DmlObject[paramCount];

            DmlObject top;
            List<DmlObject> param;

            for (int i = 0; i < paramCount; i++)
            {
                top = stack.Pop();
                param = (List<DmlObject>)top.Value;
                paramNames[i] = (string)(param[0].Value);
                values[i] = param[1];
            }

            var speed = 0d;
            var direction = new Vector2(0, 1);
            Vector2 origin;

            if (hasSpeed)
                speed = (double)(stack.Pop().Value);

            switch (this.direction)
            {
                case DirectionType.Direction:
                    direction = (Vector2)(stack.Pop().Value);
                    direction.Normalize();
                    break;
                case DirectionType.Angle:
                    double angle = (double)(stack.Pop().Value);
                    direction = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                    break;
                default:
                    break;
            }

            if (hasOrigin)
                origin = (Vector2)(stack.Pop().Value);
            else
                origin = ((DmlBullet)bullet.Value).Position;

            var type = (DmlBulletFactory)(stack.Pop().Value);

            DmlObject newObj = type.Instantiate(origin, system);
            DmlBullet newBullet = (DmlBullet)newObj.Value;
            if (this.direction != DirectionType.None)
                newBullet.Direction = direction;
            if (hasSpeed)
                newBullet.Speed = speed;

            for (int i = 0; i < paramCount; i++)
                newObj.SetVar(paramNames[i], values[i]);

            if (bullet != null)
                // We have to check if bullet is null because Spawn is one of the few behaviours
                // that can be used in a Timeline. When the Timeline's code is executed, `null`
                // is sent in for `bullet`.
                ((DmlBullet)bullet.Value).Children.Add(newBullet);
            system.AddBullet(newBullet);
        }
예제 #2
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            string[]    paramNames = new string[paramCount];
            DmlObject[] values     = new DmlObject[paramCount];

            DmlObject        top;
            List <DmlObject> param;

            for (int i = 0; i < paramCount; i++)
            {
                top           = stack.Pop();
                param         = (List <DmlObject>)top.Value;
                paramNames[i] = (string)(param[0].Value);
                values[i]     = param[1];
            }

            var     speed     = 0d;
            var     direction = new Vector2(0, 1);
            Vector2 origin;

            if (hasSpeed)
            {
                speed = (double)(stack.Pop().Value);
            }

            switch (this.direction)
            {
            case DirectionType.Direction:
                direction = (Vector2)(stack.Pop().Value);
                direction.Normalize();
                break;

            case DirectionType.Angle:
                double angle = (double)(stack.Pop().Value);
                direction = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                break;

            default:
                break;
            }

            if (hasOrigin)
            {
                origin = (Vector2)(stack.Pop().Value);
            }
            else
            {
                origin = ((DmlBullet)bullet.Value).Position;
            }

            var type = (DmlBulletFactory)(stack.Pop().Value);

            DmlObject newObj    = type.Instantiate(origin, system);
            DmlBullet newBullet = (DmlBullet)newObj.Value;

            if (this.direction != DirectionType.None)
            {
                newBullet.Direction = direction;
            }
            if (hasSpeed)
            {
                newBullet.Speed = speed;
            }

            for (int i = 0; i < paramCount; i++)
            {
                newObj.SetVar(paramNames[i], values[i]);
            }

            if (bullet != null)
            {
                // We have to check if bullet is null because Spawn is one of the few behaviours
                // that can be used in a Timeline. When the Timeline's code is executed, `null`
                // is sent in for `bullet`.
                ((DmlBullet)bullet.Value).Children.Add(newBullet);
            }
            system.AddBullet(newBullet);
        }