private void move(DirectionOfMoving dir) { if (dir == DirectionOfMoving.Left) { transform.Translate(Vector2.left * Time.deltaTime * speed); } else { transform.Translate(Vector2.right * Time.deltaTime * speed); } }
private void rotateRight() { transform.Rotate(0f, 180f, 0f); _dirOfMoving = DirectionOfMoving.Left; }
// Start is called before the first frame update void Start() { _dirOfMoving = DirectionOfMoving.Left; }